
Unique combination of turn-based 4X and historical grand strategy with a mythological twist. Explore the ancient world and build a world leading civilization. Survive, expand, conquer... and win!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imperiums: Greek Wars is a dense and ambitious strategy experience that aims to capture the political complexity, military uncertainty, and cultural richness of the ancient Mediterranean world. Developed and published by Kube Games, the game positions itself at the crossroads of traditional 4X design and grand strategy, offering a slower, more contemplative take on empire building. Set around 359 BC, during a period of immense upheaval and opportunity, it invites players to guide a faction through an era where city-states rise and fall, alliances are fragile, and power is as much about diplomacy and economy as it is about armies on the march. From the outset, the scope of the game is immediately apparent. Players can choose from a wide array of factions scattered across Greece, the Balkans, Anatolia, and surrounding regions, ranging from famous powers like Athens, Sparta, and Macedon to lesser-known tribes and emerging states. Each faction starts with a distinct geographical position, political situation, and set of challenges, ensuring that no two campaigns feel the same. Expansion is not simply a matter of claiming empty territory; it requires navigating contested lands, managing relations with neighbors, and understanding how geography, resources, and culture shape long-term strategy. The strategic layer is where Imperiums: Greek Wars truly distinguishes itself. Empire management goes far beyond simple city placement and production queues, delving into infrastructure development, population happiness, trade routes, and resource logistics. Decisions made in peacetime often have consequences that only become clear decades later, reinforcing the game’s emphasis on foresight and planning. Diplomacy is equally nuanced, allowing players to negotiate treaties, form alliances, manipulate rival states, or destabilize enemies through indirect means. The political map is in constant flux, and a stable alliance in one decade can easily dissolve into open conflict in the next. Warfare, while important, is treated as a tool rather than the sole path to success. Military engagements account for terrain, supply, morale, unit experience, and leadership, making battles feel consequential rather than routine. Victories are rarely clean, and even successful campaigns can strain an empire’s economy or destabilize internal politics. Naval combat adds another strategic dimension, particularly for factions controlling key coastal regions or trade routes. Rather than focusing on flashy animations or cinematic battles, the game emphasizes the strategic consequences of war, encouraging players to think carefully about when conflict is truly worth the cost. One of the more distinctive aspects of Imperiums: Greek Wars is its optional integration of mythological and legendary elements. Players can choose to engage with quests and stories inspired by ancient myths, such as seeking legendary artifacts or attempting famous feats rooted in Greek lore. These elements are designed to complement rather than dominate the historical framework, adding flavor and unique decision points without undermining the game’s strategic seriousness. Importantly, they can be adjusted or disabled entirely, allowing players to tailor the experience toward a more grounded historical simulation if they prefer. Customization and replayability are central to the game’s long-term appeal. Beyond historical scenarios, players have access to random map generation and editing tools that allow for the creation of entirely new worlds and strategic challenges. This flexibility, combined with mod support, greatly extends the game’s lifespan and encourages experimentation. Campaigns can unfold in dramatically different ways depending on initial settings, faction choices, and player priorities, making each playthrough feel like a fresh strategic puzzle rather than a repetition of familiar patterns. Visually, Imperiums: Greek Wars adopts a functional, map-focused presentation that prioritizes clarity over spectacle. The interface is information-dense, and while it can feel intimidating at first, it is designed to support the game’s complexity rather than simplify it. Tooltips, data panels, and contextual information gradually reveal their usefulness as players grow more familiar with the systems. The learning curve is undeniably steep, and the game demands patience and attention, but those willing to invest the time are rewarded with a deep sense of control and understanding over their growing empire. Ultimately, Imperiums: Greek Wars is a strategy game that values depth, historical atmosphere, and long-term decision-making over immediate gratification. It is not built for quick sessions or casual play, but for players who enjoy carefully weighing options, managing interconnected systems, and watching the consequences of their choices unfold over many in-game years. For fans of ancient history and complex strategy, it offers a rich and rewarding experience that stands out as a thoughtful and demanding entry in the genre, capable of providing dozens—if not hundreds—of hours of engrossing strategic play. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Russian, Japanese, Polish, Italian, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game does a good job keeping itself interesting and not overly micro-managey. Coming from Civ V (Vox Populi mod) and Old World, both being good on their own right, Greek Wars offers a lot of mechanics I wish those games had. - When a city gets upset at your rule, revolt can appear and spread to neighbouring cities and it might eventually create it's own player AI. It feels like a proper civil war. - With some DLC, unplayable tribal factions might appear and take over a chunk of the map and eventually create their own faction, which is so dynamic and fun to see them grow and influence the area they've come to conquer. - The supplies mechanic offers great strategic opportunities to strike an enemy's army supplies rather than the unit itself. In turn, the enemy army grows hungry, morale gets lowered and they might eventually even join your faction instead. Those were just a couple of examples. The AI is also great at decision making and when the AI's difficulty is higher, it is actually higher, rather than giving the AI some buffs just to appear more competent. The dev's done a wonderful job at making a dynamic and interesting field. I personally find the graphics and music charming, though some people might dislike it. I'm very, very interested to see what the dev is cooking up for the future!
