
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 87% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mec mais ça n'a aucun sens
sick as. trooper my prince
MEJOR JUEGO DE LA ISTORIA
Addictive as hell, well thought out, and slight super auto pets vibes from building your dudes up each run. That being said, does anyone else find moving dudes in your roster annoying as sin? I feel like just making it a right click drag to move from any point on the dudes card in the roster would be so much easier, as right now I am clicking everywhere trying to figure out where it wants me to click to move them. Minor annoyance really, but still something I feel could be polished up in a future patch.
我是测试版就开始玩了,正式版经历半年打磨,你们值得一个好评,兄弟
很难想到这是一个外国开发者做的游戏,必须为这游戏的本地化团队点赞,翻译很好,成就名里有非常多的梗,契合这游戏荒诞的主题,而且这游戏和暴揍小朋友的主题也很像,一下子就想到以前玩这游戏的记忆。 这是一款非常好的电子斗蛐蛐游戏,美漫的风格非常强烈,整体画风表现一致,游戏性也很好,买完立刻玩一天。玩家要做的就是选择不同的队友,最多5种,然后拿数量,选遗物,然后就是战斗!战斗!战斗!游戏体验非常流畅,爽快! 但是我还想提一下,就是必须难度1打完金星的角色才能打难度2这个设定有点反常理,通关难度1之后要想体验更多不同角色,还是只能一直打难度1,其实更想打难度2,因此如果把这个设定去掉,改成显示角色通关最高难度,这将会是一款完美的游戏!
挺好玩的挂机游戏,提几点建议希望制作组可以看见, 1.战后信息统计还是太少,比如遗物触发过几次,嘲讽控制的时间,上的增益buff或者总和——比如攻速、护盾、治疗效益增加等等,这对于兄弟、遗物的选择和了解他们的作用强度很重要。 2.很多名词不够直观或者没有注释 3.没把开局的兄弟池随机性有点强了,没有说能一定想自己走什么流派或者玩到什么兄弟。 别的暂时没什么。
It's alright. I'm giving it a positive review because it's at least an interesting game... that said, it's got some issues. Having to unlock stuff to use in higher tiers really sucks the fun out of the game. The first tier is braindead easy, but you gotta keep repeating it to unlock things for the higher difficulties... and you get to repeat that process for the third tier. It's a cool game idea that's just not living up to its potential because of some very odd design choices. I don't want to do chores to unlock the game's features, I just want to enjoy the game.
厨师兄弟
I LOVE THIS GAME