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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임이 좀 많이 불편합니다
Классная игра. По атмосфере и геймплею конечно уступает другим, но всё же
Nice little horror story and some little puzzles. nice atmosphere old apartment complex/little bit claustrophobic feeling. better than many other small indie horrors. I got this discounted and I enjoyed playing this so 5/10 not very good but not very bad either, enjoyable and playable through but nothing very special.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been one of the worst mini horror games, a lot of bugs, unclear pathing as well overall dumb
Holidays in Khrushchevsk, third one in the line of ASK_GAMES horrors. Visit your grandma and run some errands for her inside the house. But grandma isn't there. Luckily, she left a note for you explaining what you need to do. She also told you about some doll she bought on the market.. since this is a horror game, that surely won't cause any problems.. right? Again stock assets, but it looked ok. Some scares worked, most didn't. Some either didn't show up or were just a sound, not sure. One of them though.. even got an achievement for it, and rightfully so! That one landed hard! The game is extremely dark in some segments. At some point, I was running around for minutes trying to find anythying to interact with that would progress the story. Turned out I had to move a wardrobe you couldn´t see anymore because everything was pitch black. Did the dev even test this? Same with some very tiny hitboxes for certain objects, just like in his previous game, 'life after death'. And that seems to be the norm with ASK_GAMES. Good concept, could be fun, but execution is questionable. No game breaking bugs though. Did have some fun. Guess it's a 5 out of 10. Just barely.
I know this is supposed to be a horror game but This game is way to dark during the night time portions of the game it's so dark to the point where you can't see anything at all and with no option to adjust the brightness of the game makes it near impossible to play through you just walk around in pitch black hoping to trigger something to happen so you can move on to the next part of the game. hopefully the developer sees these reviews and adds a brightness option to the game this seems like it would be a good game if you could actually see what you are doing.
Автор, на кой хер там нужен второй вентиль? Весь подъезд обошёл три раза
Holidays in Khrushchevsk is a compact psychological horror experience developed and published by ASK_GAMES that leans heavily into atmosphere, cultural specificity, and slow-burning tension rather than overt spectacle. Framed around a visit to a small, bleak post-Soviet town, the game places players in the role of a protagonist returning to Khrushchevsk to see his grandmother, only to find that something is deeply wrong beneath the surface of familiar surroundings. What begins as a mundane domestic trip gradually unravels into an unsettling descent marked by creeping dread, environmental oddities, and a pervasive sense that reality itself may be fraying at the edges. The premise is simple, but it serves as an effective foundation for a tightly focused horror vignette that aims to disturb through implication and mood rather than scale. The strongest aspect of Holidays in Khrushchevsk is its atmosphere. The drab apartment blocks, narrow corridors, aging furniture, and muted color palette all contribute to a palpable sense of authenticity. The game captures the aesthetic of a provincial Russian setting with convincing detail, and this grounded realism makes the intrusion of horror elements more jarring. Ambient sound design plays a crucial role: distant noises, subtle creaks, and moments of silence are carefully deployed to keep players on edge. Rather than relying exclusively on jump scares, the game cultivates unease through anticipation. You are often left alone with your thoughts in dimly lit spaces, unsure whether the next corner hides something tangible or simply another layer of psychological manipulation. Mechanically, the experience is rooted in exploration. It follows the tradition of first-person indie horror titles that prioritize movement through confined spaces, light environmental interaction, and light puzzle-solving. Players search rooms, examine objects, read notes, and gradually piece together fragments of narrative context. The gameplay systems themselves are not complex, but they serve the pacing well. The limited scope ensures that the story unfolds at a steady rhythm, with new discoveries punctuating stretches of quiet tension. This minimalism works in the game’s favor, though it also means that players seeking deep mechanics or branching narrative systems may find the interactivity somewhat straightforward. The narrative approach is subtle and intentionally fragmented. Rather than delivering exposition through lengthy dialogue or cinematic cutscenes, the game relies on environmental storytelling and scattered written clues. This method enhances immersion, as players must actively engage with their surroundings to understand what has transpired. The ambiguity of certain events adds to the psychological horror dimension, leaving room for interpretation about what is real and what may be a projection of the protagonist’s mental state. However, this same ambiguity can feel underdeveloped at times. Some players may wish for clearer thematic resolution or stronger character development, as the story hints at deeper emotional and psychological layers without fully unpacking them. Visually, the game balances realism with stylized horror elements. The lighting design is particularly important to its identity, with darkness used as both a thematic and mechanical tool. Dim hallways and shadowed rooms amplify vulnerability, though in some sections the darkness can verge on excessive, making navigation slightly frustrating. When the horror does escalate, it often does so through unsettling visual distortions or unexpected intrusions into otherwise ordinary environments. These moments are effective precisely because they disrupt a carefully established sense of normalcy. The contrast between everyday domestic space and sudden surreal horror is one of the title’s most memorable traits. In terms of length, Holidays in Khrushchevsk is a relatively short experience, typically lasting around an hour depending on how thoroughly players explore. This brevity works to its advantage in some respects, as the game does not overstay its welcome or dilute its tension. The pacing remains focused, and the story arc feels contained within a single, cohesive episode. On the other hand, the short runtime may leave some players wishing for expanded scenarios or additional narrative branches. The concept and setting have enough potential to support a longer, more layered experience, and one cannot help but imagine how the world of Khrushchevsk might feel if explored more deeply. Community reception reflects this duality. Many players praise the game’s atmosphere, cultural authenticity, and ability to create genuine unease within a limited runtime. Fans of indie horror appreciate its commitment to mood and psychological tension over cheap thrills. At the same time, critiques often point to rough edges in execution, including occasional awkward interactions, unclear objectives, or uneven narrative delivery. These criticisms do not necessarily undermine the experience, but they highlight that the project feels more like a focused indie experiment than a fully polished horror epic. Ultimately, Holidays in Khrushchevsk succeeds as a concentrated slice of psychological horror rooted in a distinct setting. Its strength lies in its ability to transform ordinary domestic spaces into arenas of dread, drawing on cultural realism to ground its scares. While it may not revolutionize the genre or deliver extensive gameplay systems, it demonstrates a clear artistic vision and an understanding of how subtlety can be more disturbing than spectacle. For players who enjoy short, atmospheric horror experiences that emphasize mood, tension, and environmental storytelling, this title offers a memorable and unsettling journey through a town where familiarity slowly gives way to fear. Rating: 6/10
da sa
Played every game in this bundle and all are 6 star must play! But one right here is a indie horror game classic!!!
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Players by region
Where this game's players are, estimated from review languages.
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