
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.8Kreviews | 96% | — | $4.2M |
| $24.99 | 377ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very, very, VERY niche 1P social game where you play a 10yo growing up on an alien planet. There's 12 or 13 turns a year for at most 10 years. There's not many characters to interact with. There is SOME looking into alien animals, but there's really no exploring, no base building, no taking safety precautions, no .. nothing, really. After the game gets going MAYBE one character will have something new to say each month. You get to raise maybe 4 of 12 skills (very slowly) with a couple extra events helping with a skill point here and there. There are "cards" used for skill challenges, but you have almost ZERO ability to manage them - you're allowed to delete one card (from THEIR choice of 2) every couple months but ONLY if you rest and don't take other actions that month. By 13 you'll have over 2 dozen cards between the 3 colors (corresponding to skill groups) and there's virtually no way to tune your deck. The UI is poor with no way to back out of several actions once you click something, you MUST hover over skills to see their numeric values... When you can move your character around, think a flatter version of any 2D-on-(2D as 3D) surface. Keep an eye open for the one foragable item per month - if it even exists. The art style is about the only positive thing here, in a game with extremely little agency yet putting you in situations where you've no clue how you stack up to what is going on - and it is very possible to have unwinnable challenges at the default difficulty, usually resulting in a wasted month. The few story elements which are included aren't even guaranteed to happen in order - or at least not on sequential months (the only time unit). There are deaths,but there are so few characters in the game that if this was a real colony, it would die out in the first year. I have no clue if they're the same deaths every time, but I have to expect so given the inclusion in the dialog trees. Over all... this is a simple and simplistic game which will likely not make sense to other players in story or UI ways, but maybe the pretty art style and almost constant gender-fluidity will make that irrelevant for you. My suggestions is to buy only if you like really slow and REALLY dialog-heavy games (but you don't have to remember anything), and then only if it is 75% off or so.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 62ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's been years since I last played this game and I still think about it regularly. Truly excellent game that many games could learn from.
EXOCOLONIST IS SO SO SO GOOD AND EVERYONE MUST PLAY !!!! I play almost exclusively big RPGs, but I bought this on a whim from a rec in r/cozygamers and it blew me away. I've never left a Steam review before but this game deserves that and so much more. The writing is incredible, the art is lovely, the gameplay loop is super fun, the characters are so rich and in-depth, and the narrative branching is so extensive it makes the world feel so *real*. I'm on my third run and can see myself playing it many more times. Crying that there is no DLC because I would pay the list price for five more years of life with my girlie (though I suppose 'I Was a Young Adult Exocolonist' doesn't have the same amazing isekai ring to it rip). Anyways, I absolutely love this game and can't wait to see what this developer does next, whatever they make I will buy sight unseen <3
Very interesting game. I got a pretty good ending on my second try. Moreover my second walkthrough was way more enjoyable than first one. 🔹This game is a text quest with a really beautiful art. Adventures were made in 3D tho. I love those, so I enjoyed the gameplay a lot. 🔹I guess it's kinda like a Stardew Valley regarding relationships. But that's it, regarding similarities. I think characters are written as realistically as it's possible to write in a game. Moreover this game "hit close to home" more than I would have expected. Some characters reminded me about my mom and other acquaintances, which helped me to see them in a bit of a different light. 🔹You can choose many different jobs and skills. It's hard to manage them all tho. I want to have them all on max which is impossible(at least I didn't find a way for now). 🔹World politics are also written in a very interesting way. 🔹My genius ass deleted all saves from my first walkthrough which delayed my game experience, so to say. After each replay the game gets more and more interesting. On my third replay I got way more invested than on my first one. 🔸The only thing I didn't like (which is subjective) is that you can't save any skill progress from previous games, like it was accomplished in "Undyng". You do learn faster and get better cards (because you play better) but you still need to learn skills all over again. I just wanted to experience a bit different approach with a replay part (regarding skills and loot). ❇️100/10
Excellent LGBT+ characters and immersive storytelling. The art style of beautiful, the game is engaging, the themes are deep. The first run-through brought tears to my eyes several times.
