
As a terrible storm rages on, a young girl tries to survive in a HOUSE hell-bent on killing her and her family...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
As a terrible storm rages on, Tabby finds herself once again trapped in a never-ending nightmare. Uncover the mystery of the curse or succumb to it in the sequel to the 2020 horror game, House.
Featuring:
Explore a house that changes and reacts to your actions in real-time
Experiment with different items to try and survive
Challenging, non-linear gameplay with multiple endings
Play retro games on the BarkStation
Die in gruesomely elaborate ways in a hand-drawn story book artstyle
Race against the clock to try and escape a deadly time-loop
Save or slay your family, the choice is yours...Or is it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Traditional Chinese
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 161reviews | 90% | — | $84.4K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really good
great game -pluto
I'm loving this sequel—it was worth the wait <3 <3
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,就是键盘不好操控
氛围和时间机制还是和第一部一样优秀,而且剧情更具有深度。但是到了沙之海部分的时候有点突兀,难度大且太空旷了。
As someone who LOVED the first game I can't not compare the two. I'll be honest, the first one is just a much better overall experience atm. However, I am not saying the sequel is bad. It isn't. In fact i believe it has potential to even beat the first, but there are a lot of things that really make the game worse for me: - lack of settings (controls and such) - the whole sands of time segment is just an annoying slog. The map is too big for this kind of game, there is nothing really happening while you're exploring, which wouldn't be a problem if it wasn't sooo long. It over stays it's welcome by a LOT. I'd personally rework it completely. First i'd make it smaller by like 25%, remove the suns and moons collectibles or make it clear that they aren't important whatsoever for the progression, shorten all underground sections by 70% but make them harder. If i can make it through one husk/axe infested room i can make it through 10. Also the tornado goes, it's just frustrating, it doesn't even affect your progress, it's just there to be a nuisance and as a plot device for a while to make you die so you can meet the tall guy. - The sequel focuses MUCH more on combat when it's combat system is really awful for boss fights. The House 1 fights were much better since they were more of a puzzle which fits the games better. Take daddy for example. Im the first you had to get creative to beat him and when you did it correctly it lasted for less than 30sec, whereas here you can just spend like two boring minutes to poking him to death using no creativity. The same applies to the clown boss, their fight is just MUCH worse. There the ONLY option is to poke them for like 6 of the most boring minutes of your life. Neither are hard, i beat both first try, just very boring and annoying to do. While daddy could just be made immune to stabbing so you had to get creative, the clown needs a complete makeover. Also note that i haven't done the boss below the mud in the backyard so i can't speak for that one. Also some minor things i found annoying or wierd: - Calling animation is way too long if you are getting octopizza each run. Also while I'm at it, the octopizza number should be easier to figure out for how important it is. - The anvil carrying speed is a bit too slow since you're inteded to carry it across the whole house - The spirit bell feels like it should have a much bigger purpose than it does - The flying head infinitely chasing you through the rooms. Like sis is not daddy, is should give up if you get far enough away. Overall, even if it feels like I was just bashing on the game the whole time, I still really liked it and would recommend it. I just want to see it get even better. It also has a bunch of improvements over the first installment. Pretty much everything that i hadn't critised in the review is Fire.
half of my playtime was spent on ratmorphs
My comment on this game is very opinion-based because of my personal nostalgia with watching playthroughs and eventually being able to experience the 1st game myself! Art style is very intriguing and outstanding, but what I find most shocking is the complete change in dynamic (art direction). Something I believe to be perfect for the sequel! Other than that, the gameplay itself is not much different than the previous installment.
Captivating art style, real ones relate.
Um ótimo jogo de terror e sobrevivência no qual você controla uma criança que precisa sobreviver e salvar sua família durante a noite, poderia dizer que é quase uma releitura do filme ESQUECERAM DE MIM versão terror que passaria no sessão da tarde. O jogo segue a receita do primeiro jogo com sucesso, tendo vários finais e várias formas de morrer ou fracassar em salvar todos enquanto você esta explorando as salas e aprendendo um pouco como tudo funciona. Recomendo jogar House 1 primeiro e caso goste compre House 2, ambos são jogos divertidos e curtos onde provavelmente pra atingir 100% das conquistas deve levar algumas horas (*se evitar guias).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.1K | 994 | 87% | $4.99 | |
| $35.7K | 123 | 88% | $14.99 | |
| $15.9K | 31 | 71% | $19.99 | |
| $14.3K | 49 | 69% | $9.99 | |
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.4K | 399 | 95% | $7.99 | |
| $84.5K | 426 | 77% | $9.99 | |
| $84.4K | 61 | 74% | $45.99 | |
| $84.4K | 619 | 92% | $6.99 | |
| $84.5K | 778 | 75% | $6.99 | |
| $84.4K | 400 | 94% | $9.99 |