
Hunt: Showdown 1896 is the brutally rewarding extraction shooter. Track twisted monsters and overcome ruthless PvP. Take bounties in corrupted backwaters lost to history. With a team, you might survive. Die with nothing or get out with everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.86/day in the week to Sep 8 → 78.43/day in the week after.
About

Discover the possibilities of our arsenal, with weapons, gear, and abilities that are equal parts authentic and creative. Explore different tactical approaches to any situation, whether you’re setting an ambush or taking back the initiative. Build your own unique loadouts that match your playstyle. From Beetles to Tarot Cards, there’s a tool for every job. Lightweight inventory management keeps you focused on the game rather than your backpack. Survive and level up your Hunter. But don’t get complacent, as even the best gear won’t save you. Combat is balanced so that everyone has a fair chance.


The world has teeth. Experience ravaged landscapes and twisted monstrosities deep in the forgotten corners of the American West. With four massive maps, transformative weather conditions, and fresh changes every season, you’ll always have something new to see. Whether you’re outrunning a wildfire or stalking under the cover of heavy rain, make no mistake: From Mammon’s Gulch to Lawson Delta, the Corruption has seeped into everything.


Rely on your ears just as much as your eyes. Sound is vital: the warning cries of nearby monsters. Dogs barking in the distance at enemy Hunters on your trail. The metallic clinks of a weapon being reloaded in the other room. From creaking floorboards to snapping twigs, every sound could make the difference between survival and disaster. So, watch where you step. Hold your fire when you can. And if you find your ears are left wanting more, listen to the haunting melodies of Port Sulphur Band, exclusive to Hunt: Showdown 1896.


Danger lurks around every corner. The dead have risen and are hungry, but rival players are the deadlier threat. The gunshots will close in from every direction. Every Hunter is competing for the same prize, which turns every match into a deadly showdown. When you finally make contact, ride the adrenaline rush. Every second matters, every bullet counts, and the smallest decisions will seal your fate. The biggest risks for the highest rewards.


Trust is survival. Choose your team wisely as another pair of eyes can be the difference between life and death. Share your triumph in duos or trios. When you’re ready, take the challenge hunting solo. Relish your hard-earned victories, it’s taking the bounty that matters. Whether your match ended in a haul of loot or the cold embrace of death, know your fellow Hunters have walked that same line. As they say, Hunt Giveth or Hunt Taketh.


