
Holy Shoot is a fast-paced roguelite action FPS set in a satirical version of Hell, packed with chaos, blessed heroes, and demonic bosses. Pick your hero, dive into hell, upgrade your build, and shoot your way through sin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Holy Shoot is a fast-paced roguelike FPS packed with chaos, style, and comedy. Start as a Sanctum warrior and battle through sin-themed levels filled with traps, demons, and bizarre bosses. Upgrade your powers, unlock new heroes, and blast your way through hell one ridiculous run at a time.
Holy Shoot is all about speed, chaos, and humor. Blast your way through randomized level layouts filled with cursed enemies and explosive surprises. Every run offers a fresh challenge and new ways to bring the pain.
Start your journey as Supersonic Samuel, a lightning-fast warrior with divine reflexes. As you progress, unlock new heroes like Toshiko Techno. From divine speed to tech-powered tricks, every character brings something different to the battlefield. Their strengths shape how you play, and the rest is up to what you find along the way.
Unlock powerful perks mid-run and earn currencies to buy permanent upgrades back at HUB. Mix and match upgrades to suit your style, and build your own flavor of divine destruction.
After each chaotic run, you return to your home base. This lively headquarters is where angelic blueprints are drafted, cakes are sliced, and tea is definitely preferred over coffee. Chat with quirky NPCs as you regroup, unlock permanent upgrades, and prepare to dive back into hell even stronger.
From chunky shotguns to nail-spitting rifles and boom-happy grenade launchers, every weapon feels unique. Each one packs a punch, looks cool, and delivers comic-style chaos with attitude.
Each level is themed around a different Deadly Sin, with hand-painted environments, stylized hazards, and comic-style effects. From crumbling ruins overflowing with gold to wrath-filled lava chambers, every setting cranks up the absurdity. Combat stays fast and flashy, delivering chaos with a chuckle.

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 358reviews | 75% | — | $78.3K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In short I can't recommend especially with so many better options for a slight (but VERY meaningful) upcharge. Most weapons, skills, and upgrades feel very samey with few notable synergies in my short play time. I beat the first boss and played through the second zone a bit... until I lagged entering a safe room and got teleported to purgatory. In the short time I've played it I can't recommend it - especially for the price. You've got Gunfire Reborn for $7 USD more (off sale), and it more than easily makes that money worth it. Not to mention Abyssus, Roboquest, Deadzone: Rogue for $5 USD more than gunfire and BPM for the same price as gunfire. All of which I would point to over Holy Shoot if you can afford the little bit extra money. The skills I experienced didn't feel fun to use. There IS the possibility for one of the skills I didn't use to be enjoyable (2 of 4 from what I could tell), but both the stun and sentry were underwhelming at best. The second zone really exacerbated an issue of enemy visibility to me. There were a lot of enemies that appeared to randomly just "boop" into your face (or ass) from seemingly nowhere. A bit too much to just be a skill issue, methinks. Better sound queues may help, but I'm not 100% on exactly what would help solve this specific issue A lot of the weapons weren't very fun to use. Very few felt effective, and basically none stood out as enjoyable to use. There were a few weapons that did feel decent - any of the shotguns in particular here, but I do think it a relative comparison. I don't think it helps that none of the weapons I used had any form of meaningful specialty. There was a grenade launcher that did much less damage than any shotgun. A "mini piercer" that I assume pierced enemies, but did so little damage that you were better off with a weapon that actually did meaningful damage. I think there needs to be a complete overhaul of the system making each weapon notably different than it's counterparts, probably by including unique weapon abilities/skills that synergize with additional upgrades/skills
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Japanese, Russian, Turkish, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot recommend this game at this time. I just got hard locked in a run cause of a door closing on me, get to explore the infinite map tho lol Uhh, yeah beyond that, get rid of the "100% hit rate" enemies, meaning the skull and horned demon. Should never have an enemy that always hits you no matter what, and they do cause they will just appear around corners going mach 10 cause they don't path properly and get stuck in attack movement on walls then just slingshot into you. Weapons, honestly not a lot of originality or differentiation in a lot of weapons, ie machine gun variations, but then you get like, grenade shotgun which is cool, same with the duckgun! I want to like it, but I don't like it cause no enemy should get that kind of just "yeah you take damage no matter what," all the weapons need some level of unique ability or gimmick, and I can't like it cause its broken to boot, hard lock out of the next area by the door that prevents back tracking.
