
A "hot" new hot springs resort sim with a ton of new exclusive features!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 221reviews | 85% | — | $44.2K |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全解锁物品要二周目,而且目测要100小时以上,但是要为那一两个东西多花上好几倍的时间不值得。浅尝辄止即可。
[h1]《温泉物语2》:温泉酒店经营物语[/h1] 《温泉物语2》是一款温泉旅店模拟经营题材的开罗模拟经营游戏。在这款依旧设定神人的游戏中,玩家所经营的这家温泉酒店,在附近没有挖掘出温泉的情况下开业,又在主角前来经营的时候刚好冒出一眼温泉来。 本质上来说,《温泉物语2》就是一款旅店,模拟经营游戏,因为在前期,玩家在游戏中只能通过单纯的经营旅店客房来进行赚钱,需要游玩几分钟才可以解锁温泉的建造,而且温泉建造所需的资金并不便宜,且一次只能建造一种性别单独的温泉池。 当然在后期,玩家可以在规模逐渐扩大的温泉旅店中解锁并建造各种不同种类的温泉,因此游戏的标题也并非是跑题。而且作为一款模拟经营游戏,本作也的确像其他开罗游戏一样,充满了模拟经营特有的乐趣。如果你喜欢开罗游戏的话,那么这款旅店模拟经营题材的作品也是一部可以尝试的、在玩法上没有多少同质化的旅店经营题材佳作。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
好玩好玩,体系很大,太上头了,永远拥护开罗系列!!!!
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Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The sequel to Hot Springs Story and I STILL didn't enjoy it. Plays like the same, slow, terrible optimization and it ♥♥♥♥♥♥♥ sucks playing on PC. ♥♥♥♥♥♥♥ bleh.
Hot Springs Story 2 is a relaxing management simulation developed and published by Kairosoft Co., Ltd. that builds upon the successful formula of its predecessor while introducing a wider selection of facilities, expanded customization, and more strategic depth. Set in the peaceful world of traditional Japanese hot spring resorts, the game places players in charge of transforming a modest inn into a thriving tourist destination that attracts guests from all walks of life. It delivers the familiar charm that Kairosoft fans have come to expect, combining nostalgic pixel-art visuals with approachable gameplay that is easy to learn yet rewarding to master. The core gameplay revolves around designing and managing every aspect of the resort. Players carefully arrange guest rooms, hot spring baths, gardens, restaurants, souvenir shops, entertainment areas, and numerous other amenities to create an attractive destination. Every building serves a purpose, and thoughtful placement often leads to bonuses that improve guest satisfaction and increase profits. The sequel expands the number of available facilities considerably, allowing for greater creativity when planning the layout while encouraging players to experiment with different combinations that maximize efficiency and visitor happiness. Progression is handled exceptionally well, with new content becoming available gradually throughout the experience. As the resort gains popularity, additional buildings, decorations, research projects, and upgrades unlock, constantly providing fresh objectives to pursue. New guest types also begin visiting the inn, each bringing unique preferences that require players to rethink their resort designs. This steady stream of unlockables prevents the gameplay from becoming repetitive and creates a satisfying sense of growth as the once-small establishment evolves into a bustling luxury retreat. Beyond construction, the management systems introduce meaningful strategic decisions. Staff members contribute to the overall quality of service, marketing efforts help attract different groups of customers, and investments improve the reputation of the business over time. Seasonal changes, special events, and various environmental enhancements further enrich the experience, making the resort feel lively and dynamic. Successfully balancing finances while maintaining high levels of guest satisfaction becomes increasingly engaging as the operation expands, rewarding careful planning without overwhelming newcomers. Visually, the game remains true to Kairosoft's signature presentation. The colorful pixel art is packed with