Express the way you play. Recruit from a diverse roster of Hunters, including Wild West gunslingers, twisted fanatics, and legendary warriors from further afield. Arm them with an array of distinctive weapons, from exquisite firearms to brutal, improvised hammers. With hundreds of unlocks and customizations beyond your Hunter and gear, no one will Hunt quite like you.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 278.7Kreviews | 74% | — | $42.4M |
| $29.99 | 14.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game used to be fantastic. It was my favourite game for a while and I can not describe how much fun I used to have, especially playing with friends. The Gun Handling, the design, the world, the AI,, it was fun and intense and felt very rewarding. But it changed. And not for the better. Bad balancing choices, bad updates, more events, more skins more problems that just exist because Crytek created them by trying to fix other problems that crytek created by trying to fix even other problems that they created to begin with. They change balancing on things nobody asked for and refuse to balance things that continue to break game after game played. The Officer Carbine is considered a three point weapon while the Springfield is considered four points? The Maynard Sniper Silencer is five points for some reason? Instead of fixing or balancing weapons that caused problems they implemented a whole new system around ALL equipment which only made thing even worse. Taking consumables and tools and merging them? Solos running around with 6 different types of Traps and Beetles they can use to annoy you without even having to risk being seen seems fair just to balance something that most people did not even consider a problem. Most lobbys in high elo are not even full at this point becasue there are not enough decent players left. Why? Because a lot of the people that loved this game, that made this game grow are leaving. I know change is important and new updates keep a game alive. But saying crytek overdid it is a massive understatement. But they can see their numbers. Maybe I am the problem. But at this stage I can not recommend this game any longer
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #27, worst UA #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 39.71/day in the week to Aug 27 → 45.86/day in the week after.
Reviews, worldwide (the counter carries no country): 41/day in the week to Jul 25 → 46.86/day in the week after.
Reviews, worldwide (the counter carries no country): 40.88/day in the week to Jul 21 → 43.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*, Polish, Turkish, Japanese, Portuguese - Brazil, Korean +2 more
| $11.99−60% |
| 3.7Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It used to be fun back in the day. Now it is monetized to ♥♥♥♥ and back. Not enjoyable anymore, just stressful. There are a bunch of meta-stuff going bad as well, but I would suggest reading other and more detailed reviews than mine. I loved this game once and routinely forced my friends to come online and play it. Not anymore.
The atmosphere, gunplay, and sound design are absolutely fantastic. Every match feels tense because you never know where the next enemy is coming from. A single gunshot in the distance can completely change your plans. The fights are slow and tactical, but when things get chaotic, they get really chaotic. Nothing beats wiping another team, stealing the bounty, and somehow making it to extraction while your entire team is one hit away from death. It's definitely not an easy game. The learning curve is steep, and sometimes you'll spend 20 minutes setting everything up just to get headshot by someone hiding in a bush. But honestly, those frustrating moments make the victories even better. The setting is also a huge part of the experience. The dark Wild West atmosphere mixed with monsters and PvP gives Hunt an identity that most shooters simply don't have. Not perfect, but if you like tactical shooters, extraction games, or games that actually make you nervous, give it a try.
The developers do nothing to ban the cheaters, they act like its not a problem. At the lower MMR its not, however 6 stars is terrible and there are know cheaters that even say it on their profile and game dev's are to lazy to do anything about it. Steam doesn't do anything about it either.
1 из 5 Игра неплохая, но как я, человек который играет с 4-5 лет в шутеры, имеющий кд 2-3 в других шутерах каждый день захожу и умираю по 8-9 раз без убийства единого. Как я играю последние пару дней с кд 0.1 - 0.2. Абсолютные лоу скиллы и даже это видно, что они лоускиллы, кладут тебя за один фрейм в голову с 10000000 метров. Либо в игре стало ♥♥♥♥♥ читтаков. НУ крч ебка плотная
