
Restore a forgotten neighbourhood through your favourite hobby, one cozy room at a time. In Hozy, clean, paint, and decorate abandoned homes with satisfying mechanics and intuitive controls. Enjoy the little details as you interact with tools, items and furniture to bring each space back to life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After things don’t quite work out in the big city, you return to your small hometown. Once lively, it now feels a little faded and forgotten. In that stillness, you discover something unexpected: a new passion. Room by room, space by space, you clean, paint, and gently restore the sense of community that once filled these streets.
Hozy is about slowing down. There are no timers, scores, penalties, and absolutely no stress or pressure. Just you, your tools, and the simple joy of making spaces beautiful again. Whether you're wiping windows, repainting walls, or finding the perfect spot for a sofa, everything is designed to keep you in a calm, satisfying flow.
Wrap yourself in a cozy atmosphere where every small action and detail matters. Open a window to let the wind play with floating dust and bring nature's sounds closer. Light candles, arrange books on shelves, paint a portrait on the wall, or switch on a projector. Everything you touch and every choice you make delivers a sense of satisfaction and a gentle “aha!” moment.
Hozy features nine unique locations to explore and restore. Each space is filled with its residents' personal stories, as well as unique objects and small details that make every room feel lived in. Begin your journey in your parents’ home, step into an artist’s workshop, then visit an old café full of memories. Explore dreamlike spaces and help fulfil your father’s long-held dream of a peaceful place by the sea.
Skip the endless catalogue overwhelm. Hozy offers a carefully curated selection of furniture and décor for each level that work well together. Place items freely, rotate and arrange them however you like – there is no right or wrong and no room is ever the same. Use the tools at your disposal wisely, and you'll create spaces worthy of an interior-design magazine!
- A variety of spaces to restore and furnish at your own pace and with no limits
- A wide range of cleaning and renovation tools to use, like a mop, squeegee, crowbar, and more
- Deeply satisfying physics-based cleaning gameplay
- Carefully curated furniture and décor, designed to always look great together
- Endless replayability, driven by freedom of creativity and tiny details
- A versatile photo mode with filters and advanced camera controls
- Original charming soundtrack by the composer of Stray and Seasons After Fall
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 4.8Kreviews | 81% | — | $2.2M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So originally I liked this game, I played the first couple levels and left it for a while, and then an update happened and suddenly on steam deck it won't let me change the resolution or screen size. And since I play on monitor with my deck it didn't look the best. I tried my best to fix it but somehow I couldn't. I have finished this game and played all levels but something feels missing, I think for a cozy game the controls are quite finicky which make the game feel a little unplayable. I don't normally write negative reviews but I think it lacks a lot of content for what you pay for. There is the positives of course, like the vibe is cozy and the items are very well made, but I just feel like all in all it isn't worth buying this at full price. I really wanted to love this game but I just didn't it lacked so much for me and hopefully in the future they add more levels, while I am aware there is a new sandbox mode I just feel more levels would be more appropriate. If you want a game similar than this that really is worth your money, go buy house flipper, it has the things this game missed. All in all I would not recommend this game to other players, I would give it a 4.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 6 → 11.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Russian, Japanese, Portuguese - Brazil, Ukrainian, Serbian
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 560 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
как-то нейтрально.. даже хрен знает что сказать. пусто, друзья визуал невероятно подкупает. очень медитативно драить полы, отмывать стеклышки и красить стеночки ( бывает гадость с пропущенными пикселями, но ладно. схаваем ).приятные звуки, ненавязчивая музыка. основной игровой процесс - замечательный однако, эстетического удовольствия к концу прохождения уровней не получаешь. в игре так не хватает элементов декора, что практически все ваши стеллажи, полки и столы остаются пустыми. на некоторых лвлах мебель в комбинации смотрится глупо ( ? ). практически все что завершила по итогу выглядело настолько неубедительно, что создавалось ощущение что я страдаю синдромом крабовой палочки ( меня где-то на*бы.. но меня это устраивает )
Странная, скучная, короткая
this game is so romcom-movies-coded for some reason. i love it. chef's kiss <3
They weren't kidding when they said "time slows down here". The game is so slow that it drives me crazy, not to mention that to complete a task (like painting the house), you have to reach every inch of the screen with your brush, unlike other games- where you click once and the whole wall gets painted. This game didn't calm me down and didn't "give me the freedom to simply enjoy the moment and the process" or some sh!t like that. The controllers and the movement of the camera were uncomfortable to use and gave me a headache. I was playing on my Mac, maybe that's the problem... Anyway, I'm pissed. I swear i'm a nice person, but this game was horrible. Sorry.
