
Idle towards Immortality! Ascend the cultivation stages to become immortal. Battle experts, monsters and mythological beasts. Draw talismans, craft powerful equipment and powerful pills to assist you in combat.
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About
Idle Cultivation is an idle RPG inspired by Chinese mythology and games. Cultivate by absorbing spiritual energy through special techniques and break through to greater realms, growing stronger in your pursuit of immortality.
Fight against increasingly powerful beasts, monsters and experts to secure generous loot. Develop the myriad arts to support you on your journey to the top.
Cultivate, fight, loot, train, gather, craft, and develop your character in this idle journey.
Can you become an Immortal?
If immortality is not enough, reincarnate and unlock two major stages above, and become peerless. Spread your legacy and found your own sect.

Adventure into locations and dungeons that contain powerful beasts, monsters and other experts to receive powerful loot.

Choose between 6 deadly types of weapon to defeat your enemies. Use the five elements, Fire, Earth, Metal, Water, Wood, to deal extra damage to your foes. All elements are countered by another element and choosing the correct one can change the tide of the fight.

Level your skills to become peerless. There are 10 skills that you can level up from 1-100.
Cultivation : The main skill.
Mind, Body, Dao, and Array are assisting skills that will make cultivation, combat and other skills more efficient and powerful.
Alchemy, Forging, Talisman, Mining, and Gardening are crafting and gathering skills. These allow you to gather materials and create powerful items that will help you on your path to immortality.
There are also powerful cultivation manuals that will either help you in battle, or in your cultivation, that you can discover in dungeons.

Reincarnate, starting journey from beginning and empowering your soul. Soul Power is used to unlock powerful new effects like, new Skill ceiling, new weapons, ability for multiple actions, new artifacts and more.
Found your very own sect.
Recruit disciples, send them on missions, divine heavenly secrets, build immortal structures.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
decent game if you're lazy and enjoy seeing numbers go up, the community isnt active but there will still be people who help with your questions.
this is a great game... dont know how many idle hours i've left my pc on just so i can observe the minute things happening in this game.. and cheers to the dev who gives top notch support and assistance with the game!!! p.s hope you can come up with more wonderful games like this..
This game does not explain itself at all, and is not intuitive at all. I tried pretty hard to enjoy it because I usually like idle/incremental games, but it feels like it was designed with a companion wiki in mind and yet there isn't any sort of online compendium that offers you the information that you need to stop running blind. The in-game "guides" are poorly worded, unclear, and unhelpful. The UI isn't great either, but that would be tolerable to me if the rest of the game felt compelling. Some grinds are automated by default, some aren't, some consumables get used automatically, some don't, and sometimes your character will act autonomously (completing bounties for example, kind of), and sometimes he won't. The game also places big roadblocks in your way that require grind that doesn't actually further the number-go-up that idlers generally do; I'm stuck grinding resources to craft consumables to beat an encounter so I can continue "cultivating," and all of those tasks require significant waiting. If all that seemed vague, it's because the game is belligerently opposed to explaining itself. In conclusion, it's cheap, but even if it were free I wouldn't bother playing because the loop is just sort of annoying and the QoL is bad.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decent incremental game. I played a lot in offline mode since I have a problem with my internet connection since weeks. I see a lot of bad comments about progress being slow but that doesn’t reflect reality. Every perk on rebirth gives you passive and active qi boost which accumulates over time. Combined with double job queue and origin selections and other perks, a run that took me to complete 1 or 2 days now take like 20 minutes or so. Tho I understand if you approach the game with your previous experiences and miss things. It’s just not as clear as most of the other games. That being said game needs QoL and bug fixes here and there (Please fix attack speed bug from body buff). Also more content is always good. If updates keep coming I think this will be a pretty great incremental game.
I'm really enjoying this game – the idle cultivation concept is fantastic and it's exactly what I've been looking for. I've already left a positive review. However, the Chinese translation is currently incomplete. While some menu texts and help info have Chinese, most of the item descriptions, skill details, and artifact texts are still entirely in English. This makes it quite difficult for Chinese players like me to fully immerse ourselves in the game. I sincerely hope you can consider adding a complete Chinese localization in a future update. It would mean a lot to the Chinese cultivation game community. Thank you for the great game!
I really want to like this game, but the bugs early on have me worried about losing progress like a couple others have said. I restarted the game to try and fix the garden freezing, and lost the most recent cultivation breakthrough.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $3.2M | 16.2K | 90% | $9.99 | |
| $35.5K | 270 | 78% | $4.99 |
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| $13.6K | 86 | 94% | $9.99 | |
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