
You are bread. Your mission, become toast! Take on all hazards to deliciousness as you head on an epic adventure in one of the the toughest games ever baked. All of the game modes (including Bagel Race) are now unlocked so there's sure to be something to suit everyone's taste!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.59−80% | 6Kreviews | 78% | — | $494.3K |
| $12.99 | 11.1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
➤GRÁFICOS 🔲 Free Fire 🔲 140p 🔲 Aceitável 🔲 Bom 🔲 Ótimo ✅ Gráfico Realista 🔲 Cada frame foi pintado por Da Vinci ( É muito bonito mesmo esse jogo ! ) ➤REQUISITOS 🔲 Qualquer coisa que conduza energia 🔲 Uma calculadora com 2 pilha 🔲 Roda em PC Humilde ✅ No minimo um pc gamer (crasha as vezes) 🔲 Um i5 com uma GTX 780TI 🔲 No minímo uma GTX 1660 🔲 Pc com I9 11900k e RTX 3090 TI 🔲 4xRTX3060TI ligadas numa hidroelétrica ➤HISTÓRIA ✅ Não tem 🔲 Ruim 🔲 Média 🔲 Bom 🔲 Fantástico 🔲 Faça sua própria história 🔲 Uma história bacana 🔲 Uma história digna de prestar atenção ➤JOGABILIDADE 🔲 Precisa de dois dedos pra jogar 🔲 Aceitável ( 4 dedos pra ser específico ) 🔲 Jogabilidade bacana 🔲 Jogabilidade excelente ✅ Tem que ter 200 dedos ➤COMPLEXIDADE 🔲 Jogo da velha é mais complexo 🔲 Fácil de entender 🔲 Fácil de aprender, difícil de dominar 🔲 É daqueles jogos que as pessoas ficam estudando ✅ Precisa de, no mínimo, 2 doutorados ➤DIFICULDADE 🔲 Não tem 🔲 Online, tem dificuldade dependendo com quem vc joga 🔲 Você escolhe a dificuldade 🔲 Seu um hamster zera 🔲 Da pra zerar com uma batata de controle 🔲 Fácil 🔲 Normal 🔲 Dificil 🔲 Hardcore ✅ Se Dark Souls e Cuphead tivessem um filho 🔲 Nivel Sekiro: Shadows Die Twice (Nem tem como zerar) 🔲 Peça a Deus pelo menos 10% da sua Onisciência , Onipresente , Onipotente. ➤TEMPO DE JOGO ✅ Depende o quanto bom voce é 🔲 Indeterminado 🔲 Tempo suficiente para uma xícara de café 🔲 Curto 🔲 Média 🔲 Longo 🔲 Para o infinito e além ➤Tempo de História ✅ Não tem história 🔲 Você toma um refri e acabou 🔲 Pede um lanche no iFood, come e zera.( dependendo de vc ) 🔲 Curto (entre 3 ~ 7h) (campanha) 🔲 Normal (entre 8~12h) 🔲 24h ~ 48h 🔲 100h+ (Você pode zerar em menos tempo a Historia principal, mas tem as DLCs que são basicamente mais 1 jogo inteiro ) 🔲 Você começa, seu neto termina 🔲 Infinito ( dependendo de vc ) ➤TRILHA SONORA/ÁUDIO 🔲 Beep ✅ É melhor jogar no mudo ✅ Aceitável 🔲 Muito bom 🔲 Perfeita 🔲 Mozart compôs junto com Beethoven ➤BUGS ✅ Nunca vi nenhum 🔲 Pequenos bugs 🔲 Pode ficar irritante 🔲 Pode estragar a gameplay 🔲 Parece até uma lâmpada acesa cheia de inseto 🔲 CyberBugs 2077 🔲 Mineirinho (Né abre mais) ➤PÚBLICO 🔲 Crianças 🔲 Adolescentes 🔲 Adultos 🔲 Moradores do porão da mãe ✅ Jogadores profissionais 🔲 Sem vida social. ✅ Tudo e todos ➤Compensa Comprar? 🔲 É grátis (DEMO) 🔲 Preço justo 🔲 Compre se tiver dinheiro sobrando ✅ Espere uma promoção 🔲 Caro demais não recomendo 🔲 Mais fácil você queimar seu dinheiro ➤Vale a pena comprar? 🔲 N-Ã-O ✅ Se voce tem paciencia sim 🔲 Eeeh... mais ou menos 🔲 Compensa 🔲 Vale a pena sim 🔲 Vale MUITO a pena 🔲 COMPRE IMEDIATAMENTE SEM ARREPENDIMENTO -------------------------------------------------------------
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Japanese*, Polish**languages with full audio support
| $12.99 |
| 659ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't like how the bread gets so yucky!
