
Ignited Steel is a mech roguelike turn-based-tactics game. This Prologue features a free standalone campaign where you will discover the origins of the robotic insurrection, as well as the new features added to the main game on Patch v1.1: Uprising.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Spanish - Spain, Simplified Chinese
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Heat idea is nice but the Turned Base in 2022 is a No Go = You can only shoot in 4 directions ...
做的还不错,不过升级奖励的中文翻译还是乱码。
Competed with friends, who first collects the most resources for a certain amount of time, by the way, I won) The game is good to pass the time before school, I am pleased that I do not need any top hardware, the game runs in the literal sense, even on a calculator!
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ignited Steel: Prologue — бесплатный пролог меха-рогалика в пошаговом тактическом жанре: вы управляете отрядом из трёх старых мехов, которые стали последней надеждой человечества против взбунтовавшегося ИИ PharOS. Ключевая механика — перегрев: каждый ход и атака накапливают тепло, и перегретый мех наносит больше урона, но становится уязвимее. Между боями вы перемещаетесь по галактической карте, закупаете модули и вербуете новых пилотов; прохождение занимает пару часов. Плюсы: интересная механика перегрева — баланс между «выдать максимум урона и рискнуть» и «охладиться и перегруппироваться» добавляет тактическое напряжение в каждый ход, особенно когда врагов много, а здоровья у мехов мало; roguelike-структура с процедурной галактикой — каждый забег предлагает новые планеты, события и модули, благодаря чему две-три партии подряд ощущаются по-разному и мотивируют пробовать новые сборки. Минусы: общая простота и лёгкость — арсенал действий невелик: стрелять, двигаться, охлаждаться, а противники слабы и предсказуемы, поэтому多数 боёв сводится к повторению одних и тех же ходов без необходимости серьёзно думать; мало контента даже для пролога — видов оружия и модулей немного, типов миссий всего четыре, а боссы отличаются от обычных врагов в основном количеством здоровья, из-за чего новизна быстро заканчивается. Итог: симпатичный и бесплатный заход в мир меха-тактики, который стоит попробовать, если нравятся пошаговые стратегии с мехами и roguelike-элементами. Подойдёт для знакомства с серией и пары вечеров, но любителям глубокого тактического челленджа и разнообразия здесь будет слишком просто и однообразно.
it is actually pretty fun and engaging, starts pretty simple, but with each mission the features are laid down plainly, and in a concise manner. At the end of the prologue the player will have a very good idea of what they are getting here. PS the only thing that bothered me, I can compromise but wish developers fixed it in the future, was the visuals, some tiles represent urban centers, I think they should stand out better kinda like at Kaiju wars. or better, it can always be better, maybe more animations and lights, like giant animated commercial adds on top of the buildings? I also wish for better art style, the anime style of the characters looks cool, but the rest of the game doesnt seem to match up with it. I had the thought, maybe if it was "kinda" like Street fighter Alpha or Marvel Vs Capcom(?) as whenever a character pulls a super move a comic pictures covers half the screen to showcase it as it happens...just my two cents
Игра "Ignited Steel: Prologue" оставляет смешанные впечатления. С одной стороны, концепция пошаговых боев мехов с карточной системой управления выглядит свежо и интересно. Визуальный стиль, хоть и пиксельный, вполне приятен. Пролог дает возможность познакомиться с основными механиками, такими как перегрев, энергия и тактическое позиционирование. Уничтожать вражеских мехов, грамотно применяя карты, в начале действительно увлекательно. Однако, игра страдает от нескольких проблем. Обучение недостаточное, и многие нюансы приходится постигать методом проб и ошибок. Бои иногда кажутся затянутыми и однообразными, особенно когда сталкиваешься с мехом, защищенным броней. Случайность при выпадении карт может существенно повлиять на исход боя, что иногда раздражает. Не хватает разнообразия в типах врагов и окружении. В целом, "Ignited Steel: Prologue" - это многообещающая демо-версия, но ей требуется доработка геймплея и контента, чтобы стать по-настоящему захватывающей игрой. Стоит следить за развитием проекта, но пока что это скорее любопытный эксперимент, чем полноценная игра.
Not mind-blowing nothing particularly unique but that's not necessarily a bad thing. The mechanics and UI are easy to understand, the mech movement and attacks are flashy, controls are responsive and easy to adjust if you misclick. Good variety of weapons and strategy, the mechs have three interchangeable parts: core, main weapon, secondary weapon. Although here there's only one enemy type in prologue I expect way more from full release. My only complaint would be the health regeneration mechanics. You only regenerate a little HP after each mission, and there's only two space stations you pass where you can refill HP and buy stuff, and you can't go back to the station once you pass it. I spent all my $$ repairing my main mech and went into the later missions with everyone below 50% HP, I understand it's standard rogeulite mechanics but man that's gonna get annoying. I don't want to have to go back to previous saves and replay missions just to try to survive with more HP so I can progress without dying over and over (you replenish what looks like 15% HP when you die/finish mission). Hopefully full release has an easy mode where you repair 50% HP or full after each mission, gradually getting lower and lower HP as you progress is annoying and I barely finished the prologue, doubt I'd make it through the campaign with current HP mechanics as is.
* nostalgia attack *
You know what made me PISSED? The game is NOT SAVING! When I playing it, I got an urgent situation that let me close the game. OMFG. So, i need to replay from the start to take some screenshots. [hr][/hr] I already in the mission where 3 robots can be deployed and defended the 4 Cryo/Crystal box from enemy tanks. I forgot the name of the Planet/mission. First things first, this is my personal rating and review after 50 minutes into the game. 1. The game is DULL. I dont know why, maybe because this is a DEMO. need more gentle touch. What's the dull? Music, yeah music. The game is even quieter than my fart. When entering the story in introduction, I thought imma Deaf.. 2. A little bit polished will be nice. What's polished? the characters and the Robot of course. MAKE the FONTs bigger, please. The words/captions are so damn annoying and almost unreadable because of the FONT style. 3. The game has potential, IF ONLY the game is not expensive and have online multiplayer feature when it's RELEASED. It's a cool game, not gonna lie. 4. The tutorial is too short because, "maybe" the developer thinks the caption is clear enough to understand. Nope. A little touch to the tutorial might make the player understand better. This is not a paid review. The game is requested to be tested by a third party. I've been paid to test/play the game with only 2 random games that CAN'T be played LOL. What a vain. Again, this is an UNFINISHED game. Rate: 5/10 - it's a damn potential!
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Where this game's players are, estimated from review languages.
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