
The ICARUS.1 Abandoned for decades, crew M.I.A.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a pleasant, atmospheric experience. Nothing groundbreaking, but it satisfies a couple hours' playtime. I'd probably recommend their other title, Reprisal, a tad more, but it was cool to see them try a different style! Also the developer is just generally a pleasant fellow from what I recall (think I talked to them in some forums or something, or read some exchanges where they were chill). If you're after a brief lil' scifi adventure I'd say you'd do alright with this.
Wer sich für 2 Stunden Zeit nimmt kann man dieses Spiel durchspielen. Es hat sich für den Preis gut angefühlt. Wer Sci-Fi iebt, ist es ein gutes Spiel
Short game about an abandoned spaceship, has nice features =) 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Painfully primitive and bugged.
Sorry, gotta give this a no-go. I bought it a long time ago and had in my inventory. Decided to give it a try. I enjoy first person, atmospheric, exploration stuff. I got through chapter one ok. The environment is very dark, often walking into corners because it was so dark I couldn't tell if anything was there. Experience I had is mostly linear exploration of an abandoned ship/station, and running around clicking lots of things without knowing why, to find what was interactable to open doors, find tools, click buttons, turn on systems, etc to enable advancement. Sometimes the game locks you in area to let you know the pieces of the puzzle are there so you don't go wandering away, but it's also an indication that you may not be aware what you're looking for. Just keep looking around. The layout of ship/station really didn't make sense to me - it was huge, spread out, with long halls so I didn't have a proper sense of space. I stopped/abandoned at chapter 2 because I could not make a platforming leap that was required to advance the story. It's ok. Encouraged me to move on to something else.
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Players by region
Where this game's players are, estimated from review languages.
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