
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 64% | — | $0 |
| Free | 49.8Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
基本はiPadで遊んでますが、メガサーキットやくらやみチェイスなどのアクション系ミニゲームをsteam版で遊んでます。 iPadのタッチ操作ではキャラ操作やカメラ操作がしんどいので、やはりコントローラを使ったほうが快適ですし楽しいです。 それ以外のミニゲームやメインである音ゲーに関してはタブレットでやるのがベストなように思います。 steam版のみだと現状楽しみ切れない出来とは思いますが、タブレットでのプレイの補助ツールとしてはうまく機能しているかな。 今後もアクション系ミニゲームは増えるだろうし、タブレット・steamの二刀流をできるようにしておくと便利だと思います。
正直、スマホやタブレットでプレイするのがベストだと思う。 PC版は操作性に難がある。メインの音ゲーでもスコアランキングに参加できなかったりと制約がある。 只、モデルは凄い可愛らしいので、大きな画面で観たいのならsteamでプレイするのも悪くない。 スマホをメインにしていても、steam版をプレイするのも悪くない。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #27, worst UA #93 · 6 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая ритм игра, но для ПК не доступны лидерборды и топы, тебе просто говорят скачать игру на телефон если хочешь соревноваться...
٩(ˊᗜˋ*)و
ホロ曲を中心とした音ゲー、ライト勢ならこれで十分。2026/08/11時点でリセマラで星5を5枚以上入手可能。リセマラ終了時、あるいはミッションクリアで入手できる赤石を利用したピックアップガチャ等で「期生2人以上編成で全パラメータ50%UP」を含む星5を5枚、すべてのスキルが発動できる状態で編成し、これら5枚を育てていけば本編(2-12まで)クリア可能。あとは音ゲーを含めてミニゲー集として気が向いたら起ち上げるでも良いし、ガチるためにアカウント連携でスマホ版に移行するのも良いし、ホロライブにはまるのも良いかと。
lost everything in the casino but had fun and thats all that matters bau bau
先說結論:遊戲粉絲向給過,世界探索互動給過,作為音遊給過,但作為手機遊戲不給過,電腦遊戲同樣不給過。 手機平板玩一首就開始燒,電量也是,世界探索的遊玩體驗差強人意。讓人懷疑玩音遊怎麼不直接選有更多曲更不耗電的遊戲。 電腦除了玩不了音遊,其他都比手機好,但問題是遊戲在快捷鍵上問體頗多,腳色沒快捷鍵c,沒有tab,esc有時沒辦法用,選項沒數字1,2,時常鍵盤能解決的事卻要滑鼠支援。雖然知道作為手機音遊比較著重在手機的體驗,但以上問題就像開發沒親自玩過電腦版,玩一遍就能清楚感受到的事卻有一堆。 在連續玩7小時後,雖然問題一堆(包括沒提到的滑鼠用不掉,邀請腳色時死機等),但可以清楚感受到身為hololive遊戲的特色,例如互動可愛,腳色移動也有細節(左上吊飾和腳色動作)。考慮到玩下來的問題都是未來能解決的,所以現在抱持著能投資的心態,接下來就看遊戲有沒有想讓電腦版有更好體驗的想法了。 #以上都是玩完後的觀後感,非體驗時的感受,所以關於上限與玩法跟主線高度綁定的行為我不好說,有些人喜歡有些人不喜歡。
i love nerissa ravencroft
nothing wrong with single player... But when I play multiplayer the games just decide to FPS drops until i drop some notes.
Azukichi~
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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