
HOME is a feel-good walking simulator experience in which you create your own poem and music. Embark on a poetic and musical heartwarming journey about what home means to you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
Languages: English, French, Simplified Chinese, Spanish - Latin America, Italian, German, Turkish, Russian, Japanese
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.3Kreviews | 90% | — | $0 |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
深いようであっさいウォーキングシミュ。
Short and cute but super boring. The music was pretty at least. This is not really a game but more of a poem. This has potential! I wish they made it into an actual game. Instead you just walk around and wave at people, you cant interact with anything really. This took about i'd say less than 5 minutes to complete.
в гостях хорошо а у нас дома чёрте что
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"HOME" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "HOME" is a software application that presents a poorly made "interactive art exhibition". In this art exhibition, you move ploddingly around some really low quality assets while a badly written poem and a badly assembled bit of ear harmingly awful music gets trotted out at you. None of that can really be described as "playing a game". We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
Окей. А если я бомж, то... выходит, вся планета — мой дом? =)
免费 有中文 没成就
После этой игры я захотел жить
overall very good. its even free. I recommend it.
very short, movement a bit clunky and slow (of the character) but charming. aight way to spend 10 mins for free but not particularly good imo. still recommend it because of the length
免费的《HOME》,温馨的“家” 虽然标题是“HOME”,但实际上玩家经过的大部分场景都在家的外面。 [spoiler]玩家需要扮演一个简易的小人,经过不同的人群和一些动物,选择是否与其互动。到结局时,与玩家互动过的角色会出现在最后的室内场景里。不知道各位是否会在此时被感动到呢?[/spoiler] [spoiler]注意不要漏过任何一处可以走到的地点,没错我指的就是最后那栋房子,建议看到测评的玩家去房子的后面看看,有小动物。[/spoiler] 此外,测评区有个玩家的差评我也觉得很有意思。他的文字从另一种层面解读事物。我在看完他的测评后想过,比起“书”和“电影”,“电子游戏”这种更新颖、表达更自由的“载体”要怎么制作,才能在不脱离其本质功能的基础上成功展现出自身的创作内容,表达出制作者的内心呢? 时至今日,类“模拟器”游戏已经不是新鲜玩意。在我看来,《HOME》可以算“模拟器”系列游戏,模拟走路,然后内容加上了制作组对“家”的感悟。 哈哈,这才是互联网网民该有的样子,彼此之间的思维碰撞是很有趣的。 编辑于20260709
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.6K | 25 | 60% | $9.99 | |
| $373 | 4 | 100% | $2.99 | |
| $321 | 4 | 100% | $4.99 | |
| $0 | 8 | 100% | Free | |
| $0 | 24 | 92% | Free | |
| — | 6 | 67% | — |