
It's time to start working towards that ultimate goal of enlightenment, faith and money…lots and lots of money! Become the ultimate tycoon - create, customise, and manage your own cult whilst listening to funky music. Welcome to Honey, I Joined a Cult!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Honey, I Joined a Cult is a tycoon/management game where you must build and expand your base, supervise your cultists and resources, and increase your faith, funds and following!
MANAGE YOUR CULT
Effective management is at the heart of every money-making enterprise and your organisation is no exception! Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, develop their skills, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system. So who said that micro-management doesn't work?!
BUILD A BASE FOR YOUR CULT
Every great cult needs great interior design. Place, design, and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options and objects, each with a vital role to play in your cult. From polygraph rooms, discombobulator, and spirit chambers to energy spas and the dreaded ministry of alteration.
CUSTOMISE YOUR CULT
A cult is only as good as its name (and its followers!). Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*An epic uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore
CARE FOR YOUR CULT
Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be! It is as they say, cult is only as strong as the cultists!
LEAD YOUR CULT
Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower their mood and a displeased leader won't be able to perform effective sermons. Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!
GROW YOUR CULT
Use all your charms to recruit new followers, who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will simply leave, so be sure to turn that frown upside down!

Follow us, join the community and chat with the devs. Look in the external links to join our Twitter and Discord We're always listening – let’s achieve greatness together!!!
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very solid colony simulator with minimal bugs (only bug I've encountered is not being able to unassign cultists once assigned to a mission prior to launch.) The main problem with it is that its *only* that, the actual CULT elements that the game is named after are minimal. You never really develop what your cult believes beyond theming and the point of unlocking new cult is usually just to get more resources or better cultists. I wanted a game where Im running a cult, this feels much more like Im running a rec center than anything. If I was offered that I would probably recommend, but as it stands this is not at all what I wanted.
It's ironic that the tutorial is ~30 minutes of pause screens and walls of text because this is one of the most simple and repetitive games I've ever played.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Italian, Korean, Polish, Portuguese - Portugal, Traditional Chinese, Turkish +1 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game has a bunch of features that are unessicary, a fair amount of which aren't explained, then even the explained ones are hidden behind the fact you need to go through a half hour tutorial. this game might be for some, but not for me.
game is a bit difficult to get the hang of in the beggining and can be a touch overwelming and confusing but once you get into a routine and start understanding things while unlocking items and rooms it becomes more fun and interesting :)
The Church of Communism reigns. Great management, simulation and base building game. Very reminiscent of Prison Architect in mechanics for buying and establishing rooms and buildings. Fun, not the most difficult able to complete a run in less than 20 hours. Achievements are also very attainable except "Power to the People" that only records 1/4 or less of Influence gained.
Underwhelming to say the least.
TLDR: Good idea, poorly executed. The game is horribly bottle necked by HR. 99.9% of the people you have the chance to recruit are awwwwful. I blew through a whole playthrough doing nothing but trying to find one useful person to add to the cult just becoming more and more disillusioned with the game and not wanting to continue playing. skip this and go straight to Oxygen Not Included for a better base builder.
There are far better sim games than this. there is no active mod support or community support like with many other titles so what you see is what you get. It gets really really grindy in mid game and really starts to lose its charm
Good concepts. Pro: Want a game where you just want to play a game to play a 'Cult Simulator'? Want to play a game where you want to manage with a knee deep experience and not worry? The game provides you with enough (not a substantial amount of customizability) Cons: Doesn't explain some of the systems well enough. The Tutorial is doesn't explain enough, you will have to figure out %99 of the game without knowing basic mechanics. The game isn't complex enough to stand on its own mechanics, even the ones it tries to put in. (Some hidden) The mechanics that do exist, aren't very interesting and the limited space given to place down areas makes building those complex area's dull. *but none the less manageable.
after all the police raids and arrests the final stats said i made 5 billion bees happy and that's how i know it all was worth it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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