Also Jeder, der dieses Spiel anfängt, wird in den ersten 20 Stunden für sich entscheiden, ob das Spiel am Ende auf der Halde liegen bleibt, oder ob man es feiert. Die ersten 20 Stunden sind wirklich wirklich hart für einen Newbie, aus folgenden Gründen: - Auf weiter Sicht zu erkennen, ob sich in der Ferne ein Spieler oder ein NPC befindet, rafft man am Anfang überhaupt nicht - Das Spiel bietet so viele Optionen an, das man als Anfänger komplett erschlagen wird. Die wirklich effektiven Dinge, die deinem eigenem Spielstil entsprechen, kommen erst mit der Zeit (was ein Knackpunkt sein könnte, wenn man auf schnellen Erfolg aus ist) - Zu begreifen, wie und wann welche Mechanik greift, warum was wann wie passiert, sind Dinge, die man erst im Spielverlauf erlernt und dann auch anfängt, zu verinnerlichen - Erst ab da fängt es auch an, das man bemerkt, dass das Erfolg hat. Eine Trophäe ergaunert? Gut gemacht. Einen anderen Hunter schlafen gelegt? Noch besser. Trophäe zum ersten mal gerettet, in dem man erfolgreich geflüchtet und extrahiert ist? MAKE MY DAY :D [h3]Ab diesem ersten Erfolg merkt man dann.. das Spiel kann was![/h3] Ratschlag von einem Newbie: Sucht euch einen festen Partner aus, mit dem ihr die ersten 20-50 Stunden spielt. Beide können lernen, beide können sich helfen. Allein die Tatsache, das wir (eine eng befreundete Streamerin und ich) erst nach ein paar Stunden gemerkt haben, das die Eigenschaft "Nekromant" dazu verhilft, das man seinen Spielpartner auch aus 25 m Entfernung wieder hoch heben kann, damit er am Spiel nach einem kill wieder teilnimmt, war einfach ein Game Changer. Diese und viele andere Dinge machen das Spiel einfach grandios; aber man muss sie wissen. Achtung! Ich muss zu meiner Schande gestehen: Ich spiele das Spiel - Stand 10.07.2026 - erst seit ca 60 Stunden, habe das Spiel aber 2018 gekauft und es soooo lange liegen lassen. Weil ich in den ersten 2 h Null zurecht kam und es alleine probiert habe; und dann weg gelegt habe. [b]Großer Fehler![/b] Also sucht euch einen festen Spielpartner und versucht es... ihr werdet feststellen, es lohnt sich. Verbissenheit und Ausdauer wird euch definitiv ein Spiel bieten, was eine SUPER Mischung aus PVE und PVP darstellt. Der Faktor PVP ist in vielen Spielen wie eine Seuche. Hier ist er aber sinnvoll und gut dosiert eingesetzt. Probiert es aus.. und bleibt am Ball. GOOD HUNTING :D Hinweis für Streamer: Es ist sehr schwierig, stream sniping zu betreiben, da die Serverauswahl per Automatik bestimmt wird. Und ihr müsst einige Sachen deaktivieren, damit nicht der Stream zu einem Pixelbrei verkommt. Schaltet alles ab, was irgendwie mit Blur, Bloom, Unschärfe Effekte etc. zu tun hat. Das bringt dem Stream nur eins mit.. Brei statt Bild!
Garbage game. Don't waste your time like I did. First of all, the matchmaking is a joke. When you're a 3★ player getting matched against 6★ players, the game becomes absolutely unplayable. Since the player base isn't large enough, this happens far too often. Another major problem is the weapon balancing. A bow can one-shot you from like 20 meters away, while a shotgun can't even kill someone from 10 meters? That's ridiculous. A buckshot shotgun can't secure a headshot kill from 20 meters, yet a tiny derringer can somehow headshot you from 100 meters. What a joke. The latest update also made some weapons nearly unusable because of the severe ammo scarcity. I understand the developers wanted to balance the game, but drastically reducing ammo was not the right solution. The last thing I'll mention is the progression and reward system. It's simply broken. There is virtually no reason to prestige unless you really care about a handful of weapon skins. There's also almost no incentive to fight over the game's main objective—the bounty. It rewards so little that most players only go for it because they want the PvP fights. If your goal is to progress and earn Hunt Dollars, you're actually better off avoiding other players and just running around the map collecting loot. Lastly, the new Hunt Dollar crates are a joke. You drag one across half the map to an extraction point only to receive a measly 100 Hunt Dollars. It's an awful reward. It would have been far more interesting if the developers had added rare Blood Bond crates that rewarded 1–5 Blood Bonds along with some Hunt Dollars. That would have made the whole mechanic much more worthwhile. Final verdict: I had some fun playing, but most of the time I was frustrated and simply didn't enjoy the game. It's a shame because I really like the concept, but the developers don't seem interested in making meaningful improvements. Instead, they focus on releasing stupid skins and battlepasses rather than actually fixing the game's core mechanics or addressing the countless bugs that have been around for far too long. Save yourself the frustration and avoid this game.
I am so fu tired to play against solo 6 star's, I want to play against teams of my noob rank, why the fu you added solo to the teams? Is it funny? Is it challenging? No it's just ♥♥♥♥♥♥♥ unfair and waste of hunt dollars. In general game is fun when you have opponets of the same skill, but for this ♥♥♥♥♥♥♥♥ I put dislike
I have around 20k hours of various videogames. This game is uniquely terrible. The Graphics are HORRIBLE (never seen graphics act as such a detriment to gameplay), movement is clunky, and I'd say hitboxes are bad but I honestly couldn't tell you, because past 50 meters, you can't see them anyways! This is the only game I have ever played where I have consistently ended the session thinking "Wow, I didn't enjoy one single aspect of that." TLDR: Graphics, movement, and hitboxes are ♥♥♥♥♥♥♥♥, gunplay largely ruined by this (and the dev's apparent misunderstanding of what "Semi-Auto" means, least enjoyable experience I've ever had gaming.
1896-й коричневый глаговуговый змей вылетел из жопы моей ребятульки
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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