
《Idle Calibur》is A Pixel Rogue + RealTime War + Idle Play + Open World + RPG strategy Animation cute game 。 (Idle Battle,Whatever you like) Only one developer! Please consider it carefully before buying
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
《Idle Calibur》is A Pixel Rogue + RealTime War + Idle Play + Open World + RPG strategy Animation cute game 。
(ps. This game is bought out!Top up money is not required。)
(Have Japanese dubbing and defeat pictures,Cloud save、WorkShop)
(Idle Battle,can be automatic or manual,Whatever you like)
(Swimsuit 、Furry、Extra DLC hero ,Please go to the Pub Get DLC hero)
·Heroes with their own characteristics,Enjoy Gacha,And the marriage system。
·Random events, hundreds of relics, millions of random equip, always surprises!
·Build city, recruit heroes, attack the city, challenge the boss
·Futures trading, endless tower,Skill tree,
My Email 【623414226@qq.com】
(This game is completed by me alone!)
(I hope you like it! If you have any questions, please forgive me and give feedback)
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is very fun and satisfying to compose your own party and then see how they manage in huge battles against dozens of enemy soldiers, or boss fights against various fun creatures. The game allows you to unlock plenty of unique characters: tanks, healers, magic users, warriors, samurais, archers, even elfs, demons and more, which come with their unique ultimate skills. And then... you can even marry your favorite! Pixel art is super cute, while character art varies in quality, but some of them I like quite a lot (Attalla FTW!) Game offers many interesting items and some very cool RPG mechanics. You will equip and improve gear, or even craft super legendary items, make elixirs to strengthen your heroes, level them up and experiment with various party setups! There are also some super epic music tracks matching perfectly this fantasy journey (I wish there were more, but I guess for an indie game, this is still way above average in terms of quality). Do not get discouraged by poor English translations! You will be able to understand most of the stuff very quickly.
Despite how crusty this game looks, I enjoyed it quite a bit. I really like how this game is essentially a simulated gacha (all the dopamine of pulling without the microtransations, yay!), and the daily rewards/quests encourage you to go slower with it. Now, the English translation is not good at all, but it's not very hard to figure everything out yourself. My only complaint is that the endgame balance is really poorly balanced. There's a really abrupt jump in difficulty for the final 3 achievements. I have no problem with challenging content but it feels like it was done only to pad for time. There's no good (level-appropriate) endgame grinding either, so you're kinda stuck running the midgame content over and over which is just bad design. Yet somehow the game is compelling enough to make me wanna grind out those last achievements so I will continue grinding them out lol All in all, I wouldn't buy this game for the full price but the sale price is definitely worth it imho
