
Before his flock's migration, Ika the Woodpecker lost his ability to fly. He is forced to do the impossible - walk the migration path. Hope emerges when he discovers a magical child of a long extinct species. Craft, climb, and solve puzzles to overcome obstacles as a duo in this puzzle-platformer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Join Ika and the Creature on their season-spanning trek through the Migration Path!
This colorful puzzle-platformer features 60 levels of puzzle-box challenges that are sure to test your wit -- and your platforming abilities!
Set in the serene nature of a post-post-apocalyptic American countryside, this world has long forgotten humanity -- until Ika the Woodpecker discovers a lone child on his trek south for the Winter.
CONTROLLER RECOMMENDED! - All common controllers are supported.
Ika was the Captain of his flock - an ace flyer, skilled archer, and role model for the fledglings under his tutelage. Days before his flock's annual migration, he was severely injured on a scouting mission, resulting in the loss of his left wing. Flightless, he was abandoned by his people as they fled Winter's bitter grasp.

On his unprecedented perilous trek, Ika discovers a child of an unfamiliar breed. He quickly finds the Creature is capable of magical feats, allowing him to progress far further than he ever could alone.

Alone, they are powerless. But together, the duo can surmount any obstacle in their way.
Ika serves as the duo's muscle -- he is responsible for the platforming and item use in the game. While his loss of a wing resulted in his inability to fly, he can still jump and use his good wing to clear obstacles.

The Creature is nimble and dexterous -- he is able to climb vines to reach greater heights and can fit in small spaces. But his small stature means he's unable to jump, and his weak arms prevent him from using the items that the duo craft.

When the duo is united, they unlock the ability to craft items by combining the items they possess. Ika and the Creature can each hold one item, and combining them allows them to craft a new item to overcome obstacles in their path. There are dozens of combinations to discover and experiment with!

The Creature has magical abilities that allow him to channel the things he eats into elemental power - use this ability wisely!

Wielding the elements results in many new possible items to craft. Try to find all the combinations!

Every level will give you a Star Ranking depending on how fast you beat it. This puts your puzzling abilities and your reflexes to the test to truly show your mastery!
Enable the Timer in Options to keep track of your Star Progress in real time.
Play your fastest to unlock every Star!

P.S. My best speedrun of the game is 56:26, try to beat that!
60 Unique Puzzle-box Levels
12 Worlds, each concluding with a narrative diary entry
Single Player Campaign lasting ~4-5 hours
Support for all common controllers (Xbox, Playstation, Switch Pro Controller, Steam Deck, and many more)
7 Achievements
8 Original Songs
Dozens of Item Combinations
Sound and Display Settings
Level Select for honing speedrun times
Quick Retry to perfect individual levels
This is the debut title from solo-developer Dongle Duck.
No generative AI was used in the creation of this game.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are a lot of elements I enjoyed while playing Ikas Odyssey. The characters are very cute and the story is interesting. The music matches the vibe; very naturesque and calm. The acts are very different from one another and the colors throughout are rich and full of life. I also felt like the puzzles were fun to work through and i am enjoying the tougher ones as I continue to play. I used a Playstation controller and the controls felt fluid and easy to learn, so i would recommend playing with a controller. There's surprisingly a lot of quality content for a free game. Overall pretty solid game, I would definitely recommend!
[h1]飛べなくなったキツツキと人間の子どものパズルアクション[/h1] ACT1をクリアしての感想。 とても良い。日本語訳はないものの、直感的に理解できるであろうルール。やや分かりづらい部分はあってもステージが進むと自然にできてしまう作りや、あえて進行に無関係なちょっとしたミスや気付きをさせて以降のステージのルールを示唆するなど、とても良い作りになっていると思う。 そういったゲーム部分の作りだけでなく、なんとなく昔のゲームっぽい雰囲気ながら今っぽい感じだったり、言葉がわからなくても伝わる物語性だったり、良いゲームだなぁという印象。 なお、ひとっつも操作説明を英語で読みたくない人向けに操作を書いておく(箱コン)。トリガーとバンパーは、要は左側はキツツキで右側が赤ちゃん。 ------- LS:移動 A:ジャンプ RB:キツツキが拾う RT:キツツキが捨てる X:キツツキがアイテム使用(おおむね振る) RS:赤ちゃん投げるモード移行(LSで照準)、赤ちゃんを投げる、赤ちゃんを拾う RB:赤ちゃんが拾う RT:赤ちゃんが捨てる Y:アイテム交換 B:アイテム合成 ------- [h3]良いと思ったところ[/h3] ・雰囲気。 ・作り。 ・レベルデザイン。 [h3]気になるところ[/h3] ・最初はとっつきにくい。 ACT1だけでもなんかこう全体的に好印象だった。情報量は少ないのに主人公の哀愁や戸惑いみたいなものまで感じられるのがとても良い。ピクサーあたりの映画っぽい感じすらする。パズルも簡単だけれど多少は頑張る必要があり、物語として良いバランスに感じられる。そして進行には関係ないが体験させることで気づかせて次のステージへの架け橋になるような作りは見事。 おすすめ。
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great work! Game has fun and intriguing puzzles, figuring out the solutions to the more complex one felt very rewarding. I got soft locked a few times trying to get 3 stars by pushing a boulder on top of myself which was particularly forehead-slapping on 7-5. You've inspired me to keep pushing on my own game too!
great gameplay and music, very good for a free game. highly recommend it
You can throw a child into a beehive. 10/10
Very fun game! Enjoyable to replay the levels to try and earn three stars for every level! Controls are easy to get the hang of and are explained well in the beginning. The music brings a very mellow vibe to the game!
this game has a charm to it that reminds me of my young days. the creativity behind it, the sound track, the gameplay - its all really well put together. Great work by the developer.
Overall: a great first game, far more detailed and nuanced than my first attempt, and with some clever mechanics and challenges. The intro cutscene is excellent, establishes everything you need to know, forms an emotional connection with the character, explains the limits of the movement system, and gives the player a good and concrete goal. The writing, overall, is great. Ika has a consistent voice, and talks like an actual person. I care about the character and am curious to see what he says next, each time he talks. Level design is good, some of the starter platforms could be a bit wider to ease new players into Ika's handling. Having Ika able to jump, and the baby able to climb, but not vice versa, is great! Likewise with the dual, swappable inventory slots, and the item combination mechanics. Graphical effects are good, especially the god rays. I like the bubbles. Music is good but the duration of content is too low, it has to repeat too often. #1 issue: Turn down the gravity. Ika and the baby fall like they're being sucked down to the ground by a vacuum cleaner. It doesn't need to be a lot, like 20% less would be great, you don't need to cut it in half or anything. Alternatively, with Ika (not the baby), you could hold the jump button to glide, with a little flapping animation. This, alone, would improve the quality of the gameplay experience more than anything else. #2 issue: You really need a "controller recommended" splash screen on boot. The game controls so much better with analog movement and analog aiming, it's really not close. I assumed that a first game wouldn't support controller well, yours supports it excellently, with the control prompts switching instantly to whatever device you're using. #3 issue: make pickup item / drop item be the same button (L1/R1). This frees up L2/R2 for throwing items/baby, and means I'm not clicking the sticks all the time while trying to aim, which is not the best.
This game is the best! The levels have a great progression in how challenging they are and the music is so nice and fits well with the game. Creature runs like a wacky waving inflatable arm man and I love it ☺️
Cool game! I got very invested. The levels are a good mix of challenge and fun, and the change in seasons adds to the variety of the experience. Honestly, I'd listen to the music while doing dishes.
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