
Zip and zoom as you zap enemies and steal their stuff. Build progressively bigger, faster, tankier, more agile, more dangerous, more complicated, more projectile-y-ier ships in your goal to destroy and collect everything.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Nice game, love the music design. Played the demo for a while and then decided to buy it a bit after, it gets a bit hard towards difficulty 3 and most strategies are worse than just a lot of bullets. Would recommend trying the demo then the full game! It gets a bit repetitive after a while though, maybe try catching it on sale (still good tho)
Short and sweet, though I may recommend obtaining during sale. The demo is about 1/4 of game's length and gives you a good idea of what you get. Gets very fast-paced mid to late-game, so I personally ended up building a lot of regen to survive. This seemed to be the answer to just about every obstacle, apart from a few bosses, so I felt that I didn't really have to mess with most of the systems in the game available, abandoning guns entirely. This, of course, contradicts another review that says bullets are the answer, so perhaps that implies multiple viable strats. Though given how fast enemies get, I struggle to see a non-survival focused ship make it through. Music is pretty good, the screens hake when things are hit can get a bit distracting, but it can be adjusted in the settings. Game also offers "half speed" "half damage taken" options in the settings, should things be too hard. Overall pretty decent if you know what you're getting into, though I admit I wished there was a bit more to it, perhaps boss themes seperately, fancier death effect, aka, flair. Developer also has made "I made myself an AI", a solid puzzle game, which I recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Wonderful style on a simple gameplay loop. Gets difficult after some time, but not excessively so. Give the demo a go
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.2K | 15 | 93% | $14.99 | |
| $2.3K | 34 | 74% | $2.99 | |
| $36.3K | 340 | 83% | $4.99 | |
| $210 | 7 | 57% | $0.99 | |
| $68 | 3 | 33% | $0.99 | |
| — | 0 | — | — |
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|---|---|---|---|---|
| $387 | 61 | 87% | $0.99 | |
| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $368 | 57 | 88% | $0.49 | |
| $410 | 64 | 62% | $0.49 | |
| $429 | 63 | 62% | $0.49 |