
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 87% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is really fun. It's an auto battler, like TFT, but with some rougelite elements. Each run is unique and a test of how good you are at making the best team of dudes get to the end game. Currently there clear GOOD dudes and BAD dudes and which "families" they come from drastically differ in power level. Hopefully the big patch that's due in a couple months solves these issues and balances the power levels so it's less frustrating when you're forced to pick a bad dude from a draft pool. Despite that this game has been my current addiction and I recommend it to anyone who enjoys strategy games and having a good time.
Absolutely 'goated' game. This is the perfect game for when you have some time to kill but are doing something else that's also slow. You can also close out and come back to your run whenever you'd like, as well as restart whenever you'd like, and modify your roster between runs, or just go true random! 14 out of 10. The only thing the game could use would be tiny killer kittens that attack 100+ at a time. But nothing's perfect. This is close. The demo used to crash a lot on me. I forgave it because it was a demo. This hasn't crashed a single time. Thank you to the devs. Truly unique and fun game. I love it. Almost 100% at tier 1, looking forward to getting roflstomped in the higher tiers. GEE GEE!!!!!!!!!!!!!!
imba
I'm not a fan of autobattlers or idlers, but this game really threads the needle with its rougelike elements and goofy charm.
wow dude
Fun game, many synergies and combos. Does get less enjoyable after you beat the games on tier 3 a couple times
Very nice auto batller! Assemble a group of dudes and let them fight against animals ... and a few toddlers. The first level is always 1 "Normal Dude" vs. 10 Toddlers and it's probably impossible to lose. From that point on you collect 5 different types of dudes as well as artifacts and trinkets that change your dudes' skills - sometimes drastically. Lots of synergies, good pacing, limited complexity, no fluff and brilliantly interlinked stats- and info-screens. You get precise infos about how much each upgrade contributes to your DPS and other stats. The cherry on top of the cake is the performance. Even with 1500 units hitting enemies several times per second the game shows no signs of reaching its limit. The UI is very functional and responsive.
It's silly, its fun. Its got some surprisingly deep synergies to mess with.
哥们儿!