
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.25/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
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If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4Kreviews | 84% | — | $975.4K |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whoever came up with the Roofer achievement for every single tile in the game, including hidden tiles and not for only the actual top roof, and whoever coded Odysseus achievement so that you have to sleep near the Tower, waiting for the final couple of messages that don't come for in game weeks, I hope you have a prolonged diarrhea. I feel like the game was deliberately coded in such a way that the player spends as much time in the game as possible. As in, artificially 'farming' your in game time. This is EXTREMELY grindy. If you played Graveyard keeper, this is at least 10 times worse. The structures (and the floor tiles) require a *ridiculous* amount of resources, which makes building and upgrading it truly frustrating. The are tons of bugs and glitches. It has a learning curve and you'll probably have to google how to do things (or where to find them, or what the game wants from you), and since the game is unpopular, there's not always going to be an answer, let alone a lot of answers. The plot is weak and, in my opinion, doesn't really matter, it did *nothing* for me. It can be described in a couple of sentences and that's it. It's not memorable & the explanation on why the game is called I Am Future also did nothing for me, I found it eye rolling tbh. The fact that you can't fully extinct all the weeds and they just keep growing, even though the cosy slider is all the way up. I found those blowing up flowers very frustrating. The minions are buggy and useless, mine literally slept through the entire game because it was refusing to work properly and it was faster to just do things myself than to try and figure out what's wrong with it. On top of that, you can't disassemble it at the moment of writing this review, which is a shame. The by hand disassemble of stuff like TVs, kettles, microwaves, flashlights is exhausting and tedious. There is a Nexus mode for that to go away but I think it should be implimeneted in the base game as an accessibility option. It would save the player a lot of time and mental health because it would no longer annoy and bore the player. The amount of some resources (like worms, or that blue liquid the name I don't remember of, or scrapped metal) is too much while the maxed out chests can't really hold much. Limiting some resources that take one square in the chest to 20, while others to 50, and it's still not enough? Code that level to at least 100. I had so much trash, at some point I stopped bothering with organizing it and started leaving it on the ground. Wasn't a fan of that. Not enough space in the inventory (and the fact that the rod and other important instruments like buckets and such still take the important space). However, I'm gonna give this a recommendation because it is fully 3D and not in the anime style (and it's not a yet another SV 2D pixelated copycat that I'm very tired of). You can fish (not a lot of fishes but it's there), you can garden (not a lot of seeds but that's for the best, this isn't SV and the gardening mechanic is a bit too much here), you can cook (a ton of recipes, you'll have to google the entire list). And, overall, I still enjoyed the game. It pulled me in and I still managed to have fun. So: totally grab it on sale if you're into disassembling things, gardening, cooking, fishing, surviving. You can just make it a chill gardening/building simulator of sorts, which I kinda did. For what it's worth, it's a decent game (visuals, coding, the effort), although its idea completely missed me. It asks you if androids go to heaven & with that I still think you'd be better off reading "Do Androids Dream of Electric Sheep?" Because no, they do not go to heaven. There's no such thing to begin with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starting a new game just deletes you previously saved game... wow.
вкусная игра, еще не допрошел, но балдею люто. Реально чилл, реально коузи, у меня просто состояние, будто я нашел идеальную игру в вк с фермой и чистой участка, которая не требует энергию за каждое действие, не душит донатом и при этом дает все радости развития и геймплея, аля наноферма/зомбиферма и хоумс/гарденскейпс в одном ключе без всех своих минусов. Даже какое-то подобие прописанного лора имеется, залипательно-ненапряжная история, рекомендую
It's an endless grind. Get food, salvage, built, sleep ... repeat. It's just not an enjoyable ecperience. Removed from my games collection.
一开始蛮好玩的,但是已经N久没更新了,开发商不知道是不是跑路了
I bought this in early access because I was excited about the premise and wanted to support an indie. However, in the final release, the core game loop is extremely grindy and repetitive with no real sense of fun or progression—and it unfortunately isn’t saved by the game’s story. The entire game essentially boils down to “collect resources to unlock the next tool to collect the next resource.” As such, there is no meaningful sense of progression (because it’s an open loop that drags on to the very ends), and the new tools don’t broaden the game in any meaningful way. I wanted to like I am Future, but it’s all tedium and very little fun. I don’t at all regret supporting this developer, but I can’t recommend purchasing the game. I hope that the devs learn from the shortfalls of this title and are able to produce something truly enjoyable in their next project.
It gets pretty stale and grindy after a short time. esp. the base recources are annoying to get. I think the estetic is nice, but it isn't game play wise that satisfying.
Cant recommend a game I can't finish. They've been saying "soon" for a simple bug to Earl not letting you finish the game. But no, we apparently have to wait until their giant update is done, whatever it is. We don't know because they don't communicate it. Hotfixes simply aren't a thing with this dev team it seems.
I had this game in early access which I put about 20 hours in but when they released the full game it put in another 14 hours and restarted the game. I was hopping that they would add meaning full content. well they did not. this game is so repetitive. you are just clicking and waiting. The enemies are just annoying and do not really attack your base. You do just ignore them 99% of the time. After playing for 5 hours today I realized I had just wasted 34 hours of my life. I get games are a time killer but I was not even having fun. This game is only fun for about 5 hours but I was delusional thinking it would improve after I get the next upgrade.
TL;DR – Kept me engaged for nearly 100 hours, but ultimately left me disappointed. There's a lot of untapped potential. I first downloaded I Am Future when it initially launched and thought it was decent. I decided to revisit it recently after its full release, started a fresh save, and... it still felt just okay. If you're someone who enjoys gathering and managing resources, you might find it satisfying—but the pacing is pretty slow, even after you've unlocked nearly every upgrade and item available. As someone who really enjoys the organizational and simulation aspects of these kinds of games, I was hoping for more. Unfortunately, the storyline felt anticlimactic, almost as if it was rushed out just to meet a deadline. Once the main story wraps up, there's not much left to do unless you're keen on upgrading every machine or just want to go fishing. Even then, the motivation to keep playing starts to fade. One thing that could have made a big difference is a true build mode—something that lets players create and customize their own shelters. There’s a solid foundation here, and the game clearly has room to grow, but in its current full release state, it feels underwhelming.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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