
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.8Kreviews | 96% | — | $4.2M |
| $24.99 | 377ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice and nuanced, with a lot of approaches that look fun to explore. The first play through had a lot of exciting developments and kept me on my toes.
i dont know what to say i just liked it a lot
I just finished my first play-through (took about 16 hours), and I *really* enjoyed it - I'm planning to start a new game after I go for a walk. Partly this is curiosity about how much will/could be different - and which of those differences might be due to my actions vs. random chance - but it's also because I really enjoyed the world, setting, story, and characters. And it's really clear that you can't do everything in a single playthrough. At least twice I got sniped into staying up rather too late because the plot went in directions where I had to try and see and/or affect what happened next. The game gave me a blend of feeling high-agency (figuring stuff out other people couldn't / being in the right place at the right time / having lots of choices) and low-agency (realistic for being a teen in a colony run by adults), which I felt worked pretty well? It largely avoided the bane of multiple-choice story games, namely "I'm being forced to pick between several choices which all seem badly wrong for who I feel like I am"; I think it happened once or perhaps twice over the whole story, which isn't bad. (Not that it always offered the option I might have made given the infinite freedom of a tabletop RPG, but that's inevitable for choice-based games.) The game has a list of content warnings (a good call) but IMO missed one - I'd add "[spoiler]jingoism / fascism[/spoiler]". Having only played once I don't know for sure how inevitable that story-arc is, but I suspect it's far from a fringe case. Two gameplay notes: [spoiler]1. The game encourages you to focus on skills, and it means it - as you get better at many (all?) skills, you'll be able to do additional things which will advance skills more efficiently. 2. When a colony location offers the option to "volunteer for X" or "sign up to Y", this usually means giving you the *option* to spend your time in a new way, but NOT the *commitment* to do so. I held off on taking on a particular role for a while because it wasn't all I wanted to do with my life/time, and only found later that it just gave me another (better than prior) option, it wasn't any sort of lock-in.[/spoiler] PS: My playthrough time was using the default challenge setting, neither "hard challenges" nor "quick challenges". I might try the latter for some or all of my next play, just because my gaming time is limited and I might well want to play more than once more. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 12.7K | 72% | $17.49 | |
| $4.2M | 39.2K | 91% | $6.99 | |
| $4.2M | 10.7K | 94% | $19.99 | |
| $4.2M | 15.1K | 87% | $14.99 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 23.6K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.7K | 88% | $14.99 | |
| $35.1K | 108 | 89% | $9.99 | |
| $20.6K | 34 | 100% | $16.98 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 62ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | 95% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] 异星殖民地救世主培养计划 [/i],非常喜欢这一群小孩青梅竹马一起长大的氛围,明明是在危机四伏的外星却有一种童话镇的美感,就是这感情线大家怎么成双成对的(那我呢?.jpg)。 二周目推荐看指南区的攻略游玩,少走80%的弯路快速实现包饺子。(本人一周目就看了,但要实施有些难度,很多前置条件得玩一遍才行)
The game is riveting and offers ways to discover something new on each playthrough :)
There's something about this game that's just kinda hypnotic & melts time when I play it. The core raising sim gameplay loop, writing, characters and soundtrack are all very good, and yet somehow the sum of it all feels better than even the individual parts. I think my main two complaints are the overall aesthetic and some of the humor can feel a tad twee at times, and once you've got a solid grasp on the gameplay loop and know how to build and maintain a solid deck, the later runs can drag near the end. I will say having gotten both the Life on Earth and Peace on Vertumna endings (and, admittedly, looking up a guide for parts of the latter), I think I'm largely done with this game, but still, lasted me a good long while, and I could see myself combing back every once in a while to try another run. Overall, fantastic game. Really enjoyed it.
ENG/ITA Really nice and cozy, although the themes are sometimes heavy! You can increase your traits through jobs, interact with the story and events, have different dialogue options and unlock special events depending on your trait value, friendship with an NPC and/or your level of rebellion. I recommend everyone to play at least one run. BUT EVEN MORE THAN ONE! ;) -----ita: Davvero carino e rilassante, nonostante i temi a volte siano pesanti! Puoi aumentare le tue caratteristiche tramite dei lavori, interagire con la storia e con gli eventi, avere opzioni diverse di dialoghi e sbloccare eventi particolari a seconda del valore di caratteristica, dell'amicizia con un PNG e/o del tuo livello di ribellione. Consiglio a tutti di fare almeno una run. MA ANCHE pIù di una! ;)
Story, writing and art are beatiful. Did not expect such depth. Watch out for content warnings. Replayability is great, but exploration outside of colony gets a bit stale. I wish exploration is done a bit differently, closer to "jobs". Make sure to install mod which shows pending events and conversations. It helps massively. Hard to believe this was made by only two people. Thank you for great experience!
Fun story with lots of routes, and the deck building is fun and very easy to get hooked on. Def recommend if you love visual novels or when number go up.
Increíble juego, en ocasiones soy del tipo de persona que intenta saltarse los diálogos cuando son muy largos, pero esta narrativa era muy atrapante, de verdad te lleva a querer conocer todas las historias y a vivir muchas vidas distintas, creo que además el juego está bien construido y me gustaron mucho las reflexiones que intenta armar. Creo que solo en ocasiones se puede volver un poco tedioso explorar muchas veces porque se siente algo repetitivo y contiene a veces diálogos que no son tan parte de las historias que se construyen, pero nada aparte de eso. el juego vale totalmente la pena!!! Hay un minijuego de cartas dentro que también puede llegar a aburrir en ocasiones pero se puede desactivar o activar segun preferencias y creo que también se le puede modificar la dificultad, sin embargo no es tan relevante porque la gracia del juego se encuentra en la narrativa y en poder tomar decisiones que tienen efectos importantes en la historia. El juego también te permite guardar varias veces y tiene autoguardado como cada 5 min aprox (o creo que es por escena) así que si te arrepientes de alguna de las decisiones tomadas, se puede volver atrás.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.