
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.43/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.7Kreviews | 84% | — | $3.2M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um bom trabalho, Recomendo =)
yes!
Fun gameplay loop!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 9.1K | 95% | $24.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 10.8K | 92% | $19.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 5.4K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 44.3K | 91% | $29.99 | |
| — | 0 | — | — | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $867.6K | 1.1K | 89% | $18.99 | |
| $46.8K | 61 | 59% | $19.99 | |
| $41.7K | 73 | 75% | $15.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a "more chill" (which is to say, simpler and lower-stakes) version of Dysmantle, now five years old. As my playtime attests, I didn't get to the grindy-endgame problems with it; I don't care enough about it to see it through that far. If the game was Mixed reviews, I'd give it a thumbs-up but Mostly Positive seems about fair and Very Positive, ahhh, no. It's fun enough in a "click to do the next thing" sort of way but it doesn't feel like there's any real creativity or consequences on display here. You just keep clicking to do the next thing and you get hungry annoyingly quickly, the end.
Very fun and laidback game. Good mix of story and cleanup/downtime.
It's a very nice, slow game. I really liked it!
Grindy, repetitive but satisfying still 👍🏻
La verdad es que el juego es decente, pero pesa más lo negativo en este caso como para no recomendarlo: El juego es bonito y la premisa es simple, un survival de un futuro con una historia simple; Se ve genial que puedas desarmar objetos para recuperar sus pieza, que puedas pescar y automatizar. Esto es lo bueno que puedo decir. Ahora vamos con los temas que principalmente me hacen decir que no lo recomiendo: Con respecto a automatizar, este juego lo hace super básico: creación en bucle de un objeto, recolección de objetos y almacenajes especificos, construcción de estructuras, reparaciones de estructuras y rellenado de combustible, entre otras pocas más. Los problemas relacionados a lo anterior: - Al mejorar una estructura, no cuenta como construcción, por lo que los robots no hacen nada - La pesca es importante y tiene un objeto clave que no se puede obtener de otra forma - no se puede automatizar - La construcción de ciertos objetos de inventario que requieren objetos que no son de inventario (entiendase madera, metal o vidrio) tampoco se puede automatizar - Para crear o desarmar objetos en masa en la mesa de trabajo, tienes que hacerlo de forma manual - La granja se trabaja completa de forma manual: plantar, cosechar y guardar; se excluye solamente el riego que si se puede hacer medio automático, porque un robot tiene que ir a rellenar el aspersor. * Le doy incapie al tema de la automatización porque se planta como "el gran futuro" y dentro de la mis descripción dice "...gestiona robots para automatizar y ampliar tu base, explora el entorno y relájate." Mucho no me relaje por tener que pescar unas 40 veces seguidas para poder fabricar lo que necesitaba. El juego tiene también un apartado de mejoras pero son "mejoras"; lo coloco entre comillas porque en estricto rigor, solo desbloquean otra categoría de confecciones o te dan más enchufes... No existen números como para realmente decir "ah, es mejor". Tomo de ejemplo la caña que al mejorarla solo amplias la categoría de peces que puedes obtener, pero el tiempo de pesca, spawn y dificultad, siguen manteniendose iguales. Lo último, el juego SE PAUSA CON LA MAYORÍA DE LOS MENÚS QUE SE ABREN: Me pongo a revisar un cofre o desarmar un objeto, todo se detiene en ese preciso momento. Yo creo que si no fuera por esto, tendría 2/3 o la 1/2 del tiempo de juego que tengo actualmente. El juego si cambiara todo lo anterior, lo recomendaría sin dudas. Ahora si has llegado a lo anterior y crees que nada de lo anterior te molestaría, entonces si deberías jugarlo. [b] Pd: hay 2 logros de especificos que si no los cumples mientras juegas, vas a tener que iniciar otra partida para obtenerlos (son los relacionados a la fiesta) [/b]
Broken mess!
I Am Future: Cozy Apocalypse Survival в жанре «уютного апокалипсиса». Крафтите, стройте, выращивайте овощи, рыбачьте и раскрывайте тайны этого спокойного конца света. Очень душевно и красиво. Рекомендую для релакса - из минусов через чур много гринда
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.