
Dive into intense, fantasy, tower defense action! Using turrets, spells, and your cunning, you must defend your kingdom against an onslaught of enemies launching a surprise attack while the king is away.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoying Hold the Fort! For a tower defense game it keeps me really engaged; usually its a set it and forget it kind of game but it was a really nice change to be constantly engaged! You have to repair your towers during the rounds or they disappear! I really also enjoy the zoom feature so I can get really close to the action and see a ton of details on all of the incoming bad guys. It takes a little bit to level up so the first few rounds seem like they take awhile to get through using the same few towers, but it made me really aware of what each upgrade and power did. Love love love the mana and extra powers for random extra attacks, especially the two guards one. Its like having a free safe guard to throw an extra few guards on! My favorite is the fire tornado!!!! Would like to see the number of kills for each tower so I can know the deadlier tower combinations, but aside from that I am really enjoying Hold the Fort and can't wait to keep playing! I definitely recommend!
I love tower defense games, been playing them since the first starcraft mods, lately Warstone TD, Gemcraft Series and of course Kingdom Rush + Frontiers. I couldn't resist buying this TD game with 50% discount. Good:[list] [*]There is a wide variety of towers (including flame, ice, laser) and clearly, some are much better for certain levels or placement spots than others, e.g. obviously placing the AoE towers in front and the hard-hitting single damage towers towards your base to pick of runners or the heavily armored foes that get through the slaughter, also it's very satisfying to place a few flame towers on a very long path and watch the enemies just slowly burn to a crisp as they try to get through a mile of burning hell. [*]There is an even bigger variety of mostly flashy and very effective spells that cost mostly mana and sometimes gold, including fire tornadoes, blizzards, flash freeze, traps, mass repair. [*]You get exp for every enemy slain and are totally free to distribute skill points balanced on new towers and tower upgrades as well as into the opposite skill path of better and crazier spells and mana upgrades, or you could go down just the path you like more, everything seems to work. [*]Extremely customizable with lots of shortcuts you can allocate, different difficulties and even the option to switch tower damage on or off. Some enemies can damage your towers and you have to repair them, which is imho how this game should be played and is balanced around, but some won't like the added fuss, so just switch it off and at least play on the hardest difficulty then to offset this, otherwise you'll just swim in gold and have no way to spend it. Also lots of graphics options. [*]The graphics overall are very detailed and the levels, towers, enemies and especially the spell effects are obviously lovingly crafted. With a Ryzen 5 2600 and a 1070 I can maintain 144 fps at 1440p on maxed out settings only when no enemies are on the screen, for fluid gameplay during large waves I had to scale back. [*]You can quickly switch between three different game speeds so you can micromanage in difficult situations and accelerate the boring parts.[/list] Neutral:[list] [*]The graphics to me look a bit sterile, in the way that Age of Empires looks sterile when compared to Warcraft. The game is aiming for a more realistic look, the main problem with this imho is that the enemies are really hard to tell apart as they have no big exaggerated features. [*]There's no world map. It's not a big deal for me and the mission list does its job, but some immersion is missing because of this. [*]The story is very basic. I don't expect a twisting, complicated, intruiging storyline for a TD game obviously, so it's no biggie.[/list] Can and should still be optimized / changed:[list] [*]The area you can scroll around in is severely restricted, and worse, when you zoom in, you can't scroll farther to the edges, you're still stuck at the same x,y-coordinates that are the boundaries when zoomed out, meaning you'll always have to play on maxed zoomed out setting, otherwise you can't see a large part of the inbound enemies until they're standing right at your first towers. [*]When frame rates drop, scrolling gets choppy and slower, so getting around the big maps (and you have to when surveying all the enemy paths) feels like a chore. At least include a scroll speed setting please. [*]Tying into this, sounds get much louder when you're zoomed in and very low when zoomed out. This is realistic but bad design in this case, as you're almost always zoomed out and the combat sounds are almost inaudible while the UI sounds and music stay at full volume, so you're almost shocked every time you get an error sound because the spell you want to use is still on cooldown. Also, you feel very detached from the fighting on the ground when you can barely hear it, which adds to the sterile overall feel. [*]There are still some typos in the descriptions and unit names (e.g. a quick look in the bestiary yields "beserker", "presense", "in it's path" instead of "in its path", ...)[/list] Overall, it's worth the price, because it's quite different from most TD games with a very impactful, interesting skill tree and great 3D graphics with rotatable maps and impressive, satisfying spells that make you really *feel* like a godlike mage. I'll continue playing through it, but don't expect an extremely long, balanced and polished game, this one has different strengths. Not to say that it couldn't be quite a bit better with a few more updates still :)[/list] Edit after finishing this game: The last campaign, defending against the undead, is distinctly better than the first two thirds of the game. The more dramatic and memorable orchestral score was a nice contrast to the nondescript background music earlier. The snow effect is very well done and adds some atmosphere. And, not least, the difficulty really ramps up the last few levels. You'll always have to be on the lookout for Shadows running through and stunning all your towers, and use every tool at your disposal to stop them early. Which also highlighted the problem with the near indistinguishability of most units, as it would be nice to see them at a glance when panning around instead of trying to find them by looking near your stunned towers... But overall, it was fun playing through it and I recommend Hold the Fort, although I don't see me restarting on the highest difficulty.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Check out my gameplay in 2K https://www.youtube.com/watch?v=forIscM1KNM&feature=youtu.be&ab_channel=proteus
this is a good game for the price simple and addictive, good tower defence game
[b]Dalgalar halinde gelen düşmanlara karşı savunma yaptığınız bu kule savunma oyununda; kendi kategorisindeki diğer oyunlardan farklılıklar görebilirsiniz. Öncelikle sahip olduğunuz savunma kuleleri hasar alabiliyor. Eğer hasar alan kuleleri zamanında tamir etmesseniz de, yok olabiliyorlar. Bu durumu yaşamamak için sıkı bir takip aşamasında bulunmanız gerekebiliyor. Sıradan kule savunma oyunlarında seviyeler ilerledikçe, kendi kendine gelen yeni özellikler olabiliyor. Bu oyunda ise geliştirmek istediğiniz özellikleri kendi oyun stratejinize göre belirleyip, dağılımları da kendi planlarınıza uygun bir şekilde ilerletebilirsiniz.
