
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 8.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3.1Kreviews | 89% | — | $1.5M |
| $7.99 | 1.1Kratings | 86% | #9 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo tem visual legal, conceito de caras vs x animais é divertido, porém a gameplay não é bem executada, não tem aqueles elementos roguelikes que mudam completamente sua run ou te fazem pensar em como tornar aquilo quebrado, não é um jogo tão barato pra aquilo que oferece
The game's fun for the first run or two, but afterwards it becomes a huge slog. Tier one is mind-numbingly easy once you figure out how to play the game; pretty much any balanced team can beat it with no strategy at all. But you need to win with all 42 dudes before you can play with them in tier 2, and then you need to beat tier 2 with all of them before they can be played in tier 3. That's at least 8 runs taking over a half an hour each, all of which I could complete in my sleep. It's more of a chore than a game.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 6.9K | 99% | $9.99 | |
| $1.5M | 2.2K | 65% | $19.99 | |
| $1.5M | 23.4K | 33% | $2.99 | |
| $1.5M | 3.7K | 95% | $19.99 | |
| $1.5M | 856 | 62% | $49.99 | |
| $1.5M | 3.5K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $232.6K | 576 | 82% | $19.99 | |
| $6.8K | 23 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This isn't a full negative review, more of a mixed one. I think this game is [i]good enough[/i], just not really worth its price. I bought this at ~€9,50ish, and I regret that purchase a little. It's more of what I would consider a €5 game. And considering that the base price is €15,50, that's a bit disappointing. The main problem I have with it, is that it's a reaaaaaaaaaaally [i]long[/i] autobattler. Like, my entire playtime was just one run. An hour and a half for a single run. But you don't actually do anything in that run. I don't mind longer roguelike runs, I loved Darkest Dungeon II, for instance, and that game's runs can easily take twice the time. But I'm actually making decisions there. The problem here is that you have to do so. many. fights. I think I did like 106 fights in this run? But most of these are just absolute filler. There's no meaningful difference between Round 36, where my dudes have to fight 102 toddlers, or Round 42, where my dudes have to fight 123 toddlers. The numbers are made up, but I think you get the point. The game really wants to pretend like every fight is a step up in difficulty, and theoretically, it might be, but in practice, you don't feel anything. Hell, in practice, I found that there was no good argument to not just choose the more difficult fight each time, because, well, if you can't beat it, you weren't going to beat the exact same fight showing up 10 rounds later. Even running a build heavily indexed into taunts, there wasn't an adequate reason to not choose the more rewarding Honey Badger fight, who ignored 80% of my taunts. In part, that was because my Warlock Dudes were considerably broken, since the more I got of them, the better each individual Warlock Dude was, so they were just unkillable, but also because, if I was struggling against these guys, I wasn't going to do any better later. The amount of rounds really had to be condensed to maybe a fifth of what it is now. The rounds would actually become noticeably different from one another, being able to skip out on rounds that might screw you over would become a worthwhile boon, and most importantly, you wouldn't have so many back to back fights without any interesting rewards. Because, holy hell, there are stretches of time where you just watch your Dudes do the exact same thing over and over and over again. Another problem was the balance design. By which I mean, I feel like you're not really incentivised to branch out at all. If, like me, you had a build focused around Warlock Dudes, there was no reason to ever pick up a different Dude above a Warlock Dude, or a different relic above a Warlock Dude relic. And while, yes, Warlock Dudes were probably better at self-synergy than average, since they had a relic that spread out the damage they took over [i]all[/i] Warlock Dudes, thus every new Warlock Dude made every existing one that much stronger, in the other relics and units I saw, I couldn't see any Dude that promoted a playstyle other than just stacking your strongest Dude type as much as you could. Ranger Dudes, Druid Dudes, Vampire Dudes, etc... if you're going to build around any of them, it seems strongest to just pick up as many of them as possible, at any cost. And since you're stacking them, that makes any relics you might pick up for them even stronger, as they'll affect more units than other relics, which then means that you're more incentivised to stack them, which means that future relics for them are even stronger, et cetera. Even units that feel like they would synergise - like the Paladin Dudes, who can absorb some damage going onto weaker units - fall flat in that aspect. Only putting in one Paladin Dude isn't going to make any difference, so you're going to want multiple. But if you have multiple, you're going to want their relics, and if you have their relics, then every new Paladin Dude you pick up is going to be that much more valuable than other Dudes, and you're back to stacking. It's been a while since I've seen a game with decent potential squander it in such a weird way, because every problem this game has - that I noticed - boils down to "there are too many rounds," and I can't figure out why they had this many to begin with. The only thing I can see is that they really wanted to reach the number 100? But it's just ridiculous. If the runs were 30% as long, I would have probably played 5 times the amount of runs at least. But now, the game is asking me to commit an hour and a half to a new run, that won't be meaningfully different than my first one. I don't have any inclination to try out different Dudes, because I know it'll take way too long and be way too repetitive. There are some good aspects to the game too. I like the artstyle, and I especially think some quality of life features are to be praised. The game telling you just how many enemies (or Dudes) are in an AoE for an item is a godsend. Automatically pausing when you select an item is great too. The UI having a distinction between Dudes who have died in this fight, and Dudes who were knocked out in a previous fight but are still recovering is something that I wouldn't have thought about, but is so good to have. But I think you can also notice the problem in that. If the best thing I have to bring up about the game is its quality of life, that's not exactly a great sign. It's not a feature that should be ignored, but it's also not the core mechanics of the game. All in all, I can see why people like this game. It's not a terrible one by any means. But I was hoping to be able to sink my teeth into it more, and I could not at all. And I think if you're like me, and you're constantly on the lookout for more strategic roguelikes, you could probably skip out of How Many Dudes for now. Maybe give it a try if it goes on a deep sale at some point.
