
Every upgrade in this game is a percent which is added to the upgradable value. Your progression is slow at the beginning but with time your income will become higher and higher! Buy prestige and super prestige upgrades to maximize your profit!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Reviews
Generally, I appreciate idle games that don't abuse the F2P model, but this isn't a complete game and it certainly isn't worth $5. It's very buggy and (probably) unwinnable without aggressive exploits. The numbering system caps out at e201 and breaks shortly thereafter, making it extremely difficult to purchase meta upgrades and win conditions. It's weird that this was released as a full game instead of Early Access, as it barely constitutes an alpha release.
Buggy. Font size, color, and background is annoying to read. Dangerous buttons don't describe themselves enough. Interest goes to infinity, and breaks the game, takes a while, but don't even need to prestige. Prestige is not rewarding, only interest is useful, it's better to just let interest do it's thing. Game mechanics are all unlocked at once, with no explanation.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Underbaked, and you can break its calculations easily
nice
Fun for it's price. Only interesting (pardon the pun) as a compound interest simulator.
The game is too slow which means too boring
in the current state the game is not balanced and some achievements are not possible. You reached infinite numbers while you are not even close to end the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 14 | 21% | $4.99 | |
| $348 | 21 | 52% | $0.99 | |
| $331 | 17 | 41% | $0.99 | |
| $826 | 37 | 76% | $0.99 | |
| $570 | 25 | 84% | $0.99 | |
| $417 | 16 | 31% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $384 | 66 | 89% | $0.49 | |
| $410 | 64 | 62% | $0.49 | |
| $368 | 57 | 88% | $0.49 | |
| $429 | 63 | 62% | $0.49 |