
A VR world of combat, parkour, logic-driven puzzles, memorable characters, and community-made levels. Meet its residents through quests and discover a growing library of player creations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hyperstacks is a world of handcrafted challenges, memorable characters, and community-made levels.
Meet the residents of Hyperstacks and play handcrafted levels built around combat, parkour, and logic-driven puzzles. Take on character-led quests and jump into a growing library of community creations.
Progress through campaign levels shaped by a cast of distinct characters, each bringing their own personality and style of challenge. Between campaign levels, return to the lobby to interact with them, take on small quests, and unlock new mechanics before diving back into the next challenge.
As you move between campaign and community levels, you will fight, climb, dodge, solve, and adapt through all kinds of situations. Most Hyperstacks levels are built around three core pillars:
Combat
Fight with a variety of weapons built to feel great in VR. Face melee and ranged enemies through bullet-hell encounters, react under pressure, use the environment, hazards, and even your own fists to turn fights in your favor.
Parkour
Climb, zip, swing, swim, jump, and improvise your way through levels with grappling hooks, ziplines, jump platforms, teleporters, skating, hot lava, and more.
Logic
Powered by Greenlink, a flexible system for connecting and driving interactions, Hyperstacks supports everything from simple puzzle setups to much more elaborate contraptions, letting levels react and behave in creative ways.
Players can push these systems in unexpected directions, but these three pillars shape how Hyperstacks is designed and how its levels are introduced to you.
Every campaign level is built with the same tools available to players.
Hyperstacks includes an in-game level editor built around a flexible grid-based system, allowing players to create levels with enemies, traps, movement mechanics, puzzles, logic systems, and complex contraptions, while also customizing colors and lighting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my live YT gameplay here: https://youtube.com/live/0nc6zLS20y4 I do recommend this game. I'll be honest though, I hit a part of a level where I wasn't sure how to continue. I don't know if it was a bug, or maybe an unexplained game mechanic, or if it's simply user error. I just couldn't get across a certain platform that was too vast to swing across (maybe I missed something). However, I was having fun up until that point. The game has a mix of gameplay in the campaign levels and there's also quite a bit of user-generated community content. There's platforming, combat, and puzzles. You can blink across certain areas, use a zip line, and grapple hook across some areas. You also have to grab jump from one platform to the next. There's other gameplay elements that I have yet to unlock. The mix of all these activities can lead to some thrilling moments. There's also a level editor giving the game a kind of Mario Maker type feel. I originally played this game in Early Access and there is a lot of improvement from then until now. I was also getting a steady 90 fps. You have full locomotion, along with smooth and snap turning. While it is possible to play seated as there is height adjustment, I recommend playing standing since there's a lot of fast movement and turning in the game. [b]Rate ?/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain, French, Italian, German, Simplified Chinese, Japanese, Russian, Korean*languages with full audio support
After over 5 years of being part of testing, It feels so unreal for the game to finally release! Amazing Work from everyone on the team over the years <3
It's a fun, simple game. If you like VR platformers/parkour, give it a try! I've only played a little so far, but I'll definitely be back. But there are certainly not enough polygons)))
Great VR game, all the campaing is preaty fun and well explained (except the dash) The level editor is easy and straight forword to use, but waiting for the wiki of the items to use them better. I'm looking forward to play hours and hours on this game, by doing levels and playing levels of other players. Realy feels like VR Mario Maker
I've been following the development of this game for a while and I'm glad to finally see it release! The characters are charming and the level editor seems to have infinite possibilities, I can't wait to see what people do with it!
Если оценивать готовый контент, то у нас есть тренировка на пару часов, с яркими персонажами и хорошей озвучкой, кривая сложности которой под конец немного прыгает через акулу. Серьёзно, последние два уровня это чёт слегка перебор для "тренировки". После чего остаётся фриплей, с сотнями пользовательских уровней, там много годноты. И вот вроде основа у игры офигенная. Мувмент, пазлы, пушки - всё круто. При этом музыка и визуал сплетаются в едино, двигаются в одном ритме, играется вообще-то всё прям хорошо. Но контента то под это нету. Я бы предпочёл чтобы у нас не было персонажей и диалогов вовсе, но была компания часов на шесть, где хотя бы пару часов мне бы дали порешать чисто пазлы. Потенциал игры вообще не раскрывается в готовом контенте и ты идёшь вылавливать его в пользовательский... но ведь пользовательский контент это опыт без режиссуры, пейсинга и структурированности. Вот хочу я пойти поиграть уровни с упором на головоломки? Да даже будь фильтр это работало бы не идеально, потому что их сложность и комплексность бы прыгала от уровню к уровню, не давая достичь нужного состояния вовлечения в процесс. Нет, игры-редакторы имеют право существовать и здорово, что я могу поиграть в креативный пользовательский контент. Но всё же, если бы тут была полноценная компания, как в каком-нибудь Портал 2, эта игра могла бы стать шедевром. А так, я едва ли могу рекомендовать её с чистым сердцем. Для любителей пазлов она слишком быстрая, для любителей быстрого геймплея не предлагает структуры и чёткого роста сложности. И это не ранний доступ. а релиз после 8 (!!!) лет разработки. Вот серьёзно, компания хотя бы часов на шесть, пусть даже без озвучки и постановки, сделала бы эту игру ГОРАЗДО лучше.
Un juego muy divertido y con potencial, no solo para disfrutar de los niveles que te aporta el videojuego, sino tambien para poder crearlos y dar rienda a tu creatividad. Aun falta un par de cosas por pulir, pero si sigue en el buen camino, tiene pinta de ser uno de los mejores juegos de RV en plataformas
Oh boy, I've been waiting a loooong time for this one. This game has been in development for like, what was it, 8 years now? And I tried out some of the early Oculus Quest sideload versions out of curiosity from what I recall and the game already had my attention then. Suffice to say, while I still need to play it more (the campaign has a lot more to do from what I can tell than what I've already done, and then there's the user made levels after that) to have a finalized thought... Yeah, I'm still having a good time with the finished game. I like the combat as ever, the climbing is well implemented, there's a lot of charm to the writing (it's not perfect writing but still very charming), the visual style is great, I love the weapon variety and gameplay variety the game has to offer as a whole... there's a lot to love here, and there's a chance I'll write a more detailed review if I feel it's warranted later, but I don't foresee my recommendation score changing given this isn't really my first time playing this game so much as my first time playing a much more polished iteration of it, so...
The game is awesome and pretty dynamic, got the opportunity to play it, thanks to friends that has VR, loved the level editors, and can't wait to play others players levels! Plus the music is really cool! Totally recommended! 👍
Great Game and very friendly to new VR users! If you just bought VR I totally recommend this game, is really fun to play!
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6K | 303 | 76% | $1.94 | |
| — | 0 | — | — | |
| $10.5K | 21 | 100% | $19.99 | |
| $2K | 34 | 88% | $3.99 | |
| $1K | 17 | 53% | $2.79 | |
| $650 | 10 | 100% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 50 | 92% | $1.99 | |
| $2.3K | 51 | 53% | $1.99 | |
| $2.3K | 50 | 78% | $5.99 | |
| $2.3K | 79 | 94% | $1.99 | |
| $2.3K | 87 | 79% | $2.99 | |
| $2.3K | 150 | 94% | $0.99 |