
The Prologue is just part of the gameplay that awaits you in the full version. Battle through hordes of horrific creatures as you hack and slash your way to the top of the Tower in this rogue-like dungeon crawler game. Choose from a variety of upgrades, new weapons, and save the Tower.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有很强的肉鸽元素与迷宫探索元素
Oyun kötü değil, hatta aslında keyifli olabilecek bir oyun. Ama şu an bence iki büyük sorunu var. İlk olarak, her yeni oyunda çıkan kart sayısı çok az. Bu yüzden oyunlar birbirine fazla benziyor ve arada çok büyük farklar oluşmuyor. Bir süre sonra da aynı şeyleri tekrar ediyormuşsunuz gibi hissettiriyor. Parayla yapılan geliştirmeler de çok büyük bir fark yaratmıyor. Rogue-like oyunlarda bence en önemli şeylerden biri her oyunun birbirinden farklı hissettirmesi. Farklı kartlar, kombinasyonlar ,oyun tarzları ve çeşitli oyun bölümleri oyunu daha eğlenceli yapıyor ama burada şu an bu çeşitlilik biraz eksik. İkinci sorun ise düşmanların saldırı hızıyla karakterin hareket ve saldırı hızının pek uyuşmaması. Düşmanlar çok hızlı saldırırken karakter biraz hantal kalıyor. Dodge atsanız bile çoğu zaman saldırmak için yeterli fırsat bulamıyorsunuz, saldırmaya çalışırsanız da hasar yeme ihtimaliniz çok yüksek oluyor. Özellikle çok fazla düşmanın olduğu yerlerde bu durum daha da sinir bozucu hale geliyor. Genel olarak oyun kötü değil, hatta potansiyeli olduğunu düşünüyorum. Kart çeşitliliği artırılır ve karakterin hareket/saldırı sistemi biraz daha akıcı hale getirilirse oyun çok daha keyifli olabilir.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前来看游戏不错,期待上线。
gg
.
Очень крутая игра, музыка, тона цвета, механики, улучшения и сюжет. Очень интересно увидеть то что идёт после пролога, а особенно мне интересно как осчастливить даму что смотрит в пустоту. Жду с нетерпением что будет дальше, удачи в разработке.
Hollow Survivors: Prologue, created by Danny Deer, is a compact but engaging entry into the increasingly crowded survivor-like genre, offering a focused experience that emphasizes momentum, build experimentation, and steady progression. Even as a prologue, it manages to capture the addictive loop that defines this style of game: start weak, fight through escalating waves, accumulate power, and push your limits a little further with each run. It does not attempt to reinvent the formula, but it executes it with enough confidence and polish to stand on its own as a worthwhile experience. The gameplay revolves around navigating confined arenas while facing continuous enemy swarms that grow denser and more aggressive over time. Movement and positioning are crucial, as survival depends on your ability to weave through incoming threats while maximizing your offensive output. Combat feels responsive and immediate, with attacks and abilities triggering quickly and clearly, allowing players to stay focused on the flow of the action. As the run progresses, the screen fills with enemies, projectiles, and visual effects, creating a sense of controlled chaos that is both demanding and satisfying. The transition from fragile beginnings to overwhelming strength is handled well, making each successful run feel like a carefully built momentum rather than a random outcome. A major strength of the game lies in its upgrade and build system. Throughout each run, players are offered a variety of enhancements that can significantly alter how their character performs. Some upgrades focus on raw damage or attack speed, while others introduce new mechanics or synergize with existing abilities. This encourages a flexible approach, where players adapt to the options presented rather than relying on a single predetermined strategy. The system rewards experimentation, and discovering combinations that complement each other can lead to powerful, sometimes unexpected results. This sense of discovery is a key part of the game’s appeal, giving each run a slightly different flavor even within the prologue’s limited content. Complementing the run-based structure is a layer of meta-progression that provides long-term motivation. Resources collected during gameplay can be used to unlock permanent upgrades or improvements, ensuring that even failed attempts contribute to future success. This progression system helps smooth out the difficulty curve and keeps players invested, as there is always a sense that you are gradually becoming stronger or more capable. It also reinforces the loop of repeated runs, making the game easy to return to even after setbacks. The atmosphere adds another dimension to the experience, with a dark, slightly melancholic tone that sets it apart from more brightly styled entries in the genre. The pixel-art visuals are clean and readable, which is essential given the density of on-screen action, but they also carry a sense of mood that supports the game’s setting. Character designs and enemy types are distinct enough to remain recognizable even in chaotic moments, and the environments, while not overly detailed, provide a consistent backdrop for the action. Sound design complements this with functional effects and a subdued soundtrack that enhances the tension without becoming distracting. However, the limitations of the prologue become increasingly noticeable over extended play. The variety of enemies, upgrades, and environments is relatively small, which can lead to a sense of repetition once you have explored the available combinations. While the core loop remains satisfying, the lack of additional systems or surprises means that the experience can plateau sooner than in more fully developed titles. There is also a degree of unevenness in the difficulty curve, with certain spikes that may feel abrupt, particularly for players still learning the mechanics. Despite these constraints, Hollow Survivors: Prologue succeeds in delivering a polished and engaging slice of what could become a much larger and more complex game. Its strengths lie in the fluidity of its combat, the flexibility of its build system, and the steady sense of progression that encourages repeated play. It is easy to pick up, satisfying to master in short sessions, and effective at showcasing its core ideas without unnecessary complexity. In its current form, it stands as a strong proof of concept that demonstrates a clear understanding of the genre’s appeal. While it lacks the depth and variety needed for long-term staying power, it provides enough substance to be enjoyable on its own and leaves a positive impression of what the full version might achieve with expanded content and refinement. Rating: 7/10
MAGNIFICENT GAME !! i waiting for more content! i win at nv 24 now, its so hard, but axe weapon help me a lot. so nostalgic and souls like very with nice balance
Good game!
Based
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.3K | 200 | 82% | $9.99 | |
| $0 | 58 | 86% | Free | |
| $0 | 62 | 66% | Free | |
| $484K | 1.8K | 85% | $7.99 | |
| $21.2K | 141 | 84% | $5.99 | |
| $37.6K | 432 | 69% | $4.99 |