
An ancient evil has awoken in the depths of a remote mining asteroid, stirred from its slumber by man's lust for power. Unaware, you answer a distress call and become stranded, surrounded by monstrous foes. Unravel the mystery of this madness and stop its spread in this horror retro shooter!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 523reviews | 58% | — | $66.5K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lil slice of Doom classic with some System Shock sprinkled on top. Tasty!
this game should not be out of early access
This is just an unfinished buggy mess. Do not get it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are much better boomer shooters out there.
it's a DOOM-like it has some modern features. definitely a good maze to it. takes a little to bit to get going. I'm seeing it's only 4.5 hours to beat if you are not lost. I'm like 20% done. I am stuck at a point where I'm running out of ammo to kill a boss. I guess you have to melee a lot to save ammo. meaning get hyper violent. I don't know how but these weapons have MORE weight to them, They are pushy and satisfying and some other FPS don't. ray tracing is so cool in games
—————————— 记录:《HYPERVIOLENT(急速击杀)》,24/07/25入。 —————————— 90 年代风格科幻恐怖复古 FPS,低模像素混合美术还原味十足,双持武器系统组合自由度高,生存资源管理压迫感强,迷宫探索与碎片化叙事氛围到位。但初始手感别扭上手门槛高,地图引导缺失极易迷路,难度偏硬容错率低,体量偏短打磨仍有缺憾。精准适配复古硬核玩家,普通受众谨慎入手。 —————————— 综合评分:6.8/10 —————————— [h3]世界观与主线剧情[/h3] 故事设定在深空偏远的「康茂德 27-C」采矿小行星上:矿业公司在这里开采名为「尼利姆」的神秘高能矿物,却意外唤醒了地层深处的远古邪恶力量,站内矿工接连异变成扭曲的怪物,整座基地彻底失控。 玩家作为回应求救信号的特勤人员,登陆后便被困在尸横遍野的空间站中,只能一边在怪物围堵中艰难求生,一边通过终端日志、员工录音拼凑灾难真相,最终阻止邪恶力量向外扩散。 叙事走环境叙事路线,没有大段过场动画,所有世界观与剧情细节都散落在电脑终端、员工日记与场景布置中:从矿难初期的混乱、公司的阴谋实验,到远古力量的克苏鲁式设定,逐步揭开事件全貌。整体基调阴冷压抑,科幻恐怖氛围浓厚,没有 jump scare 式的廉价惊吓,更多靠封闭空间的未知感与资源匮乏的无助感营造恐惧,是典型的老派硬科幻恐怖叙事。 —————————— [h3]核心玩法体系[/h3] 「复古快节奏射击 + 生存资源管理 + 轻度迷宫探索」 1. 双持战斗系统:玩家左右手可独立装备不同道具,左右键分别操控,重型武器则会占用双持槽位: 武器库覆盖 20 余种装备,包含手枪、霰弹枪、等离子步枪、火焰喷射器等远程枪械,也有消防斧、电击棒、链锯甚至敌人断臂等奇葩近战武器,还能搭配手电筒、防弹盾牌等功能道具。 不同武器组合衍生出多样战术:远程手枪配近战斧头应对混合敌群、双持霰弹枪近距离爆发、盾牌配手枪稳步推进,打法自由度很高。 所有枪械均有副开火模式,近战附带踢击、重击等操作,配合冲刺、跳跃的高速移动,战斗节奏快且冲击力强,暴力演出贴合标题定位。 2. 生存资源管理: 弹药、医疗品数量有限,无法无脑扫射,弹尽粮绝时必须切换近战武器硬拼,资源规划是生存关键。 功能性道具带有耐久度设定,手电筒、防弹盾牌使用中会持续损耗,需要搜刮维修包与材料修复,黑暗区域断电后探索风险骤增。 敌人擅长转角伏击、黑暗处偷袭,狭窄走廊与密闭房间极易被围,死亡惩罚不低,全程都维持着较强的生存压迫感。 3. 迷宫式关卡探索与解谜 全游戏共 14 个关卡,空间站采用分层迷宫式布局,采矿区、生活区、实验区、深层矿井各有特色: 推进流程需要寻找钥匙卡、操控开关、破解终端,部分区域带有隐藏通路与秘密房间,藏有高级武器与剧情日志,探索有一定的解锁成就感; 关卡设计路径曲折、岔路众多,大量相似场景容易迷路,需要自行记路,没有清晰导航。 