
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Most likely between $2.4M and $6.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 97% | approximately $4.1M |
| PlayStation | $19.99 | 97% | — |
| GOG | $11.99 | 78% | — |
| Epic | $19.99 | 83%* | — |
| Nintendo | $19.99 |
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
loop is really really hot and. Pretty
chido .3.
Love this
♥♥♥♥ it, it got me
"Siiiiiiiiiiigh, here we go again..." the game.
very cute game love every minute of it
When I first started playing In Stars And Time, I was under the impression this would be a short little game I'm gonna finish in a few hours and move on. I couldn't have been more wrong. I was suprised just how much this game has in it. Sure, the main gameplay loop gets repetitive after a while but due to spoiler reasons, I don't even mind it. The story is one of the best written ones I've seen in a game for a while and after beating it, it will propably stay with me for a long time. This has became one of my favourite games of all time and after competing it, I feel a hole in my heart that only the little silly Siffrin can fill.
One of if not the best RPG game out there (and my personal favorite) This is a game best experienced completely blind, but as the trailer and steam description show, this is a game based around time loops. There is SOME backtracking, but it's not nearly as much as you'd think, and there are several quality of life features that keep it to a minimum. There is a lot of dialogue, probably about half of your time will be spent reading so if you can't stand games with lots of dialogue you might want to think twice, but the story that this game tells is unmatched. The gameplay is good, too, with a simple but fun combat system that flows very well once you get used to it, which shouldn't take long. There are puzzles, too, mainly about acquiring information and piecing it together by interacting with various things throughout the game. This can however lead to a lot of aimlessly searching for anything different or any new information that you can acquire based on what you previously know, and you may need to even look up what to do next, but this is only a small portion of the game. I would strongly recommend this game if for the story alone, but it's also fun to play and has very good music too!
The story, dialogues, lore, and art are phenomenal. What holds this game back is a bare bones combat system and some mind-boggling design decisions. Many a time the game needs you to interact with a specific object or talk to a specific person in order to progress, sometimes offering vague hints, resulting in endless looping through the game until you find the thing. Doesn't matter if you've interacted with it in the past. While it ties into the themes of the story, it doesn't make it any less tedious.
I can't remember the last time I've sobbed this hard, so genuinely. I'm so glad to have experienced this game. I will never forget this.