This is a fine one to scratch the TD itch. My only very minor complaint if any at all: very small performance issues meaning an FPS drop from 60 down to 30 happening exclusively when zooming in with lots of enemies on-screen. No-brainer if on sale!
Its sorta fun but feels like a chore after a while. not worth the sale price imo. not a bad game, just not much fun either. you constantly have to repair your towers throughout each wave. It gets tedious fast! Id give it another chance at the $4 price range.
Hold the Fort is a rather run-of-the-mill tower defense game where you're given limited tower-building locations and will have to make full use of said tower-building spots to stop the waves of enemies that are heading towards your castle. The game features a pretty interesting, though not altogether unique, skill-tree-like upgrades/unlock system for both your tower and your spells. This system is linked to your levels and whenever you level up, you'll get a point to invest into either tower or spell upgrades. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=HLlVs2vYO9c From my playthrough, I get the feeling that Hold the Fort is a TD game that focuses a lot on what I call "active combat" since it is crucial to use your spells in a timely and most efficient manner in this game, but maybe that's just my personal play style preference. I'm not sure how well you'd do, especially in the later levels, if you focus more on obtaining tower upgrades instead of focusing on spells. The game also has several gameplay/difficulty customization options where you can adjust certain parameters to increase or decrease the difficulty of the TD levels you play. I'd highly recommend turning tower damage off mainly because it can be challenging enough to play on a Veteran difficulty level with that option off. If you'd like to turn it on, then maybe you might want to start at the lowest difficulty instead. Hold the Fort offers limited levels - up to 20 in total - with little to no story to keep things interesting though. It's just basically levels after levels of TD, which frankly speaking, is pretty similar to those F2P TD games you might be playing on your mobile devices. The game also has some slight camera glitches - one such glitch happens pretty consistently when I used WASD to move the camera and my mouse cursor was also moved to the corner of the screen (because I wanted to build a tower or something). It just feels like my mouse cursor and the keyboard controls are trying to wrestle for control over the camera. So, what's the TL;DR? [h1]Pros[/h1] + Nice variety of tower upgrades and spells (mana- and cooldown-based). The skill-tree-like system works well here too. + Nice variety of enemies to keep you occupied. You'll quickly learn to hate those healers. + Decent graphics and sound + Comes with a speed up and down buttons, but there's no way for you to call a wave earlier + Offers a pretty standard TD gameplay which might just be the sort of game you're looking for. Not everyone's looking for a fancy TD game to play :) + Only 20 levels but it can provide you with at least 5 hours of entertainment for a single playthrough and that's including some extra time that you may need to get Golden Trophies for all the levels. [h1]Cons/Feedback[/h1] - Little to no story. It's just levels after levels. Might feel a bit tedious after a while. - Camera glitches - possible explanation is provided above. - Can be expensive at full price. I would recommend getting it at a steep discount to justify the playtime (for only a single playthrough), but of course, if you plan on playing through the game 3 times or more at various difficulty levels, then paying full price might be worthwhile for you. [h1]Overall[/h1] Hold the Fort is a decent and typical, tower defense game that can definitely help you scratch that TD itch you may have. It may not exactly be unique or interesting enough to stand out from among the many TD games that are currently on the market, but it can help fill the free hours you may have with some entertainment. As mentioned before, I wouldn't recommend buying the game at its full price ($14.99) but instead get it at around $5 or less. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
This is a pretty standard TD game, but is solid and enjoyable to play. There are lots of upgrade options for your towers in addition to having various spells that you can use as well. The maps get progressively more difficult as you go along. So, it's definitely a challenge, but satisfying to get that right blend of towers doing AOE damage as well as more direct/single focus damage. Genuinely fun.
If you like Tower defense games, this one is a can't miss!!
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