
Hear Night City Move. Hear the Continent Breathe. Sound built around you — so you always know where everything's coming from. Built for Cyberpunk 2077 and The Witcher 3: Wild Hunt, in collaboration with the CD Projekt RED sound team.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rain hits the pavement behind you. Footsteps close in from your left before you ever see who's coming. Something moves in the horizon you haven't looked at yet. This is Night City and the Continent the way CD PROJEKT RED's own sound team hears them — placed around you, exactly where it's happening.
Immerse is spatial audio built around you. A 10-second scan with your phone camera, and it learns how sound actually reaches your ears — then lines that up with the real sound design CDPR built into the games of Cyberpunk 2077 and The Witcher 3: Wild Hunt. The result doesn't feel like an effect, it feels like you're really standing there.
It works with whatever headphones you've already got — no new hardware, no learning curve, just put on your headset and go. And unlike a generic surround setting that gives everyone the same effect, this one's built around you, your headphones, and these games specifically.
Built Around Your Ears A 10-second video on your phone, and Immerse learns how you actually hear — not a generic average.
Works With Your Headphones Any headphones work out of the box. If yours happen to be one of 140 popular models, you'll get it dialed in even further.
Headtracking Turn your head, and sounds stay locked to where they actually are in the world — not wherever your headphones happen to be pointing.
Made With CD PROJEKT RED Built together with CDPR's own audio team, so it lines up with what they actually made — customized for both Cyberpunk 2077 and The Witcher 3: Wild Hunt.
Two quick things make a real difference: make sure any other 3D or surround sound setting is turned off before you turn Immerse on (running two at once muddies things up), and pick your actual headphones during setup so it's dialed in for you.
Then go stand somewhere loud and busy — a packed market, a crowded tavern, the middle of a firefight — and give it a minute. That's where it's unmistakable. It's every bit as sharp in the quiet — a creaking floorboard, a bell in the distance. There's just less going on to prove it.
Cyberpunk 2077
Go to Kabuki Market at rush hour. Jig-Jig Street at 2 a.m. A firefight with nowhere to hide. Listen for the voice behind you, the car you didn't see coming, footsteps closing in from above.
The Witcher 3: Wild Hunt
Check out Novigrad on market day. A tavern three drinks in. Skellige mid-storm. Listen for a merchant's call landing exactly where he's standing, the crowd thinning as you round a corner, something moving in the treeline.
Do I need special headphones? No — any headphones work right away. If yours are one of 140 specific models we've profiled, you'll get an even more dialed-in result, but it's not required.
Does this work with my GOG copy? This Gamepack is built for the Steam versions of Cyberpunk 2077 and The Witcher 3. On GOG? Grab Immerse Gamepack from embody.co instead — same tech, GOG-ready.
I'm not hearing much of a difference. Check two things: another 3D/surround sound setting running at the same time (Windows Spatial Sound, Dolby Atmos, or your headphones' own app — turn off the others and just use Immerse), and that you picked your actual headphones during setup rather than a generic option. Fix those, then try a busy scene like Kabuki Market or a packed tavern.
Is the ear scan complicated? No — it's a 10-second video with your phone camera, well-lit, hair clear of your ears. That's it.
Whatever you're stepping back into — Night City's neon or the Continent's mud and steel — Immerse gives you the full spatial sound CDPR's own team built. For your ears. Your headphones. These worlds.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
immersion total un vrai plaisir un super outil
Lamentablemente no puedo recomendarlo por el precio que tiene, lo use para cyberpunk y si es verdad que hay mas presencia de los sonidos de fondo como conversaciones y sonidos ambientales pero senti que solo sube el volumen de todos los sonidos pero no senti mas inmersion. por el costo no creo que valga la pena ya que me esperaba mucho más al ser anunciado incluso por cd projekt
Incredible for adding immersion!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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