
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.4Kreviews | 64% | — | $0 |
| Free | 49.7Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game straight up doesn't run on Linux/SteamDeck because of Kernel-Level Anti-Cheat that they only mention in the "Additional Notes" sections of the System Requirements. Even on Windows the game is unplayable because every time I finish the first stage, I get hit with a "Invalid Parameters" error message and booted back into the initial loading screen. So I'm basically stuck and can't progress the game.
Only use the steam version of this game if your mobile device literally can't run it. PC players can't participate in the score ranking system, which is fine until an entire subset of the current event's rewards are locked behind it. To the devs: Don't publish a game on PC if you're just going to punish players for using the PC version.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #56, worst UA #93 · 5 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲーム自体はいいですがPCのみでのプレイはやめたほうがいいです PCだと参加できないイベントやミッションがあるのでかなり損をします やるならPC以外をおすすめします
Been a holofan and rhythm player for god knows how long, but as much as I want to like this game... I couldn't recommend this at its current state especially on PC. Why does a rhythm game need Kernel Level Anti-Cheat in the first place? Everything looks cute and all (I really love how every chibi looks suspiciously detailed...), but if the main selling point of the game isn't even that great, then why even bother trying at all? This game is definitely made for Mobile devices, but they didn't even try to accustom the rhythm controls for PC. There's no point releasing on Steam if you can't properly play the game. I would definitely give this game another chance (I really like the Kronii chibi) once problems in the current state of this game are addressed.
起動して3秒でこりゃダメだって感じでした 非アクティブになると画面が閉じ、しかもボーダーレス設定出来ないので 一度起動するともうこのゲームの画面以外触れないという有り様 と思えばopムービー抜けたら設定画面を弄れるようになるという…… 何故意図的にコンフィグを制限したのかが理解出来ない 加えて、キャラクターボイスの音量にも何故か偏りがあったり ノーツ速度の調整画面では、何故かノーツの流れとは無関係な音源が垂れ流されていて、不要な混乱を招いていたり 楽曲データが強制別途DLになっていたり チュートリアルで終点判定が無いと説明を受けたのに実際には有ったりと 開発面はだいぶめちゃくちゃです ただ、立ち絵がLive2Dだったり、モデルが高品質だったり UIがめちゃくちゃ見やすかったりと、グラフィック面では良い所も色々あります どうしてこうもゲーム開発に杜撰なんですかねカバーって…… どうせまたRVやチェック通さずにリリースしたんだろうなぁというのが透けて見えて少し悲しい
Undisclosed kernel-level anti-cheat, bah. play on phone or something
ホロメンは好きだし眺めてるだけでも楽しいが、肝心の音ゲー部分はSteam(PC)版で遊ぶことは想定されて無いのが難点。 自分はスマホ(タブレット)で遊べる環境がないが、遊べる環境がある人なら+としてSteam(PC)版で遊べるのはかなりありがたいとは思う。 Steam(PC)版だけの評価としては正直5段階評価とするなら☆2~3なのでオススメしないとする。
プレイする曲を解放するためにアイテムが必要なのにそのアイテムが全然手に入らないため手持ちを使い切ると新規の曲が追加されても解放することが出来ない。
譜面最悪すぎる 音ゲーというには適当に32分で連打させとけ感
-PC port is terrible. Don't expect decent scores or to be able to play above hard considering how clunky it is. It was not properly ported and 1 button press covers like 3-4 actual lanes. It's easy but again, your scores will suck and you are exempt from certain aspects of the game if you're on PC. -Gacha rates aren't terrible but the currency economy is a barren wasteland. Banners come out pretty quick and have a 200 pull pity but that'd probably take at least a year to get as f2p. The game is relatively generous for new accounts (like 2-3 free 10-pulls and 2-3 5-stars for free) which is nice but afterwards it is terrible. I hope they fix it but not expecting anything. -No voice acting for actual dialogue, not that i expected it. -Story is extremely shallow, pretty much zero effort. Skipping recommended since they're actually all cutscenes instead of dialogue boxes. -Minigames are ok -Menus are as bad and confusing as you'd expect -Battlepass -Ridiculous pricing on gacha ($20 for a 10-pull) -Highscores are based on your team composition and basically made for whales. I really wanted a hololive rhythm game so was looking forward to it. It's really disappointing how Japan is obsessed with turning every idea into gachaslop but the people eat it up. Running around is cute but could do without the entire adventure mode and just have a rhythm game honestly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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