
An ancient evil has awoken in the depths of a remote mining asteroid, stirred from its slumber by man's lust for power. Unaware, you answer a distress call and become stranded, surrounded by monstrous foes. Unravel the mystery of this madness and stop its spread in this horror retro shooter!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 523reviews | 58% | — | $66.5K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
破游戏bug巨多,动不动就给我卡进墙里掉虚空里或者东西卡没,最终boss更是重量级,二阶段水晶需要在限定时间内把水晶打爆,但是身上的武器除了手枪和刀根本打不掉那个水晶,手枪的子弹不够,用刀又会把我炸死,5个小时的流程我打了11个小时都没办法通关,恶心炸了
Я настолько ужасный и не проработанный бумерский шутер еще не видел! Кратко: мало патронов, сюжет туфта, багов целый вагон и маленькая тележка и куча вылетов постоянно, начиная с уровня где взрывается самолет от радиации заканчивая последним уровнем в игре. Те кто пишет что игра хорошая они даже не поиграли более 7-ми часов потому как мне на 5-ом часу тоже нравилась игра, а потом были вылеты, ужасная музыка от которой голова болит и нехватка патронов из за этого практически невозможно пройти уровень с вагонеткой, так как там надо отстреливать дронов, а жадные разработчики не удосужились положить патроны для этого уровня, вот и мучайся потом с ножом как хочешь. Такое чувству что игру делали на отъебись и не проработали как следует, скучные уровни, мало патронов, мобы которые бегут когда вас видят, а потом если не видят то уже и не бегут как бы. Чисто сделана на коленке с багами игра 4 из 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu est très bien ! c'est blindé de bonnes idées ! Un FPS retro horrifique vraiment sympa ! Bon... juste les bugs.... c'est un peu relou et un équilibrage sur la fin..... un peu compliqué mais je recommande tout de même ! En plus les développeurs sont assez réactifs pour la correction des bugs !
I changed the joypad controls so that you move with the right stick (I'm left handed) and now it won't launch. The two minutes I did play had a horrible wobble when you move left and right too, what's that about?!
someone should explain to these geniuses that a boomer shooter is pure gameplay, without being neurotically forced to enter the inventory for every little ♥♥♥♥♥♥♥♥
Pretty disappointing. The game started pretty good and all the areas are interesting to explore but unfortunately the end part was probably rushed and the end result is the areas are buggy and/or poorly tested, which makes the end levels feel pretty dismal in comparison to the rest of the game. In one level you can fall through the floor after certain point and in another you're supposed to fly a small ship like you were playing Descent, but if you exit the ship, die and reload and then go back to the ship you might not be able to board back in at all. Performance is pretty bad overall but in certain levels it will be felt more than others, specially because the physics and movement are tied to the framerate... I really wanted to like this game but unfortunately it failed to meet expectations right at the worst moment.
BEM BOM.
Точно не за такую цену
może być. 6/10
Hyperviolent is honestly Hyper-not-thrilling. I really wanted to like this game, and I do like some parts of it, very much so. Not enough to concider it a 'fun' game however. The nice parts for me are: Worldbuilding, weapon design and parts of the gunplay. And the list cuts short about there. The other parts of this game just really feel lacking, the level design is very confusing, with the player often, like very often, needing to go back and forth to get the specific coloured key card, which gets repetitive really quickly. Some parts of the game are also very ambiguous, but not really in an interesting way either, like there's this section that requires you to craft a grenade and blown up a crack in the wall. and this is not for a little secret, it's for a main keycard needed to progress the story. The weapon design itself is great, including things like a cool SMG thing that looks like a stapler, double barrel shotgun that doesn't look like any double barrel I have seen before and a gun that lets you take over the bodies of specific enemies. The problem with the weapons lies with thier inaccuracy and strange viewmodels. The weapons never seem to shoot exactly where you're aiming, and this doesn't seem a fault of the player, as this seems to have been reported by many, many players. The other strange this is that many weapons barrels do not point towards the middle of the screen, where your crosshair is but rather completely off to the side, which is really jarring once you notice it. One nitpick also, the enemies. Their designs are a quite hard to make out and honestly just not that great. A good example of low res NPC sprites is Doom, they had to work with just as many pixels but still manage to acheive a readable NPC. Hyperviolent doesn't. The final nail in the coffin was the performance. Now I don't have the best PC but this game, with the style it chooses and low res textured sprites SHOULD NOT be running on 30 FPS on a resonably new computer. These kinds of games tend to hit 60s easily on even intergrated graphics, let alone graphics card. I understand Hyperviolent is developed by 1 dev, and that is very impressive, but it ultimately doesn't achieve what it set out to, to be pure, crazy, hyper fun. It's also not very violent.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $66.5K | 601 | 56% | $4.99 | |
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| $66.5K | 299 | 94% | $9.99 | |
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