
A rogue-lite twin-stick shooter/brawler that never plays the same twice. Collect and control 60 different characters as the body-snatching alien Parasite with a grudge against humanity. Fight to the top of the food chain: possess the President, push the Big Red Button and one-up the human race.
Modeled estimate, not a reported figure. How we estimate →
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 149reviews | 82% | — | $42.6K |
| $4.49−75% | 83ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eh. i dont dig it personally. makes me feel like im playing one of the possessing classes from Streets of Rogue and why do that when I could just play Streets of Rogue instead?
i love this game, It crashes a lot, and I can't seem to fix it and despite that, I keep playing it.
存档丢失怎么找回????
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, French, Spanish - Spain, Japanese, Traditional Chinese, Simplified Chinese*languages with full audio support
| $17.99 |
| 6ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ojala hubiese un botón de "meh" en Steam. Le doy a que si porque me ha dado un puñado de horas interesantes, pero no me he acabado el juego ni lo voy a hacer. Si bien tiene un montón de personajes que vas desbloqueando y que te ayudan a sobrevivir y a adaptarte todo el rato a un gameplay diferente, según avanzas en las fases te das cuenta de que siempre haces exactamente lo mismo. Las primeras veces que llegas a una zona nueva estás realmente jodido, tienes que rezar porque te caiga un cerebro para poder desbloquear un personaje y, con eso, quizás sobrevivir algo. Como esto depende del azar y es raro, te dedicas a correr mientras disparas para atrás, tardando mucho en matar a los enemigos. Cuándo ya tienes algunos personajes, no te resultan ningún problema, puedes cambiar rápido entre los que vienen, y los que luchan cuerpo a cuerpo están rotos porque stunean con suma facilidad. De esta forma consiste en repetir una y otra vez las primeras fases para llegar a la nueva y rezar porque te caiga un cerebro. Me dio por buscar los niveles, vi que me quedaban dos y nope. Demasiado repetitivo y aburrido a medio plazo para mi. En serio Steam, añade un botón que no suma ni reste, porque no creo que merezca ninguna de las dos cosas.
Это не игра, а сплошной баг и вылет. Доработали первые 2 локации, на остальное просто откровенно положили. Отношение разрабов как к скоту. И самое интересное все баги они перенесли и на консоли. Кривые руки - везде кривые.
Short review: This game plays like if someone went back in time and tried to explain what a roguelite is to an N64 developer, but the dev didn't understand the concept. Long review: It's not a roguelite. Putting characters behind an unlock wall to make it impossible to progress without going through the same boring setup again isn't a good mechanic, and doesn't make it a roguelite. Making there be only 3 upgrade slots but one has to be offensive, one's defensive, and one's general would be fine, IF there's a mechanic for us to know which one's which. As-is, it's not a good mechanic. Spawning elite enemies that can one-shot you before you even know they're there - even if you've put all your points in defense - isn't a good mechanic. That just makes it so there's only one viable build: offense. I kept playing this hoping it'd get more fun, and it didn't. It's incredibly easy if you have all characters unlocked, and incredibly annoying if you have no characters unlocked.
启动不了了,弹出UE4错误框,还想着过年和家里人一起玩的
Perso j'adore, un bon petit jeu pour calmer les nerfs après une grosse journée ! : )
coop 모드 바로 안되게해놧노
不推荐这款游戏,太吃瘪了,明明该是无双系设定在每到新一关就嗯收集还不能直接跳到那关,我他妈。真不想重复收集
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $42.5K | 177 | 82% | $14.99 |