10 ЧЕЛОВ из 10
It answers the age-old question.
My PC is a potato, but outside the rare very heavily populated enemies it performs very well and looks great. Outside that, I'm very impressed how much they have added since the demo. It's a seemingly massive game, with a lot of options. The only qualm I have is runs do take quite awhile. If not for item use in battles, I'd suggest a skip battle button but you can actively 'help' with items so I'm not sure how that would work. Unless they just have it so you risk losing if you aren't powerful enough to naturally beat it without items. Kind of a risk/reward for doing so perhaps. Music is also great. I've only put in 4 hours so far, but I already feel like it's been more than worth the money.
Game is dudastic, dude.
Its fun for a couple hours and a few completed runs so I recommend it as a short term good time but I also think it really suffers for not giving the player very many meaningful decisions. You choose your 5 dudes and then proceed to vacuum up all of their attached relics until the game ends.
全金+全成就撒花~构筑感和正反馈都相当不错的自走棋类游戏 你选择5名兄弟组成一个阵容,在这个过程中能感受到dota类游戏bp的快乐,阵容的强点在哪,弱点又在哪。开始可能比较公式化的要奶要T要输出,随着对兄弟们的了解,思路也会更加开阔。这套阵容配偏转T好,那套阵容配闪避T更好,这套阵容前期需要站得住的一个强力打手,那套阵容角色互保能力强,不需要奶妈。再往后就是各种骚套路的尝试。 进到局内,哪个兄弟的关键装是什么,什么时候可以贪,什么时候又要稳。我牛仔起手弹药带天胡直接allin利息,我这阵容前期乏力得多备两瓶复活药,当前阵容aoe能力不足,要补个陨石防蜜蜂。一条条游戏经验引领你完成一个个抉择,一个个正确的抉择又会带来一场场胜利,整个正反馈的过程让人十分愉悦,欲罢不能。 还要夸一下的就是游戏的信息给出的相当清晰明确,几乎没有“造成大量伤害”,“有一定概率”这种语焉不详的玩意,而是明确的“造成直接伤害时有10%概率”,“捐赠生命不视为治疗”。文字说明几乎达到了桌面游戏的严谨程度(但又不是冗长的小作文),换句话说,你只看文字说明就可以完全理解效果,而不是“不管了我选一个试试吧”。如果你对一个关键词费解,那就点开它,如果里面还有新词,就再点开,你的疑惑总能得到恰当的解答。每场战斗后的伤害统计也相当精确,哪个兄弟在carry,哪个兄弟在摸鱼,哪个装备看起来很美实际数据很拉,哪个不起眼的效果放在特定兄弟上又可以左脚踩右脚直接起飞,整个游戏过程中可以说完全不需要寻求任何外部帮助,所有的答案都已经在游戏内写好。 当然,游戏还是存在一些缺点的: -很多人提到的整体时长偏长,后期成型后确实会觉得有些枯燥重复,特别是在刷最后几个金星的时候。也许一个“我赶时间,你们一起上吧”的按钮能让游戏后期刺激不少。而一局内能把全阵容全装备刷满这个我倒觉得还好,有时候带满装备就是为了个满足感; -难度曲线不稳定、敌人的信息不明确。不同敌人强度差异很大,打同一个40关,敌人不同可能就是0战损和团灭的区别(像渡鸦之类的玩意给我打出阴影了)。以及玩家在意识到敌人强度之后,可以做的应对不多,普通关卡还能咬牙亏钱选另一边,精英或者boss战只能硬着头皮开打。如果能有更多针对性装备or消耗品,策略感上会更强; -游戏的策略深度没有很深,平衡性也没有很好,如果你是功利通关玩家,你完全可以用各种大腿组合公式化通难3。但如果你想为每个兄弟量身定做一套阵容去拿全金,那还是蛮有难度的,但相应的乐趣也会有所增加。 至于兄弟和装备间的不平衡,个人感觉还好,有核心关键装才有质变的感觉和天胡的快乐。运气成分即是如此,虽然有时候10+个骰子刷完没出东西真想直接退出。 总之还是相当推荐一试,期待官方更新更多新的兄弟!
Divertido e Viciante, otimo apos um longo dia so para passar um tempo.
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