
Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.
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About

The world’s gone to hell, gangs run wild, and one bounty hunter keeps coming back. Hunt, die, upgrade, repeat in this explosive roguelite prequel to Huntdown where John Sawyer forges himself into a cybernetic legend.

Fast, violent run-and-gun action ripped straight from VHS-era blockbusters. Tight controls meet brutal firefights in a roguelite loop designed for pure adrenaline. Collect bounties and survive as long as you can. When you finally go down, Tony drags you back to his operating table and rebuilds you stronger.
Every run pushes you deeper into dangerous gang turf - from neon-soaked city streets to desolate wastelands. Choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

Crank up the heat with a powerful arsenal of firearms, melee weapons and tactical gear. And if heat isn’t your thing, go for a cryomod and let an electric baton do the rest.
Discover cybernetic upgrades and weapon licenses buried in enemy territory. Make your upgrades permanent by unlocking them between runs and reshape how Sawyer fights. Reinforced limbs and experimental combat mods - hundreds of combinations to forge Sawyer into the killing machine that fits your style.
Each run offers fresh opportunities. Bank your earnings, invest in permanent enhancements, then jump back in with new capabilities. Adapt your approach: go loud with heavy firepower or slice through with bladed brutality. The city’s scum won’t know what hit them.

Meticulous pixel art meets modern lighting in a stunning collision of retro craft and contemporary technique. This is pure early-80s B-movie aesthetics - bold reds on deep black and explosive contrasts. No pretty neon nostalgia, just VHS-era swagger.
Welcome to the grindhouse. Welcome to Overtime.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun. Great art and action. Excellent progression. Having a blast with this one.
Game isn't finished as of this post (its about 10 hours of playtime to complete all the content easily), but has some great core mechanics, feel and gameplay loop gimmicks. Really hope this gets finished and another few chapters and endgame content are added.
Wicked good game. Difficulty level may be a bit steep. Look, feel, design are stellar. Art is so nice.
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ever played a side-scroller in an arcade? Remember all those awesome NES games? This right here is pure gold. The level of detail in the animations and artwork is breathtaking, the atmosphere is pure rock 'n' roll, and you play as Doom Guy—but as a cyborg. A must-have if you were born around '86; for everyone else: take a look and see what "epic" really means—not the garbage they show in cinemas these days.
das spiel ist soweit gut im moment gibts nur 2 verschiedene "maps" ich hoffe es kommt noch viel mehr ansonsten ists das typische huntdown nur im rougelite stil
это просто лучшая игра в духе старых робокопов и контры. просто шикарная, берите не задумываясь
Игра окуенная. Прям лютый драйв. Но есть огромная проблема, у игры нет процедурной генерации. Вы каждый раз бегаете по одной и той же локации. И через некоторое время она играется во первых очень легко и во вторых банально лютый день сурка. Поэтому рекомендовать не могу. Если на финале у нее будет дофига локации, это одно и ей можно простить отсутствие процедуки. Но если нет, то игра крайне печальная на дистанции
I WANT MOOOOOOOORE!!!
HUNTDOWN: OVERTIME приятно удивила. Разработчики смогли сохранить фирменный стиль оригинальной Huntdown — шикарную пиксельную графику, атмосферу боевиков 80-х и драйвовые перестрелки — при этом удачно добавили элементы roguelite. Каждая вылазка ощущается по-новому благодаря случайной генерации, разнообразному оружию и постоянному развитию персонажа. Особенно радует боевая система: управление отзывчивое, перестрелки динамичные, а победа требует не только хорошей реакции, но и грамотного выбора улучшений. Постепенно открывающиеся кибернетические апгрейды делают каждый следующий забег интереснее и мотивируют играть дальше. Отдельного упоминания заслуживает визуальный стиль. Детализированная пиксельная графика, эффектное освещение, зрелищные взрывы и мощный саундтрек создают атмосферу настоящего ретро-боевика. Игра буквально пропитана духом VHS-эпохи и киберпанка. Несмотря на то что игра находится в раннем доступе, она уже выглядит очень качественно и дарит массу удовольствия. Разработчики активно работают над обновлениями и прислушиваются к отзывам игроков, поэтому потенциал у проекта огромный. Если вам нравятся динамичные run-and-gun экшены, сложные, но честные испытания и стильная ретро-эстетика, HUNTDOWN: OVERTIME определённо стоит попробовать. Это отличный пример того, как можно удачно развить идеи оригинальной игры и при этом предложить свежий игровой опыт.
TIME TO WORK..... OVERTIME!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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