
A unique blend of puzzle-solving and action-platforming. Play a lone Shiba Inu charged with commanding massive, marching crowds to the goal in Story Mode, or create your own via the in-game Stage Creator!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WORK LIKE A DOG
HUMANITY is a third-person puzzle-action game where you become a dog to command massive, marching crowds of people to jump, turn, push, float, shoot, and climb their way to salvation across 90 story-mode stages.
READY, AND…ACTION!
Devious puzzles and strategic thinking is broken up with more action-focused elements and platformer-like levels, even some epic boss battles!
CREATE YOUR OWN LEVELS
Bring your ideas to life using the intuitive Stage Creator, be it a straightforward puzzle, action stage, or heck, even an artful sculpture!
(OPTIONAL) VR Compatible
Immerse yourself like never before as you tower over the teeming, ant-like people! Mu ha ha ha ha!
Whether on your standard display or in the optional VR Mode, watch as breathtaking swarms of people follow your commands to the exit, all in HUMANITY’s stark iconic style, courtesy of director and celebrated visual designer Yugo Nakamura and famed game creator Tetsuya Mizuguchi (Rez Infinite, Tetris Effect: Connected).
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 510reviews | 93% | — | $365.5K |
| $29.99 | 4.3Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
顶级的解谜游戏, 很多谜题设计的都非常精妙, 不是堆量凑数的那种 故事也非常引人深思 可能是我最喜欢的解谜游戏了
Great game that uses the Lemmings formula but also does something unique by adding its philosophical, mystical setting and story. Especially the atmosphere with the minimalist art style, the great soundtrack, and the large number of people you see on the screen (I played it in non-VR) made it a truly special journey. Still, I think Humanity could have added more depth to the narrative about the glowing dog who leads the humans; that could have been cool. Gameplay-wise, the puzzles are good, being neither too hard nor too easy. Levels that felt annoying were truly an exception. Also, this game understands that achieving 100% completion doesn't have to result in a long grind, which I enjoyed. A truly awesome and special puzzle game that I won't easily forget and can absolutely recommend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Humanity is a great game that's always changing up its gameplay to keep itself consistently engaging. While primarily being a puzzle platformer with cool puzzles, it can very quickly transition into an RTS, bullet hell or stealth game... or some combination of the bunch. On top of that, the abstract and ambient soundtrack combined with minimalist visuals contribute to a very unique atmosphere. Overall... good stuff. I would only suggest to stay away from this game if you have a particularly strong dislike of any of the aforementioned game genres.
I enjoyed Lemmings in the early 90s and this lighting up the same areas in my brain.
While largely less annoying than most video games, and with an excellent difficulty level (not trivial, but not too hard) on its puzzles, it's just not a game I would ultimately recommend anyone play. It didn't "tell me" anything I didn't "already know". However, the trailers, etc, are very good at showcasing this game, so you probably already know if you want to play it or not. Oh, also, the story is bad and they should have just removed it entirely so that the events of the game could play out wordlessly, which would be cool.
Peak HUMANITY right here!
用VR玩的非常上瘾,如果不强制自己必须拿金人这个游戏就不算太难,如果要拿金人解谜程度就增高很多,总之非常优秀的游戏。
一年半前的契机接触到这款游戏,入手之后断断续续玩了一年才玩完,这期间还了解了下游戏的工作室背景和创作灵感,综合这些,整体的体验用“实验性”一词来形容最佳不过了。 先从一个简单的问题开始:游戏到底是什么类型的?起初我以为就是一个简单纯粹的解密游戏,主要玩法也就是推推箱子,之后发现处理这个问题还是挺棘手的,虽然游戏着重体现的是解密,但后面几章也融入了不少的RTS元素和动作游戏元素,逐渐模糊了游戏在类型上的特征。 不得不说,这种实验性的玩法结合在解谜游戏里面确实极为罕见,但是我不能支持游戏这种融合性玩法做的很出色好玩,甚至可以说做的是有问题而且令人恼火的,RTS元素的加入使得后期关卡的某些机制(如呼唤)的手感非常奇怪,不过好在这些有设计问题的关卡不是特别多,稍微忍忍还是能接受的,除了这些关卡外,大部分关卡在设计上还是非常出色的,综合来看,游戏的游戏性还是属上乘水平,而且很有特点。 至于游戏的主题和灵感什么的,我这里是看了PS上发布的一篇采访 (https://blog.zh-hant.playstation.com/2023/05/17/2023517-humanity-2/) 是关于游戏主要作者/设计者中村勇吾先生和首席制作人水口哲也先生的相关访谈,从访谈内容上看,游戏灵感来自于“鸟类的群体行为”,从游玩过程中也可以明显的感受到来自作者关于人类学,社会学和哲学的深刻思考,中村勇吾先生将自己的设计理念融入进实验而前卫的游戏主题之中,为游戏额外蒙上了一层神秘的面纱。 最后谈及游戏的画面和音乐,可能是受限于Unity引擎的原因,其实画面确实没有什么记忆点,为数不多令人印象深刻的地方也就是停留在各章节前变化莫测的人体艺术还有游戏结束后的动画了。至于主要风格采用IDM的游戏音乐,其与生俱来的实验性大大增强了游戏的疏离和迷幻感。(不得不提的是两个月前游戏取消了User Stages的功能,说实话我没想明白为什么要取消这个能让玩家和创作爱好者交流的平台,这游戏机制还有很大的空间供创作者们开发和利用,当然也有可能是游戏太冷门导致都没什么创作者去发布作品) 如果你喜欢解谜游戏,同时也向往体验一下前卫的设计风格,HUMANITY绝对是非常好的选择,如果你渴望纯粹且利落的解密体验,那么这款游戏估计会让你大失所望,但无论如何,这是一款优秀且发人深省的作品。
Great visuals, great puzzles. VR mode works without issue but doesn't bring much, it looks pretty but you can't use touch controllers and most puzzles aren't too complex to understand in a flat screen. Gets more demanding on hardware in the final levels. Has a level editor, wish it had Steam integration to share and download levels, they had level sharing in their servers but they shut down already.
Probably one of the most casual but rewarding experiences I've had in a long time. It's not as brutal as I thought it would be but much harder in the best ways.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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