![how to kill a fly [ H2KAF ]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4566700/f6686a890c92d7293302075d1e448d9739bc8bbb/header.jpg?t=1787419008)
You are a corporate flesh object with no way to speak on your own trying to pose as a human by mimicking what other people say. Serve the corporation that owns you, complete your assignment.
Modeled estimate, not a reported figure. How we estimate →
About
> You are a corporate flesh object unable to say any original phrases and must mimic NPC dialogue.
> Try to pose as a human by using the lines said by other people and serve the corporation that owns you.
> Experience the shadow of a future vision of prominent tech CEOs. Also known as the Hypercapitalist Cyberpuke "vibes"!
> A Puzzle/Immersive Sim based on talking and responding to people.
> "Talk" with little people, see their regular lives, look at how those ordinary people, the flies of the new society, get by, as an "ordinary" operator yourself.
"We look forward to having you in our team! On behalf of CorBi-e, you'll be locating an inconvenience and report it back to the department, simple as that! With your impressive set of skills and equipments, we are sure that there won't be any setbacks. We are delighted to have you as a CorBI-e Operator and firmly hope you won't forget who modified & created you!"
-Core Bionics & Electronics Security and Field Operators Department
"Having been freshly wiped, for the past wouldn't be necessary, you are assigned to locate a minor threat to the corporate existence. The reward? Don't worry; in HyperDome17, work always pays off."
-E-mail sent by Chief Operator Chessie "Khornie" Tipique.
"We all had to grind for this view, 6/10."
-A desperate hyperdomian.
"So where the centredits at? 10/10"
-GurgleReviewer67.
"Oh now you come for my reviews, huh? You will NOT profit from MY info. ??/10"
-An anonymous citizen of HyperDome14.
Try to pose as a human by using the lines said by other people.
The RAMember module, inserted to your Active-Brain by scooping out a chunk of Broca's area, for keeping people's sentences in your mind and re-using them.
A short experience in a cyber-puke-environment.
Interact with flies who are living their lives.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wtf
yeah that was pretty cool i think
very interesting game. the gameplay is what you see, you choose from different dialogue options that have been said to you while exploring the world. that being the nature of the game, it can be tough to figure out what to do to progress, as there is alot of dialogue. i was stuck for a while on like three occasions, but, using language problem solving, as in remembering and favouriting dialogues that you know can be conversation lengtheners goes a long way, akin to doing improv. it can be somewhat tedious, but, you are in the shoes of a corporate data machine, you are here for the world and out of the box language puzzle solving, the world also is pretty grim, its alright to not smile while playing something, and i wasnt smiling once i finished (as a compliment). *while that is true, the game carries a big sense of irony, its pretty funny too, the comedic bits are just enough that it isnt silly* speaking of, the world itself is interesting enough and feels as if it is a part of a larger picture, you feel as if there is a world out there, not too different from our own, a few layers of hell deep, where everyone still uses big rig personal vapes instead of juuls. i wouldnt be surprised if the universe is expanded upon because it already feels dense, but if not, its a great piece on its own. its only a few hours long, but if you plan on taking it slow its really all you need, totally worth what they are asking, im satisfied and looking forward to whats next
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Languages: English**languages with full audio support
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHY IS H2KAF IS SO UNPOPULAR HELLOOO??? In short --- I highly recommend to play this game H2KAF is a unique puzzle game built around an engaging dialogue mechanic that involves mimicking the phrases of NPCs and environmental elements. -At times, the vast array of dialogue options can feel overwhelming, but the game offers an "assist mode" to help manage such situations so it's all pretty chill +A dystopian corpo world (that has some similarities with of Cruelty Squad), with its own unique twists, interesting details, and NPCs. I had fun exploring this insane dying capitalist world. +Say what you will, but the game's style is incredible. The movment controls feel great, and the menus are well designed. One thing I’d love to see is the ability to open the dialogue menu outside of actual conversations, just to review the available dialogue options. +Some of the game's bits are stupidly funny (-GIVE UP-). And H2KAF rewards you for finding secrets: the game itself is short (like 2–3 hours but I did it in 4 bc im slow af), but its replayability is quite high due to the number of secrets In the future (assuming if devs planing to update the game), I would like to see more variety in how dialogue is used, as there are clearly some lines that could have been utilized to progress through the game. I had some good time here, just really fun freaky ahh game We all CorBi-e stockmaxxing
death grips referenced. 10/10
Stay noided.
This game is very short, but it conveys an incredibly rich world and is extremely immersive, even in its limited physical space. You will need to use your brain and pay attention to the world around you if you want to effectively progress. ♥♥♥♥♥♥♥ incredible atmosphere; I could almost fool myself that this will be my future (I'm too much of a hopeful pessimist to totally concede...)! Give it some of your time and your money, like a good cyborg.
ANTI
Very fun short experience. The graphics reminded me of Golden Light or Cruelty Squad, and anything that reminds me of those is an instant banger. Resemblances aside, it was fun. I loved the different dialogue, ("ROBOCOCK" is now in my lexicon, thanks to this game), I loved the fact i actually had to bust out the brain power for this one, and i really liked the story progression. Would definitely 100% complete again, very peak.
(This a review on having only completed one ending) A very well executed dystopic nightmare of communication hell. Like Cyberpunk 2077 but good in its execution of biotechnological nightmares. I felt that connecting disconnected phrases over conversations felt rewarding when I knew what I was doing, but the assist mode felt too easy. I found the dialogue to be refreshing if not a bit temporary in its cultural significance. Overall a good experience for anyone interested in techno-hells that feel almost too much like reality.
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