personality, and watching guests move through the beautifully designed resort creates a pleasant sense of accomplishment. Decorative objects, landscaped gardens, and lively animations give every customized resort its own identity. Complementing the visuals is a cheerful soundtrack that reinforces the relaxing atmosphere, making each management session feel calm and inviting rather than stressful. One of the strongest aspects of Hot Springs Story 2 is its accessibility. Players unfamiliar with simulation games can quickly understand the mechanics thanks to the intuitive interface and gradual introduction of new systems. At the same time, experienced players will discover plenty of opportunities to optimize layouts, maximize profits, improve rankings, and unlock prestigious awards. This balance between casual enjoyment and long-term strategic planning gives the game broad appeal and excellent replay value. The game is not entirely without shortcomings. Much of its design follows the familiar Kairosoft formula, meaning veterans of the developer's previous titles may recognize many recurring mechanics and interface elements. While the expanded content helps distinguish this sequel, it rarely attempts to reinvent the gameplay structure. The late game can also become somewhat repetitive once most facilities have been unlocked, as continued success depends primarily on refining existing systems instead of introducing dramatic new challenges. However, these issues are relatively minor compared to the consistently enjoyable gameplay loop. Overall, Hot Springs Story 2 successfully expands upon an already beloved management simulation with more customization, deeper strategic elements, and an impressive variety of facilities to discover. Its relaxing atmosphere, satisfying progression, charming presentation, and rewarding resort-building mechanics make it one of Kairosoft's strongest simulation games. Whether players prefer optimizing every aspect of their business or simply creating a beautiful hot spring getaway, the game provides dozens of hours of enjoyable and rewarding management gameplay. Rating: 8/10
Wonderful game, looking forward to play more kairosoft games <3
画面很可爱
好玩上头
好玩,上头。没有开罗的童年只是慕名来玩,指引有点点差需要摸索,但是总体难度不大,想冲数值可以搜攻略。
温泉物语2 (Hot Springs Story 2)是开罗游戏温泉物语的正统续作。和前作一样,你接手一家日式温泉旅馆,从几间客房、一个浴池起步,逐步把它扩建成集住宿、餐饮、娱乐于一体的温泉度假村。但相比一代,二代的系统全面加料:区域规划引入了氛围和相性机制,员工增加了技能树和考核体系,客层被细分得更精细,还加入了室外设施、投资地图和各地温泉水质收集等新玩法。整体上,这是一次内容密度明显提高的迭代,而非简单的换皮! 游戏体验上,最消耗时间的是布局规划。你需要考虑几种范围效果:浴池对客房、商店对客房、景观对整个区域。比如“桧木浴池”能提升周边客房的魅力值,“商店”能为邻近客房增加收入,而“梅树”“松树”之类则按百分比提升整个区块的人气。一个高效的布局需要把这几层增益同时套在同一批客房的覆盖范围内。实际操作中,你常常要为了塞下一个新设施,把整个区域推倒重来——这种反复试错本身就是核心玩法。游戏没有时间限制,你可以慢慢调整,直到满意为止。 另一个占大头的系统是员工培养,员工需要通过不断服务客人来积累经验,然后参加考核提升等级。但考核成功率和员工当前的状态值直接挂钩,低等级员工的状态值上限很低。这意味着你需要先靠低等级员工硬撑,慢慢攒够经验,再反复SL尝试考级。这个过程有些枯燥,但当你终于把一个菜鸟培养成能同时应付十几种客需的老手时,回报感是直接的。 顾客管理也值得一说,每个客层都有明确的好感度门槛和解锁条件,你需要针对性地建设他们喜欢的设施才能吸引新客层。比如解锁“运动员”客层,就需要先建好运动型设施。客人的消费能力、对特定浴池的偏好,都会直接反映在你的收入结构上。后期几个高消费客层同时涌入,看着单日营业额突破新高,是游戏里最舒服的时刻。 投资系统给了经营更多策略纵深,你可以投资周边地区来解锁新客源和新道具,但这些投资并不便宜。是先扩张客房数量保证现金流,还是先把钱砸进投资开新图鉴,这个二选一在中前期一直存在。游戏里还有各种“温泉水质”和“道具”可以附加在浴池上,不同的水质吸引不同客层,道具则提供各种增益,搭配起来有一定策略空间。 游戏缺点也明显,后期客房和设施种类解锁完毕后,优化的空间就不大了,基本上是在重复“扩建—等评级上升—再扩建”的循环,特殊客人的出现条件有些需要查阅攻略才知道,游戏内提示不够。而且和大多数开罗游戏一样,二周目虽然有继承要素,但核心流程并没有实质性变化,重开的动力不算强。 总的来说,它是一款内容扎实、系统自洽的经营模拟游戏。相比一代,它在策略深度和内容丰富度上都有肉眼可见的进步。如果你喜欢在方格地图上反复推敲最优解,从零搭建一个运转流畅的度假村系统,那它能稳稳吃掉你十几个小时。它不是那种充满戏剧性的游戏,但每一步发展的反馈都扎实、可预期,属于那种非常稳健的模拟经营,非常推荐!
Active players
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Players by region
Where this game's players are, estimated from review languages.
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