Good game. As of now it has short content (Maybe 10 hours if you take it meticulously). Theres a total of 9 locations with 9 unique levels, an extra 9 if you complete the main game and then complete the alternative organization. Each location is pretty unique with the furniture and sometimes can get tricky to organize and decide what goes where. As for graphics, they're very clean and I would say decently minimalistic in terms for minimum performance. Any mid-range system should run this. Overall it's a nice experience.
I wanted to love it. I just don't.
Loved this game in a certain way, and I truly wanted to recommend it, but there are way too many flaws in it for me to justify that... It feels like an early access game, but it wasn't labeled as such as far as I can tell. Pros: - Creative and diverse level designs - Looks amazing on ultra settings (especially the lighting) - Great physics - Attention to details (small interactions, easter eggs, etc.) - Fun for someone enjoying decoration and cleaning games Cons: - Pretty short, finished within 6 hours - Lot of bugs and glitches which greatly affect gameplay - Poorly optimized, often lags, looks bad even on high settings (textures turn into pixelated blobs looking like they're set to low in a 2010 game...) - Some levels don't have enough furniture to fill the room, while others have too many - Really annoying controls - Felt like it was quickly thrown together towards the end (more bugs, recurrent items, more flaws) - (ALLEGEDLY devs used AI art in the beginning, which I find disappointing. They seem to have ditched that after a while. Anyway, I'll do my research on AI-usage before purchasing any games in the future.) Summary: Creative concepts, beautiful on ultra settings, but felt like an unfinished game with many flaws (as of July 2026). Will check back in a year or so to see if the updates make a significant difference.
hhhhhhhhhhhhhhhhhhhh
I really wanted to like this game, but after the 3rd level I found myself pushing towards completion, but not in a good way. First I want to say I adored the graphics and eccentric style to the furniture and deco; I am a long time simulation-lover and as such, play many building games With this game however, I found myself annoyed with the controls and the imbalance between the room and selection of items. Sometimes I felt I didn't have enough, or had items I had no clue where to place.. other times there was a lack of room for the abundance of items provided. Some may argue this is a fault of my own, and that I should be more creative, however it led to frustration and ultimately giving up and uninstalling prior to completing the new game+ rooms I also found that after a while the levels started to feel more like I was trying to figure out where the game expected me to put things, rather than actually enjoying decorating the space myself. For a game that feels like it should encourage creativity, I often felt pretty restricted by the room layouts and the items I was given. There were definitely moments where I liked what I had created, but getting there could feel more tedious than relaxing The controls added to that frustration for me as well. Moving, selecting and placing things didn't always feel as smooth or intuitive as I would have liked, and when you're already trying to squeeze a lot of furniture and decor into a smaller space, it made the whole process more annoying than it needed to be I don't think it's a bad game by any means, and visually it has so much charm. I can absolutely see why other people would love it, especially if they enjoy the challenge of making everything fit. I just personally went into it expecting something a little more relaxing and creatively freeing, and instead found myself getting increasingly frustrated the further I got I'm glad I gave it a try, and I really do love the art direction, but unfortunately the actual gameplay just wasn't for me Moreover, I don't think the price justifies the gameplay length. I finished the actual game in less than 4h, and that was with pouring a lot more time into re-doing rooms I had already furnished. Even if I were to 100% the game with the new game+ levels, I'd have still landed at less than 10h of gameplay I think games of this length should be more in the $5 to $8 range without a sale. There just isn't enough content here IMO to justify the current price, especially when a decent portion of my playtime was spent re-doing rooms rather than progressing through new content
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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