
Hyperspace Deck Command is a complex deck building roguelite. Command a massive space fleet that operates on individual turn timers, combine a wide variety of cards into powerful decks and master the dual-use status effects to defeat the hegemonising swarm.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take command of an advanced space force!
Deploy your ships across an entire star-system with multiple orbital lanes.
Support your units with hundreds of different tech cards, ranging from strike fighters and shield projectors all the way to physics-breaking doomsday devices.
Intercepts waves of advancing enemies to protect your fleet-sustaining megaship.
Carefully consider your actions: Units operate on individual turn timers and every card you play brings them closer to carrying out their next action.
Face the Gold Plague and the many fleets it has turned against you. This enigmatic invader has already consumed its origin galaxy. It always wants more.

Enhance your tactics with dual-use status effects!
Cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Their status effects work differently depending on if you play them at allies or enemies. Do you want to shield your ship, or contain and prevent attacks from a specific enemy? Do you use fuel to accelerate a friendly or to set an opponent on fire? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?
Build highly customizable decks!
Combine 60 megaships, deck commanders, randomly generated flagships and auxiliary vessels from 5 different factions into thousands of possible starting decks.
Explore star systems to extend your deck with 400+ different ship and technology cards.
Modify individual cards with stackable upgrades or augment your entire space force with powerful fleet upgrades.
Fight your way through 25+ enemy encounters, each lead by fierce boss ships.
Unlock faction specific combo cards, secondary commanders and late game challenge modes.
Discover the lore of the intergalactic crisis through scattered data entries on cards.

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
complex card game with good music
good
Recommend
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Instead of managing a hand, you manage a fleet. Instead of managing energy, you manage time. Play Hyperspace Deck Command, save the galaxy.
Very good
Not a big fan TBH. I really liked Hyperspace Dogfights by the same dev, but this game needs some work IMHO. I have a few gripes: 1. The skills and abilities aren't really intuitive, so I have to click each one and wait for the stuff to pop up. I think I know how much damage I will be dealing or receiving in the next round, but I lose ships or overkill enemy ships when there are bigger targets. 2. I have to scroll up and down a lot just to get my bearings mid-fight. 3. The ships have some cool variety, but when I am trying to survive as long as possible, the change-ups before the mission starts takes a lot of looking, (back to point 1) All that being said, moving the ships around and putting shields out is pretty fun. So I am just annoyed with the UI in general.
Charmingly garish, tactically sound, and deleteriously addicting. What starts as a simple turn-based game about managing your ship's attack timers and status effects very quickly starts to invoke the same nail-biting stress as FTL: one ship's on fire, you can't hit anything because all of the enemies have set up flares, and you really just need your commander to be anywhere except literally on the bottom of your deck. Micro-adjusting your fleet to take out an enemy or interrupt an attack is supremely satisfying, and managing to hang in there for long enough to start putting together some real power via the game's surprisingly varied upgrades is exhilarating.
{Deciphering incoming transmission : [GP marketing concludes ; For propagation of system] [A positive review should be applied to interface product with data-packet for personal acquisition] [###SUBVERSIVE DATA PURGED###]}
Deep and enjoyable operatic starship fleet battle simulator. Did you ever want to irradiate a ship so your boarders can overtake it? Send in a fighter squadron as backup so your bombers can obliterate a carrier? Overcharge your ships with fuel so they get first strike on a enemy mercenary fleet? Now you can!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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