
Experience the not-so-ordinary life of a young institutionalized woman in the 1950’s. Amidst the daily struggles and overbearing loneliness, she often sees things that others do not. However, as the imaginary begins to seep into reality, she realizes she may not be as crazy as she once thought.
Modeled estimate, not a reported figure. How we estimate →
About
In this psychological horror game, experience the not-so-ordinary life of a young institutionalized woman in the 1950’s.
Annabelle Walker lives out her dark fate at Grimwell State Institution for the Mentally Insane, and amidst the daily struggles and overbearing loneliness, she often sees things that others do not. However, as the imaginary begins to seep into reality, Annabelle realizes she may not be as crazy as she once thought.
Key Features:
Average playtime of 2+ hours
Immersive storytelling, dialogue, cutscenes, and lore
Voice acting
Collectable outfits
Elements of exploration, stealth, platforming, and mystery
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed this game quite a bit, it did great world building as a sequel from Imaginary Friend Asylum. I'd love to see more of it!
Too sad. Seriously. We're beyond "One Flew Over The Cuckoo's Nest" sad. This one goes into "Requiem For A Dream" meets "Schindler's List". I could not get past the fridge part, it was so sad. The game before this one? Yes, it was sad. But it felt like a story. There was more farfetched horror than realism. This one went into a realm of child abuse that was too real and too upsetting. I have no disrespect for the people who made this game! I couldn't design a game. This is very obviously armchair refereeing. But I cannot in good conscience recommend the experience I endured in the first 15-20 minutes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $192.3K | 599 | 57% | $13.99 | |
| $453 | 3 | 67% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10K | 65 | 94% | $9.99 | |
| $10K | 84 | 71% | $3.89 | |
| $10K | 68 | 84% | $4.99 | |
| $10K | 53 | 70% | $9.99 | |
| $10K | 53 | 58% | $9.99 | |
| $10K | 52 | 98% | $9.99 |