C'est un peu boring. Le jeu est pas mauvais en soi mais très ennuyant. Le feeling des armes est pas incroyable, le jeu est mou, les ennemis sont mous, les deux premiers boss sont mous, le perso est mou. Bref, j'ai pas grand chose de plus à dire. Il suffirait de pas grand chose je pense pour le rendre plus agréable
Just started, but my first impression is that the game has a lot of fun ideas and elements for meta-progression and in-run upgrades. But it just feels "off" compared to the others in the genre. Gunfire Reborn, Roboquest, etc... they are just smoother with tighter hit boxes and snappier combat. Idk what it is, but Holy Shoot just feels like it's a little clunky/janky and the hitboxes just don't seem right. Maybe I should give it another go, and I likely will, but there are too many good games in the genre. If you have already played the top dogs in the genre, then maybe this will be fun for you.
Holy Shoot is a fantastic Roguelike styled FPS that mixes Doom stylized combat with a Borderlands aesthetic. The shooting feels great in an old-school shooter type of way, and the challenges keep every run fresh. It took me quite a few tries to beat the first boss and it was a rewarding experience. The weapon choices have a good amount of variety, but I wouldn't mind seeing more options in the future. The biggest issue with this game right now is the performance. Occasional stutters occurred in certain parts, but rarely during the heavy action bits. However, it is still a noticeable drawback that may turn people off from playing the game. Overall, there is quite a lot of love put in this game. While it does need more polish, there is so much to appreciate in its current state. For anyone seeking a challenge, this may be on the "easier" side of the genre, but it is a worthy game to grind, if wanting something a bit more laid back.
[h3]Divertido, mas não tem conteúdo o suficiente pra justificar o preço[/h3] O jogo é divertido e visualmente é agradável com uma aparência bem estilo Borderlands, mas não tem conteúdo o suficiente pra se justificar e o conteúdo que tem não é tão polido quanto poderia ser. Eu comecei um save novo com o lançamento da versão 1.0, e em apenas 4 horas eu fiz todas as conquistas do jogo, o que inclui matar os 4 bosses e liberar todas as skills. Boa parte dos mapas são labirintos o que quebra o ritmo do jogo e faz parecer bem mais lento do que deveria pra esse tipo de jogo já que você precisa matar certa quantidade de inimigos pra avançar. Eu enfrentei alguns bugs com inimigos presos dentro de paredes, desafios literalmente impossíveis pois exigia matar um tipo específico de inimigo que não spawnava, ou spawnava muito longe pra dar tempo de chegar e matar, e na única vez que eu tentei usar a habilidade de reviver eu morri de novo antes mesmo de ganhar controle da personagem. Esse jogo acertou nos visuais e em passar o sentimento de você ter se tornado o chefe durante a run, é bem satisfatório matar inimigos com 1 tiro e ver raios explodindo pra todo lado, mas fora isso eu não recomendaria pegar considerando a quantidade de conteúdo que tem atualmente e a qualidade do conteúdo.
If you like fps roguelite games you should give it a try! Its easy to play and makes you want to end the run.
★★⯪☆☆ - [u]Holy Shoot or Holy Hell ?[/u] According to the developers, Holy Shoot is a fast-paced, roguelike-style FPS. [u]Regarding the fast-paced gameplay [/u]: while double-jumping and dashing are possible, the enemies aren't very aggressive and the levels are largely horizontal, so you’ll rarely actually use these moves. [u]As for the FPS aspect[/u], there is very little weapon variety, and aiming is imprecise (sometimes you shoot at enemies but they take no damage). Shotgun or handgun? It makes no difference; the range is the same. In any case, the heavy machine gun is the best option. [u]Regarding the roguelike element[/u]: like many games in the genre, progression is slowed down by removing the skills needed to win. You can only win by unlocking them (a process that takes about two hours). You do acquire power-ups during a run, but there are too few of them, they lack synergy, and, regardless, once you reach the mid-game and unlock everything, you simply steamroll through everything. Consequently, there is no real progression curve (or gameplay choice). [u]On top of all that[/u], the game is riddled with bugs, lacks optimization, and suffers from a lack of variety (and distinct identity) in its design and environments. The weapons lack any sense of impact, and the sound design is unpolished. The only good point is that the game is short. [b][u]Verdict[/u]: So why the recommendation? Because, even though the game has a huge number of flaws (reflecting a lack of polish and even a rushed job), it remains an FPS that I enjoyed playing. And for just a few euros, it’s hard to fault the developers for the work they actually delivered.[/b]
Fun, but very short. I completed the game in under 3 hours. It was an enjoyable experience, but I wish it had offered more content and a longer playtime. Mayhem Mode isn't really worth playing, as it doesn't add enough to justify another run. I'd recommend picking it up only when it's on sale.
Good core game mechanics, good replayability, quick paced action and can stay casual. I recommend it!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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