
Have you ever been in a robbery and didn't have weapons to defend yourself and your house? Well now you can, with hold your houses you have a variety of weapons to use to help you defend yourself, your house and take on those unwanted robbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 19.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game!
挂卡 挂卡 挂卡!
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como o jogo diz invadir casas com uma ak-47 so foi capa,ainnnnn nobru apelaoo
Hold your houses is a compact first-person action and defensive strategy game that turns an ordinary home into a battleground against repeated groups of armed intruders. Developed by WhackAKey Games and published by Conglomerate 5, the game was released in 2017 with a simple objective that is immediately understandable: protect the building, survive enemy attacks, earn points, and use those points to improve your ability to withstand increasingly dangerous encounters. Rather than constructing an elaborate story around the premise, the game concentrates almost entirely on its survival loop, combining shooting with basic preparation and resource management. The main threat comes from robbers who periodically attack the player's location while carrying weapons that include pistols, shotguns, and assault rifles. Their ability to fight back prevents the experience from becoming a basic shooting gallery. Charging directly into every confrontation can leave the player vulnerable, making defensive preparation an important part of survival. Doors and windows can be barricaded to slow enemies attempting to enter the house. These barriers do not permanently solve the problem, but they provide additional time to react, reposition, purchase equipment, or concentrate on another entrance before the attackers break through. This barricading mechanic gives Hold your houses its primary strategic element. The house functions as more than scenery because its entrances determine where enemies can approach and how effectively the player can control them. Preparing the correct locations before an attack can make the next confrontation considerably easier, while ignoring vulnerable entry points can result in enemies entering from several directions. There is a satisfying idea behind having to defend an environment from within instead of simply standing in an open arena and eliminating waves of targets. Combat and progression are connected through a points-based purchasing system. Weapons can be found in cupboards or positioned on walls, and accumulated points are required to obtain them. Consequently, surviving enemies provides more than an immediate victory because it contributes toward acquiring better equipment. This creates a familiar risk-and-reward cycle where players must make effective use of their current arsenal while working toward stronger weapons. Remembering where equipment is located can also become useful once the action intensifies, especially when there is little time to search the building while another attack is approaching. Enemy waves arrive at short intervals of roughly thirty seconds, keeping the pace consistently active. The limited preparation period means players cannot spend unlimited time organizing defenses. Decisions about barricades, weapons, positioning, and movement have to be made quickly before another assault begins. This structure gives the game a sense of urgency and makes individual sessions suitable for players who prefer immediate action rather than lengthy preparation. At the same time, such frequent waves can contribute to repetition because the fundamental routine of preparing and fighting begins cycling rapidly. Five individually designed maps provide the main source of environmental variety. Each map is intended to have its own atmosphere, and changing layouts can affect defensive strategy by altering entrances, movement routes, weapon locations, and useful positions. Learning each environment is therefore part of becoming more efficient at surviving. The number of maps is respectable for such a narrowly focused project, although the limited overall scope means that experienced players can eventually become familiar with most of the situations the game is capable of producing. The combination of action and strategy is appealing on paper, but neither side develops into a particularly complex system. Shooting is functional as the primary method of eliminating enemies, while barricades provide tactical assistance, yet there are relatively few layers beyond those mechanics. Players looking for extensive fortification systems, sophisticated artificial intelligence, elaborate character progression, or the depth associated with dedicated tower-defense games may find the experience rather basic. Its greatest strength is accessibility, but that simplicity is also responsible for much of its limited longevity. Presentation similarly reflects the game's modest independent production. The environments and character models serve their gameplay purposes without delivering the visual detail or animation quality expected from larger first-person shooters. Atmosphere varies between the available maps, but spectacle is not the main attraction. The game instead relies on the pressure generated by approaching enemies, confined environments, vulnerable entrances, and the need to stay prepared. Players who can accept basic production values may find the premise more important than graphical sophistication. Repetition is ultimately one of the largest obstacles. Once the player understands how barricading, purchasing weapons, earning points, and surviving waves interact, there are relatively few surprises left to fundamentally transform the experience. A broader range of enemies, deeper upgrades, additional defensive devices, stronger environmental interaction, or more substantial progression could have made the central concept considerably more enduring. The short intervals between waves maintain immediate tension but also expose the limited variety more quickly during extended sessions. The Steam page lists Hold your houses as a single-player Action and Strategy title with Steam Trading Cards and Family Sharing support. Its system requirements are comparatively modest, although it requires a 64-bit Windows operating system and DirectX 11-compatible hardware. The minimum specifications include an Intel i3-class processor, 2 GB of memory, and graphics hardware around the GeForce GTX 470 or Radeon HD 6870 level, while the recommended memory increases to 4 GB. Storage requirements are approximately 10 GB at minimum and 12 GB under the recommended specifications. Overall, Hold your houses has an entertaining foundation that works best as a straightforward wave-defense diversion. WhackAKey Games deserves credit for combining home fortification with first-person shooting in a concept that can be understood almost instantly, while publisher Conglomerate 5 brings the project to an audience interested in inexpensive independent action games. Barricading windows and doors, managing points, purchasing weapons, learning five different maps, and surviving rapid enemy waves create a coherent gameplay loop. However, the limited mechanical variety, modest presentation, repetitive encounters, and lack of deeper progression prevent the game from developing its premise into a particularly memorable survival experience. It can provide some short-term enjoyment for players attracted to uncomplicated defensive shooters, but expectations should remain proportional to its small scope. Rating: 5/10
⠀
Long loading screens that freeze the game, poor optimization, low effort menus, blown out lighting, teleporting enemies... it's the definition of shovelware slop. It's unplayable in its current state - it's most likely not possible to beat level 1.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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