
Eat God, and you will have everything—the story of a human who devoured God.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Horizon Walker is a turn-based RPG with a unique storyline and captivating graphics.
Join forces with stunning characters from beyond the dimensions and fight against the gods.
Story Overview
Mankind’s thriving civilization was brought to a halt by the sudden appearance of dimensional “Rifts.”
From these Rifts, divine beings emerged, ruthlessly destroying and pillaging civilizations. Mankind called them the "Forsaken Gods."
Despite resistance, mankind could not find a way to counter the barriers created by these "Forsaken Gods" and the Oblivia phenomenon, which turned humans into abominations.
Fear and despair engulfed the world, and hope vanished.
As mankind hopelessly awaited its destruction, a miraculous rumor spread—someone had killed an Abandoned God and stolen their power.
People honored him as the Human God and offered their devotion.
This is the tale of a remarkable Human God born in the East Asian Federation.
Key Features
▶ Unique and Distinctive Characters
Join forces with stunning characters from beyond the dimensions and fight against the Forsaken Gods.
▶ Tactical Real-Time Strategy System
Dominate time and space as both the commander of the battlefield and a Human God to save humanity!
▶ Rich and Deep Romance Events
Experience complex romantic events as you grow and interact with various characters!
▶ Secret Content that Reflects Inner Desires
Discover the secret chambers that reveal the deepest affections of the characters!
▶ Gripping and Unique Worldview and Storyline
Experience a grotesque and dark world where you, as a Human God, save humanity from its fate.
Genres
Stats
Languages: English, Korean*, Simplified Chinese, Traditional Chinese, Japanese*, Spanish - Latin America, French, German*languages with full audio support
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.5Kreviews | 72% | — | $0 |
| Free | 945ratings | 86% | — | not modelled |
Engagement
Reviews
Themes across 299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好遊戲
ENG: I really enjoy this game. The strategy mechanics are excellent, the combat is engaging, and the fact that each character has truly unique traits and skills brings great tactical depth. Furthermore, the game is very fair to free-to-play players, allowing anyone to obtain and invest in their favorite characters with minimal investment, making it completely possible to progress and collect without spending real money.However, the game fails severely in its limited-time event design, creating a frustrating artificial barrier. Currently, there is an growth event that requires you to raise a character to level 60 to complete one of the bingo mission steps. The problem is that the game completely blocks your active Commander XP progression around level 56. From that point on, there is no way to actively farm character experience through stages or missions; the only way to level up your units is through passive resource gathering over time (the AFK system).In practice, this means this type of event directly punishes new players and drives away anyone interested in starting the game now. The current format only benefits players who already have over 5 months of accumulated gameplay. It becomes mathematically impossible for a new or dedicated player to complete the event board—not due to a lack of capability, strategy, or effort (as I have cleared absolutely every single mission and Hard Mode), but due to an internal limitation within the game itself. The system simply prevents the player from obtaining the most crucial resource for an account's growth: the experience required to raise the characters' levels so they can grow stronger and, in this case, actually complete the event.It is an excellent strategy game, but this artificial level gate on time-limited events urgently needs to be reworked by the developers, as it takes away all the merit of the player's hard work. PT-BR: Gostei muito do jogo. A mecânica de estratégia é excelente, o combate é envolvente e o fato de cada personagem possuir características e habilidades verdadeiramente únicas traz uma ótima profundidade tática. Além disso, o jogo é muito justo com os jogadores free-to-play, permitindo que qualquer um obtenha e invista em seus personagens favoritos com investimento mínimo, tornando totalmente possível progredir e colecionar sem gastar dinheiro real.No entanto, o jogo falha gravemente no design de eventos de tempo limitado, criando uma barreira artificial frustrante. Atualmente, existe um evento de crescimento que exige elevar uma personagem ao nível 60 para concluir uma das etapas das missões do bingo. O problema é que o jogo bloqueia completamente a progressão ativa de XP do Commander (o nível das unidades) por volta do nível 56. A partir desse ponto, não há como farmar ativamente experiência de personagem através de fases ou missões; a única maneira de subir o nível das suas unidades é através da coleta passiva de recursos ao longo do tempo (o sistema AFK).Na prática, isso significa que esse tipo de evento pune diretamente os novos jogadores e afasta qualquer pessoa interessada em começar a jogar agora. O formato atual só beneficia jogadores que já têm mais de 5 meses de gameplay acumulados. Torna-se matematicamente impossível para um jogador novo ou dedicado completar o quadro do evento — não por falta de capacidade, estratégia ou esforço (já que limpei absolutamente todas as missões e o Hard Mode), mas por uma limitação interna do próprio jogo. O sistema simplesmente impede o jogador de obter o recurso mais crucial para o crescimento de uma conta: a experiência necessária para subir o nível dos personagens para que eles possam se fortalecer e, neste caso, realmente completar o evento.É um excelente jogo de estratégia, mas essa trava de nível artificial em eventos por tempo limitado precisa urgentemente ser reformulada pelos desenvolvedores, pois tira todo o mérito do trabalho duro do jogador.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 761 | 93% | $59.99 | |
| $12.5K | 31 | 87% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 378 | 57% | Free | |
| $0 | 237 | 95% | Free |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 300 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OK
sympathiques
抽卡和日常很舒服,养老就能轻松跟版本
very f2P friendly, unique in it's genre very cool game
建模以及H程度完全不够色。然后你让我在Steam上玩个氪金手游?要不你看看隔壁那些游戏都是什么价格?
It's pretty fun. It can be challenging when the enemies are similar or higher level to your team, but usually your team can just auto-battle and win fairly easily
Hot women
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.