Вылетает почти каждые 2-3 хода, играть просто невозможно, особенно учитывая как долго по нынешним меркам грузится игра при каждом заходе, хотя тут и грузиться нечему. Upd: хотелось бы добавить ещё то, какой безумный здесь рандом, например вам повезло и вы захватили столицу врага с первого раза и например игра вылетела и вас не сохранило и всё, при следующей загрузке вы с шансом 1 к примерно 1000 захватите эту же столицу стоя войсками на том же месте, где получилось захватить в первый раз, и так во всех аспектах игры, олимпийские игры, битвы, даже условия в предложении о торговом соглашении при каждой загрузке сильно меняются. Также здесь какая-то странная оптимизация, кроме вышеупомянутой долгой загрузки, здесь странно сделано перемещение мышкой по карте, т.е. когда уже во всех современных и не современных стратегиях сделано что можно просто подвести курсор к краю и камера сразу двигается, тут надо прямо подолбить в край карты, чтоб курсор поменялся и тогда начнется движение, которое ещё рывками, дерганое. Графен кстати тут, как и хождение по клеткам тупо четвертая цивилизация, тупо слизано оттуда, я ещё сидел долго думал, не мог понять что мне это напоминает, но тогда ещё страннее смотрится оптимизация, ведь тут низкополигональные модельки и карта, мелких деталей нет, откуда эти рывки и дергания. Авторы вместо того, чтобы ломить цены как за неплохие 4х(одни только длс по 700 рублей, хотя там просто небольшой регион добавлен и несколько фракций), привели бы оптимизацию в порядок, потому как за такое качество ценник неадекватный.
An uphill grind every step of the way. I won't give it a thumbs down because that wouldn't be fair to the developers and people who like this type of challenge, but as for me - I couldn't stand it.
再现了古代希腊的真实战场,强烈推荐!!!!
Im gegensatz zu den Sid Meyers CIV games macht Kriegsführung hier spass und ist fordernd, liegt vorallem daran das die KI nicht strohdumm ist und oftmals unberechenbar handelt. Das aufbauen deines reiches gefällt mir auch gut, es ist nicht zu komplex aber auch nicht zu einfach sondern genau richtig und macht spass. Was ich nicht so mag ist das das diplomatische aneignen anderer Nationen viel zu einfach ist sodass es schon im midgame nur noch großmächte gibt. Daran sollten die devs arbeiten. Diplomatie ist ok, ich würde auch sagen besser als in den CIV games.MIr persönlich ist diplomatie aber auch egal ich brauch keine freunde sondern Konflikte. Und wer darauf bock hat für den ist das game genau richtig.
awesome game really tickles my 300 fantasys
База. Мало не просто стратегий но вообще игр по греческим войнам. После ознакомительной версии приобрел игру.
There is probably a decent game in there, but to me the graphics and animations were very off-putting. For example I found no option to turn off the time consuming combat animation that seems like it is made to appeal to 6 year olds. I set this as recommended, because there seems nothing wrong with it, but it just didn't appeal to me at all. Asked for a refund.
En: As a historian, I can say that it is a very interesting game that tells about my favorite period of history - Antiquity. I can single out smart artificial intelligence, not every game can boast of it. Also, the difficulty is flexibly adjusted to the player. Personally, I prefer challenging games that can challenge the player and this is the case when I can be satisfied! The music and graphics are pleasant, although to be honest, these elements are not as important for strategy as the ones I mentioned right away. I also want to mention the excellent team of developers who help solve any technical problems. Ru: Как историк могу сказать - очень интересная игра, которая рассказывает про мой любимый период истории - Античность. Могу выделить умный искусственный интеллект, не каждая игра может этим похвалиться. Также сложность гибко настраивается под игрока. Лично я предпочитаю сложные игры, которые могут бросить вызов игроку и это тот самый случай, когда я могу быть доволен! Музыка и графика приятные, хотя честно говоря, для стратегии эти элементы не так важны, как те, о которых я сказал сразу. Также хочу отметить отличную команду разработчников, которые помогают решать любые технические проблемы.
Players by region
Where this game's players are, estimated from review languages.
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