
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.43/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4Kreviews | 84% | — | $3.2M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't let this game fool you...it may seem really simple cozy game but it's actually quite complex... You start at roof with nothing but basic tools like drill, hammer, saw and you are surrounded with all kinds of trash like capsules, trashbins, broken fences and stuff and you need to destroy it and clear it up. It's really pleasant game with very satisfying cleaning coziness...its really addictive because single element can be salvaged multiple times with different tools to give you different materials. As you progress more things appear...like gardens, drones(to expeditions for materials/stores etc), you can build own robots that help you transport items etc. Enemies in game are very easy to deal with with basic supplies so they pose almost no threat(they can eat resources on ground if you don't deal with them) All supplies are pretty much renewable or exchangeable which makes game very cozy. It's perfect to just enter do some stuff gather some and get out...perfect cozy game with nice unique cleaning mechanic. Really recommend it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rilassati e goditi questo gioco molto carino. 8/10
Hyvä valinta niille jotka tykkää selviytymispeleistä ja pitävät rennommasta pelaamisesta! Tarina on tarpeeksi pitkä että ajan saa hyvin kulumaan.
Great Game, wish there was multiplayer though
Inicialmente o jogo parece simples, porem a medida que fui jogando (26h em 3 dias) descobri que ele tem uma profundidade extraordinaria, voce vai acabar em pontos onde não vai conseguir ver pra onde progredir, mas eventualmente o caminho aparece de onde voce não esperava. PS: o sistema de quest do jogo te deixa meio sem saber de onde ir as vezes, pra um marinheiro de primeira viagem e dificil porem eventualmente voce aprende usar ele. Initially the game seems simple, but as I played (26 hours in 3 days) I discovered that it has extraordinary depth, you will end up at points where you won't be able to see where to progress, but eventually the path appears where you didn't expect it. PS: the game's quest system leaves you a little unsure of where to go sometimes, for a first-timer it will be difficult but eventually you learn how to use it.
This game is a bit ♥♥♥♥. stuttering/lag horribly at night. game runs like ♥♥♥♥ for its looks. game play loop is repetitive
É um jogo muito bom, apesar de seus defeitos. Existe um problema em relação à falta de possibilidade do recurso de exclusão de itens no jogo. O drop de itens acaba poluindo todo o cenário com o passar do tempo. Eu vi que é possível construir robôs para criar automações. Inclusive, que uma de suas funções seria a coleta de recursos no mapa. Mas qual seria a vantagem de fazer o robô de coleta se eu tiver que especificar quais itens serão coletados? Faria mais sentido eu especificar o padrão de itens que o robô irá procurar. Se eu quisesse selecionar item por item, eu mesmo coletaria o recurso. Outro problema com a coleta seria em relação à sua armazenagem. O jogo tem 2 tipos de armazenagem. A armazenagem principal funciona como o inventário do jogador e suas limitações de armazenamento e espaço. A segunda forma de armazenagem funciona com item individual, em que você tem 1 espaço por item de armazenagem e, nesse reservatório, você pode escalar a quantidade de um mesmo item infinitamente. Seria a solução ideal para o problema de geração de itens infinito no jogo. O robô coletaria os itens e, consequentemente, o jogador não se preocuparia com o ambiente poluído por itens. Mas o robô não considera o segundo tipo de armazenagem como armazenagem utilizável. Logo, ele é inútil para coleta de recursos. Eu explorei bastante o jogo, apesar de ainda me faltar muito para completar todas as áreas do jogo. Talvez existam atualizações a serem feitas no robô, a ponto de ele considerar o segundo tipo de armazenagem, um recipiente onde de fato seja possível adicionar itens. Mas, na descrição dos modificadores de comportamento do robô, não consegui notar tal recurso. Conforme minha experiência com o jogo avançar, eu farei a complementação do comentário, se assim eu achar necessário.
解放できるマップは全開放&マップ上のオブジェクト全解体ができたので、最後のクエストをこなしてゲームクリア。 フィールドにあふれるオブジェクトたちの解体(片付け)を無心にやれたのがよかった。 あとミニオンが可愛い!
É bem legal! Um joguinho que instiga pela progressão. Cumpre o papel sendo "Cozy", não terminei ainda, mas sinto que talvez ele possa se tornar repetitivo. Mas digo que valeu muito a pena até o momento.
Ein sehr entspanntes cozy game man fühlt sich etwas wie bei WALL-E, gibt vieles zu entdecken klar sind manche abschnitte mal schnell eintönig aber an sich find ichs sehr witzig :) würde mir noch die möglichkeit für workshop inhalte wünschen aber das kommt ja villt irgentwann noch aber klar kauf empfehlung
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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