I love this game it has completly taken over my life each play through i just dicover more and more, I never get board of playing. One of the best game i have ever played
I really wish I had liked it more. It felt like a game made for me, the setting, the gameplay, the general story beats, etc. Unfortunately, I ended up hating almost every character by the end of my first playthrough with the exception of one or two. And that happened because they are all just... tropes. You have the serious analytical scientist with mommy issues The gentle giant who likes plants and animals The goofy anime "random lulzzzz" tumblr girl The alpha-♥♥♥♥♥ social queen who wants to be the leader (...) You could describe basically every character in this game in 6~7 words and you wouldn't be missing any meaningful nuance. What really got me sour though was the antagonist introduced at the tail-end of the game. He is also incredibly disappointing, no nuance, no motives... Nothing. Just a Disney villain who is cartoonishly evil and isn't even good at being a fascist. At least give me a competent ♥♥♥♥♥♥♥ fascist to antagonize and not a guy who twists his mustache and goes "Oh hoho! I'm so evil!!! YOU ARE WELCOME! HAHA!" In a game that lives and dies by its character writing, I believe that's where I Was A Teenage Exocolonist fails to hit the mark for me: The characters end up being flat and are ultimately unlikable. I... don't care about the colony anymore, these people are ♥♥♥♥♥♥♥♥. Let the animals take over. In addition to all of the above, a lot of the stated features are just... lies. There are no characters you can actually date, no dating mechanics either, there are some simple one-off events at certain affection points thresholds and some dialogue options tagged as "flirt". Calling that dating as in a dating sim type of game is a HUGE stretch. There aren't hundreds of cards either. 80% of cards are just a flat number with no effect. The numbers on the game description are severely inflated and I kind of feel lied to.
It's just not my cup of tea. I love the artwork and the fact that the game is LGBTQ+ friendly, but unfortunately, I can't get on board with the genre mix. While I also understand the appeal lies in replayability, I have a problem with having a first playthrough where I feel like I have little influence on the story. The early years, in particular, consist of tediously selecting training options and having a few conversations, over and over again. For me, the game lacks both exciting gameplay and the kind of deep dialogue that many visual novels offer. It would have been nice if the game had at least shown more strength in one area. This is just my personal impression and isn't meant to spoil anyone's fun. I'm just sad that I Was a Teenage Exocolonist didn't grab me.
I've been playing I Was A Teenage Exocolonist on and off since late 2022, and it remains one of my favorite pieces of media I've ever experienced. The art, the characters, the world... If any of what you see on this page seems even vaguely interesting, I recommend picking up and playing this game. Couple important things to note: The story is meant to be played through MULTIPLE times. It is built into the very lore of the game, and with something like 600k words of writing behind it, there's a lot more to discover in every subsequent playthrough. It is pretty normal for things to feel incomplete after your first run, like you don't have the full story, like you could have done things BETTER. ...That's exactly how our main character feels, too. ;) Second is that there is a card mechanic, but don't let that be a deal-breaker if you're not a huge fan of those (I'm not usually into deck builders, myself). The difficulty can be lowered or raised to suit your playstyle, and the card battles can even be skipped entirely on later playthroughs if it's not your jam. I do find them fun, though! That is seriously all I'm gonna give, because this is a game that is better without spoilers. If you play it and like it, come find the fan communities on Discord, Tumblr, and Reddit! We'll be happy to talk theories and OCs and really dig into it with you. :)
I have been awestruck by this game and its many emotional gut punches. I also love how unapologetically queer it is and how it disproves the whole go woke go broke bit by actually this was the creators first hit with a well deserved overwhelmingly positive. I love the solar punk vibe that is actually punk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $4.2M | 10.7K | 94% | $19.99 |
Related
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| $1.8M | 3.7K | 88% | $14.99 | |
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| $20.6K | 34 | 100% | $16.98 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 143 | 94% | — |