
Holy Shoot is a fast-paced roguelite action FPS set in a satirical version of Hell, packed with chaos, blessed heroes, and demonic bosses. Pick your hero, dive into hell, upgrade your build, and shoot your way through sin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Holy Shoot is a fast-paced roguelike FPS packed with chaos, style, and comedy. Start as a Sanctum warrior and battle through sin-themed levels filled with traps, demons, and bizarre bosses. Upgrade your powers, unlock new heroes, and blast your way through hell one ridiculous run at a time.
Holy Shoot is all about speed, chaos, and humor. Blast your way through randomized level layouts filled with cursed enemies and explosive surprises. Every run offers a fresh challenge and new ways to bring the pain.
Start your journey as Supersonic Samuel, a lightning-fast warrior with divine reflexes. As you progress, unlock new heroes like Toshiko Techno. From divine speed to tech-powered tricks, every character brings something different to the battlefield. Their strengths shape how you play, and the rest is up to what you find along the way.
Unlock powerful perks mid-run and earn currencies to buy permanent upgrades back at HUB. Mix and match upgrades to suit your style, and build your own flavor of divine destruction.
After each chaotic run, you return to your home base. This lively headquarters is where angelic blueprints are drafted, cakes are sliced, and tea is definitely preferred over coffee. Chat with quirky NPCs as you regroup, unlock permanent upgrades, and prepare to dive back into hell even stronger.
From chunky shotguns to nail-spitting rifles and boom-happy grenade launchers, every weapon feels unique. Each one packs a punch, looks cool, and delivers comic-style chaos with attitude.
Each level is themed around a different Deadly Sin, with hand-painted environments, stylized hazards, and comic-style effects. From crumbling ruins overflowing with gold to wrath-filled lava chambers, every setting cranks up the absurdity. Combat stays fast and flashy, delivering chaos with a chuckle.

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 358reviews | 75% | — | $78.3K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
solid gameplay had more fun than i expected
this still feels like an early access game despite that not being the case the playable characters (of which there are only 2) aren't interesting in the slightest; the only things differentiating them are marginal stat increases movement is pretty fun, gliding is interesting but doesn't really have any use the challenges are a relatively interesting mechanic; they all give the same reward but some of them are wayyyyy easier than others (kill 5 enemies in 30 seconds) the bosses amount to nothing more than "run around in a circle and sometimes shoot the things that it spawns" for some reason you can start off at areas that aren't the first one; there is literally no reason to do this as you will be putting yourself at a massive disadvantage (due to you not gaining perks from the previous areas) was able to beat all the bosses within 2 hours and idk if i've played enough but i didn't see any of the elemental perks in my playthroughs, shame because they look quite interesting this certainly could be something good but as it stands it does nothing to differentiate itself from other fps roguelites (gunfire reborn, roboquest, etc) also the writing is megabonk levels of reddit, at least you can turn off the dialogue
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Japanese, Russian, Turkish, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Happy with the recent updates. The game feels much smoother, progression is more engaging, and combat is a lot more fun now.
poorly optimized my puter runs doom 2016 much better. humor like ugly parts of borderlands. also shooting and moving feels off. i am i am am i hmm, i see you poop yourself i wouldnt call this a boomer shooter
It is a fun little Roguelite Shooter with a few tiny Issues. As others mentioned i also have had issues with Enemies glitching into the Ground, sudden bursts of Noise (especially when dying and respawning or when crystals explode). I also had Issues with dying right when the Boss did and the Game getting softlocked and one time i killed all Enemies in a Level but the Door for the Next one wouldn't open. All of this is manageable and can be excused, because I am sure it will be fixed some time later. The biggest Issue I have is with the Amount of Content there is. I (basically) 100% the Game in about 2.5 Hours which is fine, but for a Rogelite i would like more. But hey, if your biggest Issue is that you want more Content, is it really an Issue? There are also signs that more Content is coming so I am hyped for that. All in All i would recommend it as a nice Alternative to Games like Gunfire Reborn, Abyssus or Sulfur.
decent fps and roguelite game
遊戲不錯 射擊感有 但進戰攻擊的打擊感就不怎樣 武器種類少 遊戲內容不多 大概就2小時左右 然後音效的部分擊殺音效很糟 超級大聲 尤其是你一次殺掉一群怪 耳朵直接炸掉 不知道後續會不會有什麼新內容 先期待 然後音效部分真的要優化
Excellent arena roguelike with a really satisfying pace and flow. I love how dynamic the gameplay feels and how quickly runs can escalate into chaos in a good way. Reminds me Quake 3 =). My only issue is the bosses. Most of them feel too easy, and the fights often boil down to just dashing left and right while holding DPS. Success feels heavily dependent on your weapon/build rather than player skill. I was expecting boss fights to require more mechanical mastery and pattern learning, and less raw damage output. Still, the core gameplay loop is extremely fun and addictive.
Gameplay matched my expectations, its a easy to learn and easy to get addicted type game.
so far i've beaten the first boss and game looks good. I will update my review when I completed game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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