
Ichor Burns is a high-octane action game set in the desolate world of Vesta. Master a dynamic combat system, seamlessly switching between sword and spell. Explore the expansive quarry, challenge the invading darkness, and unlock powerful abilities.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
The Planet of Vesta has been invaded by an overwhelming force of robots seeking to extract a material known as Aurichalcum. They will stop at nothing until Vesta is bled dry.
You are Serafina, a fiery sword mage who harnesses the energy of Aurichalcum to cast powerful Arcana in an attempt to cull the herd of invading Syllek.
Aid the Resistance force of Vesta by completing combat missions through which you will grow in strength. At the same time grow your collection of Arcana to use against your robotic foes.
Build your ideal tool set as the Syllek mount a defence to try and stop your advance.
Whatever your choice of action may be, a powerful foe awaits you for a final challenge...
Features:
Dynamic Spell Casting System with 9 unique Spells.
Fast flowing combat where your inputs have to be strategically executed.
Flexible deck building/build crafting system with a large pool of rewards.
5 Unique and Repeatable Mission Types to augment your strength.
A Final Challenging boss fight to test your mettle.
Genres
Stats
Languages: English*, French, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm seriously and politely ask, is this game use any form of genAI? Anyway, even if this game is free of charge, and I've encountered only one bug, there are still a lot of rooms for improvements. Thus, I can't really recommend it. I hope the dev team can make far better games in the future.
Well this sure felt like a school project, just a lot of stuff that needs to be cleaned up in order to be a successful game, but it's surprisingly almost there. 1) Combat: It feels weird and clunky, when I attack an enemy I want to hit the enemy, not continue attacking into thin air. 2) Voice acting: No subtitles, and the woman lead sounds so unnatural 3) What is the story? It doesn't explain much as I dive in, an opening cut scene would have been nice. 4) Why is the controller part of the hud? I mean, besides the Y attack, I don't need the rest after I learn the tutorial. Also it feels weird not being able to jump. This feels like a game where I should be able to lock on to targets, shoot from a distance, and jump. Still, at least it has a lot of potential. Fix the story and pointless dialogue, fix the combat system, and it's actually a worthwhile game to play.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相当不错,该有的都有,操作也很流畅
Un juego corto con un game loop entretenido. Un action RPG cumplidor, pero que su rejugabilidad no se antoja muy entretenida. Fuera de eso, vale la pena probarlo para matar algo de tiempo.
скучно, вроде и визуал неплох, да-да, оптимизация более менее, босс тоже чутка пришлось сосредоточится, звуки на месте. короче для большинства того что выкидывают в steam, это на удивление даже как будто могло бы быть нормальной такой игрой. технически так сразу и не придерешься. есть какая то прокачка, дополнительные квесты помимо 1-го босса, НО мне даже не надо понимать что там за апгрейд потому что легко, а сам бой сводится к 2 кнопкам... В общем, наверное из этого можно что то сделать, но пока это больше похоже на какую то раннюю стадию и не понятно кто в это будет играть...
因为是个免费游戏,也看得到作者的努力,所以打好评了。 如果这个游戏是某个学生的毕设的话,那无疑是非常优秀的。但如果是一款商业游戏,那无疑还差的蛮多。画面与UI的廉价感是非常重的。手柄的视角调教也是没有的,剧情与任务设计也是没有任何吸引力的,就是一个廉价大地图上给几个任务点然后跑过去做几个重复度超高的打怪或是守塔,推车任务,可以说是毫无吸引力可言。这游戏唯一做的比较好的是战斗系统的构思吧(虽然感觉数值是用脚填的),主动攻击再加奥术的肉鸽玩法还是很有创意也有挖掘深度的可能的,但作品整体规格的廉价导致作者可能也没有太深挖玩法的构筑空间。总之是个相当有想法的作者,也能感受到作者想做好游戏的心,但可能是限于资金与硬实力的短缺,本作最后呈现的却是一款空有想法而毫无实质的花架子。
An interesting game so far. You have a quarry where missions spawn at in order to gather Arcana (aka secondary attacks that you combine in with your main attack) Which cover a range of elements and attacks, a dash, and various upgrades you can gather to increase your attack and defense. As what looks like a college project, I like it a lot, it's simple and intuitive (or maybe it's just that I've played so many of these that I can pic it up and play) and can find easy synergies. It's good for what's provided and I'll definitely be looking forward to more as it receives updates and polish.
Pretty cool 15-minute tech demo with some fresh ideas. I like how attacking cycles through your spells and the voice acting was surprisingly good quality. Would definitely pay for more!
Игра не такая ужасная, но там фактически делать нечего, нагружает компьютер так, будто бы там жёсткий RTX, хотя там ничего такого нет, модельки приемлемые, но компьютер напрягать лишний раз не хочется. Крч, не рекомендую, единственное если очень интересно, поиграйте, но там гриндить уровни и другую фигню надо 30 минут, но игра успеет наскучить, а там ещё и босс, который очень лёгкий и убивается за 1 минуту, если вы нормально прокачивались.
dark souls kinda fell off. 8/10 needed more period blood
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