
A traditional roguelike modernized. Descend through a persistent, turn-based dungeon inspired by the original Rogue, defeat or avoid its inhabitants with the loot you find, and escape with the legendary Amulet of Yendor.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic Rogue, rebuilt for modern play
Hollows Of Rogue is a traditional turn-based dungeon crawler about surviving long enough to steal the Amulet of Yendor and escape alive.
- Persistent dungeon levels across each run
- Adjustable difficulty for new players and roguelike veterans
- Transparent combat log with events, attack rolls, and defense rolls
- Rebalanced monsters, loot, magic, and effects
- Seeded runs for repeatable dungeon generation with more varied layouts
- No hunger timer, keeping the focus on exploration, risk, and tactical escapes
- High contrast display option
- Enhanced sounds and visuals
Built on the legacy of the original 1980s Rogue, Hollows Of Rogue adds modern usability and presentation while preserving the core feeling of tactical dungeon exploration, dangerous encounters, scarce resources, and permadeath.
Tiles by Oryx.
Genres
Reviews
In shadowed halls where echoes creep, The hollows wake from ancient sleep. No hunger gnaws, no silence stays, New paths emerge through endless maze. And dice are cast and monsters roam, Yet every step reshapes the dome. From Rogue’s old roots, the hollows grow, A modern quest through depths below...
Monster Icons remind me of the old Phantasie Series on C64. I like the Tile Art as well. The music is good. Sound Effects seem tactile so you get some feedback - you can hear when you attack a monster or fire an arrow. Looking foward to some updates too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | $2.99 | |
| $406.3K | 2.2K | 95% | $9.99 | |
| $163.8K | 1.1K | 92% | $7.49 | |
| $115.2K | 397 | 86% | $14.99 | |
| $41.2K | 380 | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |