
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a huge rhythm game fan, I am loving this so far because I actually have to learn how to play it, and I am also constantly bewildered. I've never played a rhythm game with a craft system and character levels and stuff? But the core game seems really cool and I'm also enjoying the visual novel aspect of the game. I have no clue where it's going to go, but if you're into the genre, this is worth checking out. The only downside is it doesn't seem like it would be controller friendly which might limit playing on stuff like the Steam Deck or Legion or just controllers in general. There's a lot of needing to use the mouse to swipe in certain directions at specific spots quickly. I've tried using a SayoDevice CM5+ and adjusting things but I can't get it to feel quite right but that's also okay.
인팔서스 갤에 한글패치 있으니 필요한 사람들은 받으세요 리듬게임은 재밌는데 기본해금곡이 9곡밖에 안되는 점, 양사이드의 노트의 가시성이 안좋은 점은 고쳤으면 좋겠습니다.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 403 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is probably one of the most unique gameplay experiences a rhythm game can offer in the PC scene A pretty long song lineup for release as well... The visual novel is integral to the game, so get ready to read through it to unlock all the songs It's a shame they delisted the demo, because the unique gameplay experience also makes it difficult to suggest to friends, especially when you look at the 40 dollar pricetag attached to the game. But if you're willing to experience the gameplay, and have 40 dollars to fork over, this is a truly wonderful game to try out.
LShift, SpaceBar 단노트의 시인성이 극한으로 좋지 않으며, 마우스 조작에 집중을 필수로 요구하는 채보 특성으로 인해 좁아진 시야와 함께 최악의 시너지를 낸다. 안 보이는 노트를 어떻게 치라는 걸까?
fun rhythm game with admittedly strange controls that increase the difficulty curve but man are they fun once it clicks. the story's also good and interesting with an option to make going through it easier without having to engage with all of the game's mechanics. i heavily recommend not doing so unless you for whatever reason dont care about the gameplay or are otherwise hard stuck and cant be bothered to craft cards. as of the review there are 70 songs in the game of which the majority are unlocked through the story with a wide range of difficulties that you need to unlock with ultimate difficulty being the first gated off and forbidden 11 through 13+ following that.
元々Arcaeaをプレイしてたかつ音ゲー好きなので購入。 以下良い点と悪い点です。 【良い点】 ・キーマウ操作の斬新な音ゲーからくるやりごたえと難易度 ・曲 ・シナリオ 【悪い点】 ・曲開放が長い(シナリオを進めないと解放されない) ・シナリオ中に発生する戦闘(フルコンをしていてもデッキをしっかり作らないと勝てない) ・カード強化(中盤以降都度強化や調整しないと上記の戦闘に勝てない) ・致命的なバグ(譜面と音楽が一致していない、マウスカーソルが演奏中画面買いで表示される) 【総評】 個人的には音ゲー、シナリオともに楽しいがカード部分がものすごく足を引っ張っている。 もう少しカード部分を薄めてほしい。現状の【シナリオ:カード関連:音ゲー】の体感比率は【5:4:1】
とても面白くて、今後にものすごく期待があるので、好評価。 メインストーリ読了したので、レビューします。 ボスエンカウントに勝利してクリア。つまり、パズル要素を簡易化せずに終わらせるのに、27時間ほどかかりました。パズルが最初わかりにくいが、ルールを掴んでしまえば作業に感じる人もいるかもしれない。なんとなく実績のために頑張りましたが。。 初期楽曲はご存じの通り9曲。ここは、オリジナル楽曲以外を初期から実装すればよかったのにと思いました。しかし、運営さんの思惑はシナリオを読んでほしいということなのだろう。 音ゲーに関しては、おま環なのかもしれないが、ノイズが走ったり、音ズレすることがある。ZG01というミキサーを使用していて、さまざまな起きる場面や問題の解決法を生成AIと考えながら試している。運営さんが究明、解決してくれれば嬉しいが。 シナリオを推しているだけあって、とても面白かったと思う。私としては、5人とその周りの関係性の移ろいが良かった。ネタバレを控えるためにこれ以上は話せないね。語りたいところだけど。。 今後のアップデート、QOL向上やコラボ、DLCに期待しています。
玩法創新,不評價單手 6k 的學習成本 單就滑鼠控天鍵來說,反饋極低,導致爽感大幅下降 不過也沒差,這不是音遊,是線性劇情的旮旯給母 劇情前幾章純 sb,後幾章趕進度,還沒個結局 欲知後事如何,且聽下回分解 等後續更新劇情補完再改評價
【片手で6k操作とマウスでのエイム合わせ+フリックとかいう人間の構造を無視したぶっ飛んでるゲーム】 結論を先に言っておきます。 In Falsusのストーリーが気になっていてノベルゲーとしてやりたい人、なんでもいいから本格的に音ゲーをやりこみたい人にはお勧め。 まとまった時間があまり取れない人、音ゲー目的でストーリーやる気ない人は一旦買わないほうがいい。 ストーリーに手を付けていない状態で遊べる楽曲はたったの9曲。ストーリーを読んでいけば解禁されていくが、物語は濃厚な上に、早送りはできるがスキップは不可能、更には作中で使用するカードの作成や収集などソシャゲのような要素もあり時間を取られる。 4000~5000円払って10曲にも満たない音ゲーをオススメはできない。 今後のアプデやDLCなど進捗を追っていく過程でやりたいと思ったらその時購入されてみるのはいかがでしょうか。 ストーリーは5人の主人公の視点を軸に進んでいき、作中での専門用語なども出てくるため、まとまった時間が取れずにプレイすると、どういう状況だったか、用語の意味なども忘れかねないので注意。 初心者の方は軽い気持ちで始めると思った以上に難しく、上達しなくて萎えてすぐ辞める可能性アリ。 しかし、そういうタイプはIn Falsusどころかそもそも音ゲーに向いていないと思いますので別のゲームを探すことをお勧めします。 良い点 ・世界観やキャラ、新鮮な操作システムは流石Lowiroといったところ。 ・楽曲がどれも素晴らしい。好みは別れるかもしれないが、音ゲーが好きな人なら楽曲も気に入ってくれるはず ・操作が独特で今までやってきた音ゲーの時とは身体や脳の使っている部分が違って楽しい。(ほぼ脳トレ) ・全部で70曲以上、そのうちの半分くらいが今作オリジナル楽曲と初期にしては十分すぎるくらい。 まずは操作に慣れるために時間を要するため、コンテンツ不足に感じることはないはず。 悪い点 ・操作性がすごく難しい割にそこまでカスタム性が無く、コントローラーも使えないこともないらしい ・これは慣れやプレイヤーの視力の問題かもしれないが、ノーツ(Shift、Space)の視認性が悪い。 └今後、専用コントローラーの販売や設定からノーツの色を変えたりできるようになれば解決しそう。 ※まだストーリー未クリア、実力も最高難易度1個下をやっとクリアできる程度のプレイヤーの意見になります。
好玩。但是616得明白有的玩家是对剧情不感兴趣的,应该整个跳过键。然后为啥没有曲目浏览啊一开局看到就9首歌我都懵逼了才知道都是看剧情一点点解的。魔王曲可以隐藏干嘛全部都要隐藏。但是好玩。然后剧情我喜欢,已经孝上了。
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