
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 87% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Visually it's pretty, good humor, chill game and I enjoyed it for the price BUT decisions during runs don't feel impactful enough for a roguelike autobattler. Runs are long and most of the runs you just pick between very similar results time and time again. It's missing something but I'm not sure what tbh. Every decision is super incremental and I never feel like my strategy is working or a decision I'll make can turn the run around, which is a different feeling compared to "numbers go up slightly, I feel good"
Its sadly boring. As in "One trick pony" boring. Healing is OP in this game, everything else won't save your dudes. Its even worse when you get to certain bosses, who deal TRUE damage, ignoring evasion, deflect and so on. Infact, Healer dudes are so OP, some of them can even become DPS dudes with their relics, outhealing the enemies AND outdamaging your dedicated Damage dealers. It doesn't help, when the Relics of other dudes have criteria to fulfill, that are pretty niche or takes too long to trigger. Unless they make the other Dudes real viables, the balance is out of the window. You need a Healer dude at the start of the run, otherwise you keep getting punished until the run fails. Good premise, but fails completly at the balance act.
关数多,但是阵容前期确定就不能更改, 前104关还在轻松过,以为稳了,到了105关底直接暴毙。 打高难需要解锁人物,根本没有动力去打高难度。
It's fun for the first run or two, but it gets boring fast.
what the hell IN ORDER TO USE CLOUD SAVES YOU HAVE TO REGISTER TO A THIRD PARTY WEBSITE? BOO!!! REFUND!!!
This is far and away one of my favorite games of all time. I loved the Demo when it blew up but the full release changed the way it played so much and added so much more depth and exciting combos to try. This game is perfect as a way to wind down at the end of the day, its got enough thinking to make you feel clever while also being simple and fun to just watch play out.
初玩很上头,一玩就是几天。 搞点局外成长吧,不然每个兄弟体验过几局就不想开了。 至少,在合奏底下给每个要带的兄弟一件初始指定遗物也好,不然前几关太容易死人了。
I mean you can't really be upset for $15. I mean its scale, blood, maybe lose or win. Do it again with new people. I like it.
Honestly, it's fun...until about turn 30, as one of the other reviews said. Then you just find yourself pressing for the next battle and that's it. I found myself just watching the timer to see when I could refund it.
The game is nice but I honestly don't think I can defend a $15 price tag for it. It just doesn't have enough content right now. Maybe in the near future? Probably, but I just don't see myself playing it enough to have spent $15 on it, just wait for a sale. Other than that, it's a fun roguelike game where your choices matter, like any other.