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun. In short, this game has all of the benefits and fun factor of a free-to-play gacha game without all of the drawbacks that come with it (always online, microtransactions, FOMO for microtransactions). Me personally, I'm tired of all of the nickel and dime'ing in the free-to-play gaming industry, but love this type of game, so it's great to have a game that I can get the best of both worlds. There are also more games like this on Steam, but incredibly hard to find.
坦白說戰鬥居然還比續作有趣,但UI太差了,圖片解析度也超低,特價也不推薦。
本来还想坚持到全成就,后面玩了朋友推荐的比较好的放置游戏,回来再看到这游戏实在不想点开。 这个游戏真的是缝合多种玩法,然后哪一种都没做好。 就拿最初吸引我的放置挂机元素来说,放置的收益也就前期还行,到中期就相当乏力。 一方面是放置只能获取一些基础资源,关键资源还是得自己去打;另一方面是这游戏放置机制相当蠢,一般放置游戏就放只怪给你打,伤害越高打的越快,最后一刀一个的时候大概1、2秒一只怪才效率封顶,这游戏放置和你下本的机制一样,放一堆小人打架,怪会到处跑,因为人物移速不会变,你再强也得追怪,追怪就要花时间,所以你的效率很快就会到瓶颈,真的难绷。 你把这游戏当刷子游戏也不行,下本又臭又长,因为士兵不会复活,打的太随意还有可能亏资源,然后怪也不会爆装备啥的,正反馈低的要死,还时不时给点负反馈。操作也没啥好操作的,但不操作又不行,我玩的前排主角,登场总是被一群小兵挤到后面,ai自己又不太会往前挤,不手操向前顶抗伤害会有士兵挂掉。 而且这游戏又有装备随机词条,又不允许同名装备存在也是蠢完了,意思是如果有套装备你用的顺手,但是你想给它刷词条,还得把这套装备卖了去穿过渡装,属实是会给玩家找麻烦。 然后还有什么大世界攻占其他势力,开始还以为打完会解锁什么建筑或者兵种,结果啥也没有,就给些基础资源。 可以说如果你游戏经验比较丰富的话,开局大概两小时你就能摸清他的机制,然后接下来就没有新内容了,就拿着他那又简陋又繁琐的机制去卷数值,也不知道为啥会有那么多好评。 总之不推荐以任何价格购入,只要花了钱就是上当。
太无聊了
不错,挺好玩的
《选王之剑》是一款将肉鸽爬塔、放置养成、像素即时群战、无氪金抽卡、砍杀大世界等元素融合的独立游戏,独特的智能对话 npc 玩法带来了别样体验,还有丰富的创意工坊等待你发掘。 [h1]爬塔跑团玩法[/h1] 本作基本没有剧情,因此主要谈谈玩法。游戏的玩法很多,跑团式冒险是一大亮点。选择不同的难度等级,通过爬塔肉鸽升级的方式进行探索,玩家可以自由选择行动方向。路线中有休息、战斗、宝箱等要素,还有随机事件。休息时可以操练角色或士兵,提升战斗力;战斗是自走棋模式砍杀;触发各类随机事件,能获得奖励,如救助一只狐狸,会获得道具。 [h1]经营养成 RPG 玩法[/h1] 经营养成方面,玩家可以发展家园、招募英雄、酒馆委托,甚至有结婚系统,通过提高亲密度,并赠送结婚戒指便可以结婚,实属意外。内政选择会影响民心和治安,进而影响收入;改变侧重执行任务的方向,能更容易地获得相关资源。家园包括农场、实验室、魔法学院等等,能提供相关资源,主城可以招募并升级士兵,提高战斗力。玩家还可以购买打造装备来提升属性,升级以提升战斗力。 [h1]视听体验[/h1] 画面上,游戏采用像素画风,人物立绘采用精美的二次元形象,角色形象鲜明。音乐方面于场景适配度很高,轻松愉快的探索,刺激紧张的战斗,挂机时可聆听美妙音乐, [h1]不足之处[/h1] 游戏的新手引导不够完善,容易让玩家感到迷茫。此外,游戏的玩法过于多样,没有明确的目标指导,容易感觉疲惫。 [h1]结语[/h1] 总而言之,本作有着丰富的玩法和可爱的二次元画风,对于喜欢休闲跑团游戏的玩家来说,值得一试! [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
无聊,我还以为古早网游呢,结果还不如古早网游。 卡关键资源卡角色等级,刷个酒馆人物要刷50次委托,给角色送礼加好感得一个一个送,你加经验不是能长按快速加吗,怎么这个就不行了。 那魔力资源我也看不出来有什么用,商店也就炒炒期货买点礼品,这也要用沙漏慢慢刷,里面期货系统也是一坨。商店投资到最好也就来点金装备,但我都能十几万金币投下去了我还缺这装备吗,nmd为什么不把礼品塞里面让人批量购买,点点点点点的重复劳作很好玩吗, 角色养成英雄记忆这种开等级上限更是给你卡死,商店随机限购和两个每日(划重点)挑战,以及后期打龙神副本,nmd我还以为网游页游呢,每日都出来了,单机游戏搞这个纯神经。想刷神龙副本你不用些英雄记忆开上线还不好打,打过一次还给你提难度,三个高难本道中怪和最终boss难度更是天差地别。 军队养成早早就接近上限,三星加五星之后就是堆魅力,都有加点系统了你为什么不在这里面塞点兵种养成呢。 红装备,六星人物高度依赖战利品,最傻缺的是角色只能换第一次,抽不到+5怎么办,慢慢抽去吧。加上武器强化概率失败,网游味更重了。 byd我下本踩事件招到人了结果部队满人于是无事发生,军营不是有存取功能吗你就不能塞里面吗,做不到不能来点临时超上限吗。 这大世界和竞技场也没什么存在感,红装备更是早早获取,不如学学其他游戏,把高端装备,毕业装备这些精心制作一下(至少起个好名字,你这b装备名字土爆了),一部分塞竞技场,一部分放大世界,你这攻城略地,冠军连胜也没什么有用奖励。 竞技场兑换高级装备,攻下城池给高级装备,高难副本给高级装备你为什么不照这个抄一抄呢,初见大坑洞看描述还以为大后期刷装备的地方,结果就是给个局内神器。 还有你不觉得你在邀请函里塞了太多兵种吗?你为什么不往竞技场奖励里放一下,放个开放招募的道具;往大世界里放一下,攻下那几座大城开放兵种招募,打的时候里面全是苍天射手苍天枪骑,结果我招募是用邀请函招的。 这b游戏处处是问题,能吐槽地方太多了,太粗糙了,最傻缺的就是时间限制,把这游戏直接拉到粪作水平。建议作者玩些同引擎制作的小黄油取取经,经济,装备,兵种,战斗,剧情,有一个算一个你都该学一学。
游戏还挺有意思的,但一些参照手游页游的糟糠设定就很影响心态 看起来是挂机游戏,但绝大部分场景都要人手操作,肝的一塌糊涂
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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