
Travel around the world and through the ages to build iconic designs! Beware unpleasant temperatures and dangerous fauna! Now in VR to fully immerse in the adventure...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is very buggy, only managed to enter a world 2 times and can't access to any of the buildings right now. It got stucks at 89% download. And the worst part, the game has some wierd choices. I am a right hand person, but I can only hold the tools (such as hammer or axe) on my left hand. And I can't see there's a way to make my character right handed either. And overall, I can't play the game right now even after deleting and reuploading it. And the music sucks.
House Builder VR, created by PixelTrapps and published by FreeMind S.A., attempts to carve out a niche within the VR simulation genre by offering players the opportunity to construct a variety of culturally inspired houses from around the world. The game’s premise is certainly engaging—players can build everything from traditional African huts to igloos and Japanese-style homes, providing a sense of historical and geographical exploration through the hands-on process of construction. This blend of cultural education and creative building holds great promise, especially in virtual reality, where immersion and interaction are key elements. However, despite the appealing concept, the execution leaves much to be desired, and the overall experience is marred by several critical flaws. From a gameplay perspective, House Builder VR struggles to maintain player interest due to repetitive and shallow mechanics. While the idea of building distinct types of houses is interesting, the actual construction process is often described as monotonous and lacking in meaningful depth. Players find themselves repeating similar tasks with minimal variation, which diminishes the sense of progression and satisfaction that one might expect from a building simulator. Moreover, the progression system is confusing and poorly implemented, with unclear goals and a frustrating economic system that prevents smooth advancement through the game’s different stages. Some users have reported that even after gathering enough resources and completing objectives, they encounter roadblocks like insufficient funds, which halt their progress and create a disjointed gameplay experience. Technical issues further compound the game’s problems. Numerous players have encountered bugs and glitches that disrupt gameplay, ranging from UI problems to crashes and freezes. These stability issues severely impact immersion and frustrate users who hoped for a seamless VR experience. Given that VR titles rely heavily on smooth performance to prevent motion sickness and maintain engagement, these technical shortcomings are particularly detrimental. The presence of such persistent problems suggests that the game would benefit greatly from additional patches and optimization before it can meet player expectations. Visually, House Builder VR does not live up to the standards that modern VR experiences set. The graphics, while functional, feel outdated and fail to create a compelling or immersive environment. The textures and models lack detail, and the overall design feels bland, which detracts from the cultural richness the game aims to showcase. This underwhelming presentation is further compounded by mediocre sound design; the audio effects and voice acting often feel generic and uninspired, leaving the atmosphere feeling flat and unengaging. These sensory elements are crucial in VR, where the player’s immersion depends heavily on the environment’s ability to transport them to another place, but House Builder VR struggles to achieve this. Despite these criticisms, it’s clear that the developers had a strong creative vision behind House Builder VR. The concept of combining cultural education with interactive VR building gameplay is unique and offers a potentially enriching experience for players interested in architecture and history. If the game receives significant updates to fix bugs, deepen gameplay mechanics, clarify progression systems, and improve audiovisual presentation, it could evolve into a more polished and enjoyable title. For now, however, the game falls short of its aspirations, and players seeking a smooth and engaging VR building experience may find themselves disappointed. It stands as an example of a promising idea hindered by underwhelming execution and technical difficulties, highlighting the challenges of delivering complex simulation games in virtual reality. Rating: 3/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bis jetzt nicht Spielbar, wichtige Werkzeuge verschwinden und kommen nicht wieder. Ständig hat man das Baumaterial ungewollt in den Händen und wird es nicht los.
Ta gra to jest chinski port ze zwyklej gry tylko ze na vr sa tylko 3 mapy i tej trzeciej nie da sie przejsc NIE POLECAM
Habe soeben mein Dschungelhaus fertiggebaut und bin mitten im Bau meines asiatischen Hauses. Total entspannend soweit und wenn man denkt, es könnte jetzt langweilig werden, weil man gefühlte 500 Ziegel brennen muss, bekommt man ein Skill Upgrade, mit dem man dann viel mehr auf einmal brennen kann. So hilft einem das Spiel immer wieder, nicht zu repetitiv zu werden. Ich spiele House Builder VR mit meiner HP Reverb G2 und den Index Controllern. Alles funktioniert soweit richtig gut und macht Laune.
so many bugs during building the jp house
your game is broken and you are a horrible developer. fix the damn thing or issue a refund to all non quest users. how do i get a refund. my vive does not work.
Les contrôles et l'interface sont parfois à la ramasse, exemple l'arbre de compétence une fois ouvert, qui part dans le ciel. Je ne pouvais pas aller dans le shop non plus car il m'indiquait des contrôles souris (en VR ???) La map dans la neige je pouvais me déplacer librement (sans TP), alors que les autres, seulement la TP était possible sans pouvoir tourné la caméra. (fait en stream)
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UWAGA !!! Ta wersja VR to zwykły i bezczelny SCAM !!! Te imb3cyle wrzucili do sprzedaży wersje demo, nie naprawili i nie zrobili nic by to działało jak pełnoprawna gra tylko zrobili skok na kasę naiwnych!!! Iglo , domek z góvvnolitu w afryce i zbugowany dom japoński z lewituyjącymi i zbugowanymi częśćiami. Wszystko okraszone topornie zaimplementowanym sterowaniem. Scam w fazie raczkującej produkcji a sprzedawany jako pełnowartościowa gra VR !!! J3bane hvje z Freemind SA. Ostatnia aktualizacja tej gry jest z marca 2023- czyli wtedy gdy weszła do early access i tak ją zostawili, po czym w grudniu 2023 puścili tego upośledzonego crapa jako full release!!! Jakim złodziejskim januszem trzeba być pajace, żeby tak oszukiwać graczy? Gra chodzi topornie, tekstury w niektórych miejscach to jeszcze zostawione jakieś z fazy projektowania z jakimiś pozostałosciami innych grafik. Obsługa kontrolerów jest topornie zaimplementowana, nawet obracanie kuli ziemskiej w menu jest poklatkowe . Co wy durnie z Freeminda macie w głowach? tak was PlayWay goni deadlajnami na kolejne crapy? zabrali grafików z tego projektu do innego jak to zwykle w ich korpo molochu? Wydaje mi się , że można zebrać do kupy wszystkie te porzucone i zepsute produkcje i zgłosić się z tym do UKOiK.Bo te januszexy jak Freemind, Playway i koło setki innych spółek córek z tej samej struktury korporacyjnej wrzucają w ten sam sposób niedokończone gry na Steam od kilku lat już i z a każdym razem pattern ich działania i scamu jest bardzo podobny.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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