
This is a beautiful "Idle", "Incremental" game based on spirals and mathematics. Your goal is to make the spiral grow farther and farther from the origin. The game is very simple, but it is very deep and can be enjoyed for a long time!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

What's Idle Spiral?

How to play

Layered prestige mechanics

Battle Spiral

Challenges

Endless Content

Music by AKIYAMA HIROKAZU from H/MIX GALLERY

Genres
Stats
Languages: English, Japanese, French, German, Spanish - Spain, Arabic, Portuguese - Portugal, Russian, Simplified Chinese, Korean
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.9Kreviews | 80% | — | $0 |
| Free | 121ratings | 82% | — | $63.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[Game received for free. This is a free to play game.] Recommended: No. The TL;DR: This is not an incremental game about growing the spiral. It starts as that, but is badly balanced, and the spiral becomes trivial. The entire game's focus changes to something unrelated to that spiral, unrelated to the incremental game of "make the radius bigger". The vast majority of the game is a "battle" game, where you are training up to fight nastier and nastier opponents. Early on, the best rewards improve your spiral growth, until the spiral is trivial and unimportant; after that, the best rewards improve your ability to fight. While there is still one major unlock that I have not gotten (there is space for one more entry in the help system, my last entry is for "loot and theory"), it does not change that this game is not about what is on the surface, and what is there ... just feels uninteresting to me. Now for some details. The "increase the spiral" part of the game has several prestige steps. The last of these -- Tornado -- is the major reset; all other progress is reset, and you get about a 2.5% improvement in everything. The target for the first Tornado is 1 billion (e9); each tornado after that is a fixed e3 harder. Yet your growth improves by a percentage with each reset; you can take a partial tornado for a partial percentage growth (without actually gaining the major upgrade for the full reset), to make things easier. And you get all sorts of upgrades along the way to make your growth even easier. Vastly easier. By the time I reached tornado 45, they had become trivial. At 50, I'm not even slowing down when I reach the next tornado. The "spiral" -- the speed of the drawing point grows, and as you get bigger, you become circles rather than spirals -- the faster you rotate around, the faster you grow, and there are a lot of mini-prestiges that improve your stats and speed up that circling until there is no longer a spiral, just a growing circle. Trying to even make interesting patterns becomes pointless/impossible. Again: The difficulty of the major progress reset increases by e3 each time; your growth increases by a minimum of about 2-3% each time, and realistically I have a minimum of +7.5e5%, plus another +6e3%, plus another per-prestige bonus, and that's just to the delta-R; there's another e9% to e10% bonus on all the factors that add up to the delta R, and several other bonuses that increase delta R. So R no longer becomes a challenge. And the entire game is battle, not the advertised "incremental game with drawing pretty patterns as one of the things you can do."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You look at the spiral You upgrade the spiral You enjoy the spiral You are getting soothed by the spiral You are totally relaxed by the spiral You connect to the spiral You speak to the spiral You understand the spiral You feel the embrace of the spiral You love the spiral You ARE the spiral KILL ALL HUMANS
Possibly a great game, but UI/UX makes it unplayable. No tutorial. The interface and help makes stuff more complicated than required (the underlying math is simple). The missing hygiene factor is that buttons and menus are not at all intuitive, and layered transparent UI makes an already busy interface hard to read. I really really wanted to try this out. Beautiful elegant idle games are few and far between. Edit: Free to play so going to keep this, but the UI really still doesn't make sense. Will change review if the UI is reworked later.
Was a decent game but has received so little love over the last years that I can't recommend it to anyone any more. The depth of it is good, but in the endgame you want at least a few paid upgrades and I can't recommend a game you need to pay for while the devs do not continue it or at least give it a decent ending before abandoning.
I honestly dont understand why people like this game, the UI is terrible, everything is semi transparent so things just stack on top of each other and the game is already confusing enough as it is without a bad UI. No explanation of what the goal is or what anything does, terrible design
After recent update is completely broken on linux - switching workspaces turns the whole screen black and unresponsive. Meanwhile in base game, the UI is borderline unusable. Like "did anybody even boot the game" tier. Game is free, but not worth the pain of trying to read the UI.
I guess unless you're really into mathematical formulas this doesn't really have much to offer compared to many other idle games. The UI is super clunky, the gameplay loop is generally boring, meaningless and I guess at least for me the "decision making" felt quite pointless... Either way after about 50+ hours I've had enough, as it got VERY slow paced.
I'm all most 3k hours in, I've gotten all achevments.... and yet to 100% the game This game takes a lot of time
UI is very very bad, game makes no sense at all..
great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 83 | 83% | $6.99 | |
| $5.3K | 27 | 96% | $5.99 | |
| $152 | 2 | 50% | $4.20 | |
| $0 | 46 | 57% | Free | |
| $0 | 331 | 49% | Free | |
| $590.7K | 2.3K | 94% | $6.99 |