4. 附加内容&成就 附带最多 30 人的多人对战模式,包含多种玩法规则,但玩家基数有限,匹配难度较高,核心乐趣仍集中在单人战役; 共 29 项 Steam 成就,大部分可单机解锁,少量成就需多人模式完成; 支持官方简体中文字幕与界面,全英文语音,手柄完整适配。 —————————— [h3]突出优点[/h3] 1. 复古美术风格精准,氛围营造到位 低多边形 3D 场景 + 像素化精灵敌人的混合美术,完美复刻了 90 年代经典 FPS 的视觉质感,血腥暴力的演出粗犷又有冲击力。狭窄昏暗的金属走廊、血迹斑驳的工作站、深层矿井的压抑感塑造出色,搭配工业风电子音效,封闭太空的恐怖沉浸感拉满。 2. 双持系统有深度,战斗爽感与策略平衡 双持独立操作的设计并非噱头,远近武器、功能道具的自由搭配,让战斗既有高速射击的爽感,又有资源分配与战术选择的策略性。断臂作战等暴力设计既贴合主题又增加了玩法趣味,近战打击感扎实。 3. 生存与射击比例拿捏得当 没有为了爽感放弃生存恐怖内核,也没有为了恐怖让战斗变得憋屈。资源稀缺倒逼玩家灵活切换打法,伏击与黑暗环境持续制造紧张感,但流畅的移动与强力武器又保证了反击的爽感。 4. 叙事细节扎实,世界观有神秘感 靠环境与日志碎片化叙事的完成度很高,从公司阴谋到远古邪物的设定层层递进,克苏鲁科幻的设定神秘感充足。 —————————— [h3]明显短板与劝退点[/h3] 1. 初始手感别扭 默认操作参数非常反人类,转向灵敏度过高、移动惯性偏大,需要花时间手动调整设置才能获得舒适体验;射击判定、近战命中的手感偏 “飘”。 2. 地图引导缺失 没有迷你地图、没有任务导航、没有路径提示,大量相似的金属走廊与重复场景很容易让人绕晕。 3. 多人模式几乎没有活跃玩家。 —————————— 本作是一款「精准服务复古受众」的硬核作品 —— 它把 90 年代 FPS 的风味、手感、设计逻辑都原汁原味地还原了出来,还加入了双持、生存等有诚意的新机制,对于喜欢老派射击、能接受复古设计的玩家来说,是不可多得的对口佳作;但对于习惯了现代 FPS 顺滑体验、清晰引导的普通玩家来说,它的缺点会被无限放大,游玩体验非常煎熬。26/08/24
System shock, pero puedes llevar dos armas.
Wow, this is a rough game. Needs more polish. Movement is stiff, jumping is more stiff. Cannot switch between 1-handed and 2-handed weapons using shoulder buttons if inventory is full. Hit detection on items and doors is restrictive. Not to mention the dozens of holes in the map to fall through. Some people cannot finish the game because of the map holes. I pushed through just barely. The final boss is obtuse and confusing in its patterns. This is an average shooter in the style of system shock (but no level up system). Rough around the edges but it is a good time. I had fun. I recommend if you are a hardcore FPS fan get this on discount. Overall rating: 7/10
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Cool concept it just feels so unpolished, ive had to load saves multiple times due to audio bugs either something is missing or there is a constant loud tone playing. I hate picking up guns just to pull the ammo out of them things like ammo and health pickups should be auto pickups. the lighting feels off or broken in places, objects are hard to see sometimes, the soundtrack is good but when i hear the doom notes i cant help but think about how much better those games were. I really like the theme and the idea behind it but its more frustrating than it is fun
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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