I Am Bread is a physics-driven comedy adventure developed by Bossa Studios and published by tinyBuild that takes one of the most absurd concepts imaginable and turns it into a surprisingly engaging game. Rather than controlling a heroic warrior, skilled racer, or powerful soldier, players assume the role of a humble slice of bread whose ultimate ambition is to become perfectly toasted. The premise sounds like a simple joke, but the game quickly reveals itself as a creative and challenging experience built around physics, environmental interaction, and unconventional problem-solving. The journey begins in an ordinary kitchen, but it soon expands into a variety of household environments that feel enormous when viewed from the perspective of a piece of bread. Every room becomes a miniature obstacle course filled with hazards that threaten the bread's freshness and edibility. Dirty floors, water, insects, and countless household objects create constant challenges, forcing players to carefully plan their route while maintaining enough quality to reach a suitable heat source. The simple objective of becoming toast serves as the foundation for surprisingly inventive level design that continually introduces new situations and obstacles. One of the game's most distinctive features is its intentionally awkward control system. Each corner of the bread can independently grip surfaces, allowing players to crawl across walls, swing from objects, and maneuver through environments in unusual ways. At first, the controls can feel clumsy and frustrating, as even basic movement requires practice and coordination. However, this difficulty is largely intentional and becomes part of the experience. Learning how to efficiently move the bread across increasingly complex environments creates a sense of accomplishment that mirrors the satisfaction of mastering a difficult platformer. Every successful climb or carefully executed maneuver feels earned rather than automatic. The environmental interaction is where I Am Bread truly shines. Nearly every object in a room can become part of a solution. Players might use books to create pathways, ride objects across dangerous areas, or find unconventional methods to generate heat. While traditional toasters remain obvious goals, the game often encourages experimentation with alternative methods of becoming toast. This freedom gives each level a puzzle-like quality and rewards creativity. The result is a gameplay loop that remains entertaining because players are constantly discovering new strategies and unexpected interactions. In addition to the main campaign, the game offers several alternative modes that expand its content considerably. These modes introduce different types of bread and unique objectives, transforming the gameplay in creative ways. Whether focusing on speed, destruction, exploration, or entirely new challenges, these additions prevent the experience from relying solely on its novelty. They demonstrate that the developers were committed to building a substantial game rather than a short-lived joke built around a funny concept. Visually, I Am Bread embraces a colorful and lighthearted presentation that perfectly matches its comedic tone. Everyday household locations are filled with detail, and the exaggerated physics often create hilarious moments as objects topple, slide, and collide. The game's humor is not delivered through dialogue or story alone but through the unpredictable situations that emerge naturally during play. Watching a slice of bread desperately cling to a wall while avoiding contamination remains funny even after many hours. The sound design complements the action well, reinforcing both the tension of difficult maneuvers and the absurdity of the situations players encounter. Despite its strengths, the game is not without flaws. The same physics-based controls that create memorable moments can also generate frustration. Some failures feel less like mistakes and more like the result of unpredictable movement or awkward camera angles. Players looking for a smooth and relaxing experience may find the challenge excessive at times. However, those who approach the game with patience and a willingness to embrace chaos will likely appreciate its unique personality and sense of humor. What makes I Am Bread memorable is its complete commitment to a ridiculous idea. Many comedy games rely solely on novelty, but this title backs its humor with meaningful gameplay mechanics, creative level design, and a surprising amount of depth. It consistently transforms ordinary household activities into entertaining challenges while encouraging experimentation and mastery. The combination of absurdity, skill-based progression, and sandbox-style problem solving creates an experience unlike almost anything else available on Steam. For players who enjoy unconventional games and physics-driven challenges, I Am Bread offers a refreshingly original adventure. Its demanding controls may not appeal to everyone, but those willing to learn its systems will discover a game that is equal parts frustrating, rewarding, and hilarious. Years after its release, it remains one of the most distinctive comedy-focused physics games on the market and a testament to how far developers can take even the strangest ideas. Rating: 8/10
Sto impazzendo, troppo macchinoso e non puoi cadere a terra un millisecondo che già ti contamini
Please fix title to I Am Masochist. 100% these controls is like playing Dark Souls with one oil-coated hand all while your controller randomly dies and some random 500 lb dude is trying to steal it. Pretty satisfying to complete, BUT is definitely not for everyone
QWOP, but you're a piece of toast
Torturing a dude by making him clinically insane on my mission to become a more desired, more toasty form. Very peak.
[h1] bread [/h1] [h2] bread [/h2] [h3] bread [/h3] bread [b] bread [/b] [u] bread [/u] [i] bread [/i] [strike] bread [/strike] [spoiler] bread [/spoiler] [url=https://en.wikipedia.org/wiki/Bread] bread [/url]
я бред
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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