
Quite a different zombie game - this time YOU are the zombie! Command your infested comrades, fight your way to freedom and let the zombie kind dominate the world! Oh, and you're able to create your own scenarios!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 89/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 2.6Kreviews | 84% | — | $130.4K |
| $0.89−80% | 330ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,操作方式很怪
+rep
局限:有中文,有成就,有玩家自制关卡,散key很便宜。 游戏介绍:扮演一只僵尸王,感染人类成为僵尸,被感染的小弟可以接收尸王的指令,进攻,跟随和停止。受伤后会减速,只要没被杀死,过一会僵尸会自己回血,关卡不多,有解谜益智休闲属性。 可玩性:中 评价:我是花了0.2人民币入手的,感兴趣的可以无脑冲。 评分:7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Turkish, Russian, Simplified Chinese, Portuguese - Portugal
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好似回到4399网页
I, Zombie: Finally, a game where you don’t run from zombies… you *are* the zombie. Eat brains, smash humans, and evolve until you’re basically unstoppable. Brains never tasted so good. 🧟♂️🧠💥
I, Zombie is an inventive indie strategy game that takes a familiar horror concept and turns it on its head. Developed and published by Awesome Games Studio, the game places players in control of the outbreak rather than the survivors. Instead of defending humanity from the undead, your goal is to spread the infection, build a growing zombie army, and overwhelm heavily guarded locations. This simple reversal of perspective gives the game a unique identity and immediately separates it from countless other zombie-themed titles. The gameplay revolves around a blend of stealth, tactics, and horde management. Players begin most missions as a lone zombie and must carefully navigate environments filled with civilians, soldiers, and defensive structures. Every infected human becomes a new member of the horde, creating a satisfying sense of progression as a single zombie transforms into a dangerous swarm. Success depends on patience and planning, since rushing directly into armed defenses usually leads to failure. The challenge comes from identifying the best targets, avoiding enemy fire, and steadily expanding the infection until the entire area falls under your control. One of the game's most enjoyable aspects is the level design. Each stage presents a different puzzle that requires players to think strategically rather than simply relying on numbers. Guard patrols, security positions, and environmental obstacles create situations where timing and positioning are crucial. As the campaign progresses, the missions become increasingly complex, encouraging experimentation with different approaches. The game rewards careful observation, making victories feel earned rather than accidental. The command system is intentionally straightforward but effective. Players can direct zombies to follow, hold position, or attack specific targets, allowing for a surprising amount of tactical flexibility. While the controls are easy to learn, mastering the management of a large horde becomes an important skill later in the game. Watching a carefully planned infection spread across a map and turn enemy defenses into chaos is one of the most satisfying parts of the experience. Another notable feature is the built-in level editor, which adds considerable value beyond the main campaign. Players can design their own scenarios and experiment with custom layouts, helping extend the game's longevity. For an independent title of this scale, the inclusion of user-generated content tools demonstrates a commitment to replayability and creative freedom. Visually, I, Zombie favors clarity over complexity. The top-down presentation ensures that important gameplay information remains easy to read, allowing players to focus on strategy rather than visual distractions. Character models and environments are relatively simple, but they effectively serve the needs of the gameplay. The sound design complements the action with suitable effects and atmosphere, helping maintain immersion without overshadowing the tactical elements. The game is not without flaws. While the core mechanics are entertaining, they can become somewhat repetitive during longer play sessions. The fundamental objective of infecting humans remains consistent throughout the campaign, and some players may wish for a greater variety of zombie abilities, mission objectives, or enemy types. Nevertheless, the game's steady introduction of new challenges helps keep the experience engaging for most of its duration. What makes I, Zombie memorable is its commitment to a clever idea and its successful execution of that concept. By allowing players to become the threat instead of the victim, the game creates a refreshing and entertaining take on the zombie genre. Its combination of strategy, stealth, and puzzle-solving delivers a gameplay experience that feels distinct, rewarding, and surprisingly addictive. Although it may not possess the depth or production values of larger strategy titles, it excels at delivering focused, enjoyable gameplay built around a unique premise. Rating: 7/10
白领的,游戏性有点,适合打发时间,但我还是喜欢大作,成就懒得刷了,有几个就行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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